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Leashes work in 1.12.1

This commit is contained in:
mathiascode 2017-08-25 17:55:41 +03:00 committed by Lukas Pioch
parent 0140923c35
commit 3ebcf0fd5c
2 changed files with 50 additions and 24 deletions

View File

@ -1125,6 +1125,30 @@ void cProtocol_1_12::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
}
void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1); // Unleash a_Entity
}
void cProtocol_1_12::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@ -1252,30 +1276,6 @@ void cProtocol_1_12::SendScoreUpdate(const AString & a_Objective, const AString
void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
}
void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1); // Unleash a_Entity
}
void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
@ -1945,6 +1945,30 @@ void cProtocol_1_12_1::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol_1_12_1::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3d); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
}
void cProtocol_1_12_1::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3d); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1); // Unleash a_Entity
}
void cProtocol_1_12_1::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?

View File

@ -101,6 +101,8 @@ public:
virtual void SendCameraSetTo(const cEntity & a_Entity) override;
virtual void SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendEntityMetadata(const cEntity & a_Entity) override;
virtual void SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
virtual void SendUnleashEntity(const cEntity & a_Entity) override;
virtual void SendEntityVelocity(const cEntity & a_Entity) override;
virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendExperience(void) override;