APIDump: Added cArrowEntity documentation
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@ -42,9 +42,38 @@ g_APIDesc =
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Contents = "Contents of the additional section 2",
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Contents = "Contents of the additional section 2",
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}
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Inherits = "ParentClassName", -- Only present if the class inherits from another API class
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},
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},
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]]--
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]]--
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cArrowEntity =
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{
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Desc = [[
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Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
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]],
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Functions =
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{
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CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
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GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
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GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
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IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
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SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
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SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
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SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
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},
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Constants =
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{
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psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
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psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
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psNoPickup = { Notes = "The arrow cannot be picked up at all" },
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},
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Inherits = "cProjectileEntity",
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},
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cBlockArea =
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cBlockArea =
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{
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{
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Desc = [[
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Desc = [[
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