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Added pig riding.

Now you can ride a pig using a carrot on a stick.
This commit is contained in:
tonibm19 2014-06-20 10:50:21 +02:00
parent 4c7545a82a
commit 3e15c92d18
2 changed files with 14 additions and 0 deletions

View File

@ -76,5 +76,18 @@ void cPig::OnRightClicked(cPlayer & a_Player)
}
}
void cPig::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_bIsSaddled && m_Attachee != NULL)
{
if (m_Attachee->IsPlayer() && m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK)
{
MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10));
m_bMovingToDestination = true;
}
}
}

View File

@ -19,6 +19,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }