Fixed basic style.
This commit is contained in:
parent
f59740b262
commit
3da6e4374e
@ -28,7 +28,7 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
}
|
||||
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_PRISMARINE_SHARD);
|
||||
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_RAW_FISH);
|
||||
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_PRISMARINE_CRYSTALS); // ToDo: Prismarine Crystals only drop if the raw fish drop is 0
|
||||
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_PRISMARINE_CRYSTALS); // TODO: Prismarine Crystals only drop if the raw fish drop is 0
|
||||
}
|
||||
|
||||
|
||||
|
@ -1488,62 +1488,92 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_Rel
|
||||
|
||||
for (const auto & itr : *m_PoweredBlocks)
|
||||
{
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; }
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (a_Meta & 0x3)
|
||||
{
|
||||
case 0x0:
|
||||
{
|
||||
// Flip the coords to check the back of the repeater
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1)))) { return true; }
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x1:
|
||||
{
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ)))) { return true; }
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x2:
|
||||
{
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1)))) { return true; }
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x3:
|
||||
{
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ)))) { return true; }
|
||||
if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // for itr - m_PoweredBlocks[]
|
||||
|
||||
for (const auto & itr : *m_LinkedPoweredBlocks)
|
||||
{
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; }
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (a_Meta & 0x3)
|
||||
{
|
||||
case 0x0:
|
||||
{
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1)))) { return true; }
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x1:
|
||||
{
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ)))) { return true; }
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x2:
|
||||
{
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1)))) { return true; }
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x3:
|
||||
{
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ)))) { return true; }
|
||||
if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // for itr - m_LinkedPoweredBlocks[]
|
||||
return false; // Couldn't find power source behind repeater
|
||||
}
|
||||
|
||||
@ -1559,10 +1589,13 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
case 0x0:
|
||||
case 0x2:
|
||||
{
|
||||
// Check if eastern(right) neighbor is a powered on repeater who is facing us
|
||||
// Check if eastern (right) neighbor is a powered on repeater who is facing us
|
||||
BLOCKTYPE Block = 0;
|
||||
NIBBLETYPE OtherRepeaterDir = 0;
|
||||
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater?
|
||||
if (
|
||||
m_Chunk->UnboundedRelGetBlock(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) &&
|
||||
(Block == E_BLOCK_REDSTONE_REPEATER_ON)
|
||||
)
|
||||
{
|
||||
if ((OtherRepeaterDir & 0x03) == 0x3)
|
||||
{
|
||||
@ -1571,7 +1604,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
}
|
||||
|
||||
// Check if western(left) neighbor is a powered on repeater who is facing us
|
||||
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
if (
|
||||
m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) &&
|
||||
(Block == E_BLOCK_REDSTONE_REPEATER_ON)
|
||||
)
|
||||
{
|
||||
if ((OtherRepeaterDir & 0x03) == 0x1)
|
||||
{
|
||||
@ -1590,7 +1626,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
BLOCKTYPE Block = 0;
|
||||
NIBBLETYPE OtherRepeaterDir = 0;
|
||||
|
||||
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
if (
|
||||
m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block, OtherRepeaterDir) &&
|
||||
(Block == E_BLOCK_REDSTONE_REPEATER_ON)
|
||||
)
|
||||
{
|
||||
if ((OtherRepeaterDir & 0x30) == 0x00)
|
||||
{
|
||||
@ -1599,7 +1638,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
}
|
||||
|
||||
// Check if northern(up) neighbor is a powered on repeater who is facing us
|
||||
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
if (
|
||||
m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block, OtherRepeaterDir) &&
|
||||
(Block == E_BLOCK_REDSTONE_REPEATER_ON)
|
||||
)
|
||||
{
|
||||
if ((OtherRepeaterDir & 0x03) == 0x02)
|
||||
{
|
||||
@ -1625,7 +1667,10 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl
|
||||
|
||||
for (const auto & itr : *m_PoweredBlocks)
|
||||
{
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; }
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int X = a_RelBlockX, Z = a_RelBlockZ;
|
||||
AddFaceDirection(X, a_RelBlockY, Z, Face);
|
||||
@ -1638,7 +1683,10 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl
|
||||
|
||||
for (const auto & itr : *m_LinkedPoweredBlocks)
|
||||
{
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; }
|
||||
if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int X = a_RelBlockX, Z = a_RelBlockZ;
|
||||
AddFaceDirection(X, a_RelBlockY, Z, Face);
|
||||
|
Loading…
Reference in New Issue
Block a user