Exported cBlockInfo
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@ -290,6 +290,38 @@ g_APIDesc =
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}, -- AdditionalInfo
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}, -- cBlockArea
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cBlockInfo =
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{
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Desc = [[
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This class is used to query and register block properties.
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]],
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Functions =
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{
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FullyOccupiesVoxel = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block fully occupies its voxel." },
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GetById = { Params = "ID", Return = "{{cBlockInfo}}", Notes = "Returns the {{cBlockInfo}} structure for the block with the specified ID." },
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GetLightValue = { Params = "ID", Return = "number", Notes = "Returns how much light the specified block emits on its own." },
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GetSpreadLightFalloff = { Params = "ID", Return = "number", Notes = "Returns how much light the specified block consumes." },
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IsOneHitDig = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block will be destroyed after a single hit." },
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IsPistonBreakable = { Params = "ID", Return = "bool", Notes = "Returns whether a piston can break the specified block." },
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IsSnowable = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block can hold snow atop." },
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IsSolid = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block is solid." },
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IsTransparent = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block is transparent." },
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RequiresSpecialTool = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block requires a special tool to drop." },
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},
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Variables =
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{
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m_FullyOccupiesVoxel = { Type = "bool", Notes = "Does this block fully occupy its voxel - is it a 'full' block?" },
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m_IsSnowable = { Type = "bool", Notes = "Can this block hold snow atop?" },
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m_IsSolid = { Type = "bool", Notes = "Is this block solid (player cannot walk through)?" },
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m_LightValue = { Type = "number", Notes = "How much light do the blocks emit on their own?" },
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m_OneHitDig = { Type = "bool", Notes = "Is a block destroyed after a single hit?" },
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m_PistonBreakable = { Type = "bool", Notes = "Can a piston break this block?" },
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m_RequiresSpecialTool = { Type = "bool", Notes = "Does this block require a tool to drop?" },
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m_SpreadLightFalloff = { Type = "number", Notes = "How much light do the blocks consume?" },
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m_Transparent = { Type = "bool", Notes = "Is a block completely transparent? (light doesn't get decreased(?))" },
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},
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}, -- cBlockInfo
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cChatColor =
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{
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Desc = [[
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@ -26,6 +26,7 @@ $cfile "WebPlugin.h"
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$cfile "LuaWindow.h"
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$cfile "../BlockID.h"
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$cfile "../BlockInfo.h"
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$cfile "../StringUtils.h"
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$cfile "../Defines.h"
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$cfile "../ChatColor.h"
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@ -5,16 +5,19 @@
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// tolua_begin
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class cBlockInfo
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{
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public:
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// tolua_end
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cBlockInfo();
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/** (Re-)Initializes the internal BlockInfo structures. */
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static void Initialize(void);
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// tolua_begin
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/** Returns the associated BlockInfo structure. */
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static cBlockInfo & GetById(unsigned int a_ID);
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@ -43,7 +46,7 @@ public:
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/** Is this block solid (player cannot walk through)? */
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bool m_IsSolid;
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/** Does this block fully occupy it's voxel - is it a 'full' block? */
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/** Does this block fully occupy its voxel - is it a 'full' block? */
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bool m_FullyOccupiesVoxel;
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@ -57,6 +60,8 @@ public:
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inline static bool IsSolid (unsigned int a_ID) { return GetById(a_ID).m_IsSolid; }
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inline static bool FullyOccupiesVoxel (unsigned int a_ID) { return GetById(a_ID).m_FullyOccupiesVoxel; }
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// tolua_end
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protected:
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@ -64,7 +69,7 @@ protected:
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static cBlockInfo ms_Info[256];
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};
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}; // tolua_export
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