Fixed spelling; Rotater to Rotator.
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e1285eb84f
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@ -4,7 +4,7 @@
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#include "BlockHandler.h"
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#include "ChunkInterface.h"
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#include "WorldInterface.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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#include "../Entities/Player.h"
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@ -12,11 +12,11 @@
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class cBlockBedHandler :
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public cMetaRotater<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>
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public cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>
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{
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public:
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cBlockBedHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01,true>(a_BlockType)
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: cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01,true>(a_BlockType)
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{
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}
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@ -2,17 +2,17 @@
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#include "BlockHandler.h"
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#include "Chunk.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockButtonHandler :
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public cMetaRotater<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>
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public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>
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{
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public:
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cBlockButtonHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>(a_BlockType)
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: cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>(a_BlockType)
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{
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}
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@ -4,18 +4,18 @@
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#include "BlockEntity.h"
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#include "../BlockArea.h"
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#include "../Entities/Player.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockChestHandler :
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public cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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{
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public:
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cBlockChestHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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{
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}
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@ -3,18 +3,18 @@
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#include "BlockHandler.h"
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#include "BlockRedstoneRepeater.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockComparatorHandler :
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public cMetaRotater<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03, true>
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public cMetaRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03, true>
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{
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public:
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cBlockComparatorHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03, true>(a_BlockType)
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: cMetaRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03, true>(a_BlockType)
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{
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}
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@ -4,15 +4,15 @@
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#include "BlockHandler.h"
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#include "../Entities/Player.h"
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#include "Chunk.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockDoorHandler :
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public cMetaRotater<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true>
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public cMetaRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true>
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{
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typedef cMetaRotater<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true> super;
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typedef cMetaRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true> super;
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public:
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cBlockDoorHandler(BLOCKTYPE a_BlockType);
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@ -6,18 +6,18 @@
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#pragma once
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#include "../Piston.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockDropSpenserHandler :
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public cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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{
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public:
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cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) :
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cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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{
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}
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@ -2,17 +2,17 @@
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#pragma once
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#include "BlockEntity.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockEnderchestHandler :
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public cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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{
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public:
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cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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{
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}
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@ -2,17 +2,17 @@
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#pragma once
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#include "BlockHandler.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockFenceGateHandler :
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public cMetaRotater<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01, true>
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public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01, true>
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{
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public:
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cBlockFenceGateHandler(BLOCKTYPE a_BlockType) :
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cMetaRotater<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
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cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
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{
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}
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@ -4,17 +4,17 @@
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../Piston.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockFurnaceHandler :
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public cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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{
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public:
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cBlockFurnaceHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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{
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}
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@ -8,11 +8,11 @@
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class cBlockHopperHandler :
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public cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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{
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public:
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cBlockHopperHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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{
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}
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@ -9,11 +9,11 @@
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class cBlockLadderHandler :
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public cMetaRotater<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
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{
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public:
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cBlockLadderHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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: cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
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{
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}
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#pragma once
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#include "BlockHandler.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockStairsHandler :
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public cMetaRotater<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>
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public cMetaRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>
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{
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public:
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cBlockStairsHandler(BLOCKTYPE a_BlockType) :
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cMetaRotater<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>(a_BlockType)
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cMetaRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x02, 0x01, true>(a_BlockType)
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{
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}
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#include "BlockHandler.h"
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#include "../Chunk.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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class cBlockTorchHandler :
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public cMetaRotater<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>
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public cMetaRotator<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>
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{
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public:
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cBlockTorchHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>(a_BlockType)
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: cMetaRotator<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>(a_BlockType)
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{
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}
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#pragma once
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#include "BlockHandler.h"
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#include "MetaRotater.h"
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#include "MetaRotator.h"
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// MetaRotater.h
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// MetaRotator.h
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// Provides a mixin for rotations and reflections
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@ -21,15 +21,15 @@ Inherit from this class providing your base class as Base, the BitMask for the d
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*/
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template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
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class cMetaRotater : public Base
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class cMetaRotator : public Base
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{
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public:
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cMetaRotater(BLOCKTYPE a_BlockType) :
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cMetaRotator(BLOCKTYPE a_BlockType) :
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Base(a_BlockType)
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{}
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virtual ~cMetaRotater() {}
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virtual ~cMetaRotator() {}
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override;
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override;
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@ -42,7 +42,7 @@ public:
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template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
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NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCW(NIBBLETYPE a_Meta)
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NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCW(NIBBLETYPE a_Meta)
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{
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NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
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switch (a_Meta & BitMask)
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@ -64,7 +64,7 @@ NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatc
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template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
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NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCCW(NIBBLETYPE a_Meta)
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NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCCW(NIBBLETYPE a_Meta)
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{
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NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
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switch (a_Meta & BitMask)
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@ -86,7 +86,7 @@ NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatc
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template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
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NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorXY(NIBBLETYPE a_Meta)
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NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorXY(NIBBLETYPE a_Meta)
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{
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NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
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switch (a_Meta & BitMask)
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@ -103,7 +103,7 @@ NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatc
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template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
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NIBBLETYPE cMetaRotater<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorYZ(NIBBLETYPE a_Meta)
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NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorYZ(NIBBLETYPE a_Meta)
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{
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NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
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switch (a_Meta & BitMask)
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