Rewrited furnace.txt
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@ -10,25 +10,28 @@
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# An Item is defined by an Item Type, an amount (and damage)
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# The damage is optional, and if not specified it's assumed to be 0
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#
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# -Cactus Green:
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# 351 : 1 ( : 2 )
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# ItemType : Amount ( : Damage )
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# Cactus Green example:
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# 351 : 2 ( , 1 )
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# ItemType : Damage ( , Amount )
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# or simple use the item name (marked in items.ini):
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# CactusGreen ( , 1 )
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#
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#
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# **** Recipe and result ****
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#
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# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
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# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
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#
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# 4 : 1 @ 200 = 1 : 1
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# ItemType : Amount @ ticks = ItemID : Amount
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# Write in full:
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# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
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# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
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#
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#
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# **** Fuel ****
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#
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# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
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#
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# ! 17 : 1 = 300
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# Fuel ItemType : Amount = ticks
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# ! Wood , 1 = 300
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# Fuel ItemType , Amount = ticks
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#
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#******************************************************#
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@ -39,20 +42,20 @@
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#--------------------------
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# Smelting recipes
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4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock
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15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot
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14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot
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153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz
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12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass
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319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork
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363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak)
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365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken
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337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick
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82:1 @ 200 = 172:1 # 1 Clay Block -> 1 Hardened Clay
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87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick
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349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish
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17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal
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81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye
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Cobble = Stone
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IronOre = IronIngot
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GoldOre = GoldIngot
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NetherQuartzOre = NetherQuartz
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Sand = Glass
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Pork = CookedPork
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RawBeef = Steak
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RawChicken = CookedChicken
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Clay = Brick
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ClayBlock = HardenedClay
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TallGrass = NetherBrickItem
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RawFish = CookedFish
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Log = CharCoal
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Cactus = GreenDye
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@ -61,31 +64,31 @@
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#--------------------------
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# Fuels
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! 263:1 = 1600 # 1 Coal -> 80 sec
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! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
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! 126:1 = 15 # 1 Halfslab -> 7.5 sec
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! 5:1 = 300 # 1 Planks -> 15 sec
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! 280:1 = 100 # 1 Stick -> 5 sec
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! 85:1 = 300 # 1 Fence -> 15 sec
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! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
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! 58:1 = 300 # 1 Crafting Table -> 15 sec
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! 47:1 = 300 # 1 Bookshelf -> 15 sec
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! 54:1 = 300 # 1 Chest -> 15 sec
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! 84:1 = 300 # 1 Jukebox -> 15 sec
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! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec
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! 17:1 = 300 # 1 Wood -> 15 sec
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! 6:1 = 100 # 1 Sapling -> 5 sec
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! 173:1 = 16000 # 1 Coal Block -> 800 sec
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! 369:1 = 2400 # 1 Blaze Rod -> 120 sec
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! 25:1 = 300 # 1 Note Block -> 15 sec
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! 151:1 = 300 # 1 Daylight Sensor -> 15 sec
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! 107:1 = 300 # 1 Fence Gate -> 15 sec
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! 167:1 = 300 # 1 Trapdoor -> 15 sec
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! 146:1 = 300 # 1 Trapped Chest -> 15 sec
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! 72:1 = 300 # 1 Pressure Plate -> 15 sec
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! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec
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! 271:1 = 200 # 1 Wooden Axe -> 10 sec
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! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
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! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
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! 268:1 = 200 # 1 Wooden Sword -> 10 sec
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! CharCoal = 1600 # -> 80 sec
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! Coal = 1600 # -> 80 sec
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! WoodenSlab = 15 # -> 7.5 sec
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! Planks = 300 # -> 15 sec
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! Stick = 100 # -> 5 sec
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! Fence = 300 # -> 15 sec
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! WoodStairs = 300 # -> 15 sec
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! Workbench = 300 # -> 15 sec
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! Bookshelf = 300 # -> 15 sec
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! Chest = 300 # -> 15 sec
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! Jukebox = 300 # -> 15 sec
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! Lavabucket = 20000 # -> 1000 sec
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! Log = 300 # -> 15 sec
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! Sapling = 100 # -> 5 sec
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! CoalBlock = 16000 # -> 800 sec
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! BlazeRod = 2400 # -> 120 sec
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! NoteBlock = 300 # -> 15 sec
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! DaylightSensor = 300 # -> 15 sec
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! FenceGate = 300 # -> 15 sec
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! Trapdoor = 300 # -> 15 sec
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! TrappedChest = 300 # -> 15 sec
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! WoodPlate = 300 # -> 15 sec
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! WoodPickaxe = 200 # -> 10 sec
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! WoodAxe = 200 # -> 10 sec
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! WoodShovel = 200 # -> 10 sec
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! WoodHoe = 200 # -> 10 sec
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! WoodSword = 200 # -> 10 sec
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@ -397,6 +397,7 @@ darkoakwoodstairs=164
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roofedoakwoodstairs=164
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haybale=170
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carpet=171
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hardenedclay=172
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ironshovel=256
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ironspade=256
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ironpickaxe=257
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