Fixed bug where you could pickup the floater only to get one spawned instantly or the other way around.
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@ -29,6 +29,11 @@ public:
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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{
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if (a_Dir != BLOCK_FACE_NONE)
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{
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return false;
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}
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if (a_Player->IsFishing())
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if (a_Player->IsFishing())
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{
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{
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class cFloaterCallback :
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class cFloaterCallback :
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