Now Water sources will also be created on top of existing water sources.
See also on http://minecraft.gamepedia.com/Water#Source_blocks Fixes #2097
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@ -111,9 +111,12 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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// If source creation is on, check for it here:
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// If source creation is on, check for it here:
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if (
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if (
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(m_NumNeighborsForSource > 0) && // Source creation is on
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(m_NumNeighborsForSource > 0) && // Source creation is on
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(MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
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(MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
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!IsPassableForFluid(Below) && // Only exactly 1 block deep
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(
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!IsPassableForFluid(Below) || // Only exactly 1 block deep
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(Below == m_StationaryFluidBlock) // Or a source block underneath
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) &&
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CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source?
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CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source?
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)
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)
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{
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{
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