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Implemented creeper abilities

* Creepers now explode with a sound effect
* Creepers drop a music disc on the unlikely event of being killed by a
skeleton's arrow

Inspired by @maniak89's PR #132.
This commit is contained in:
Tiger Wang 2014-01-24 19:52:52 +00:00
parent 2ce26574ef
commit 3e675f8c38
3 changed files with 51 additions and 3 deletions

View File

@ -62,7 +62,7 @@ SightDistance=25.0
MaxHealth=12
[Creeper]
AttackRange=5.0
AttackRange=3.0
AttackRate=1
AttackDamage=0.0
SightDistance=25.0

View File

@ -3,6 +3,7 @@
#include "Creeper.h"
#include "../World.h"
#include "../Entities/ProjectileEntity.h"
@ -11,7 +12,8 @@
cCreeper::cCreeper(void) :
super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
m_bIsBlowing(false),
m_bIsCharged(false)
m_bIsCharged(false),
m_ExplodingTimer(0)
{
}
@ -19,11 +21,34 @@ cCreeper::cCreeper(void) :
void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!ReachedFinalDestination())
{
m_ExplodingTimer = 0;
m_bIsBlowing = false;
m_World->BroadcastEntityMetadata(*this);
}
}
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
// TODO Check if killed by a skeleton, then drop random music disk
if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
{
if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
{
// 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
}
}
}
@ -45,3 +70,23 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
void cCreeper::Attack(float a_Dt)
{
UNUSED(a_Dt);
m_ExplodingTimer += 1;
if (!m_bIsBlowing)
{
m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
}
if (m_ExplodingTimer == 20)
{
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
Destroy();
}
}

View File

@ -19,6 +19,8 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBlowing(void) const {return m_bIsBlowing; }
bool IsCharged(void) const {return m_bIsCharged; }
@ -26,6 +28,7 @@ public:
private:
bool m_bIsBlowing, m_bIsCharged;
int m_ExplodingTimer;
} ;