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Fixed c++11 branch issues.

This commit is contained in:
Mattes D 2014-12-07 15:46:27 +01:00
parent d00ebd7ee7
commit 3c3cb198f3
8 changed files with 59 additions and 45 deletions

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@ -436,7 +436,8 @@ bool cConnection::RelayFromClient(void)
double cConnection::GetRelativeTime(void) double cConnection::GetRelativeTime(void)
{ {
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_BeginTick).count() / 1000; Int64 msec = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_BeginTick).count();
return static_cast<double>(msec) / 1000;
} }

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@ -38,6 +38,11 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */ /** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20 #define MAX_BLOCK_CHANGE_INTERACTIONS 20
/** The interval for sending pings to clients.
Vanilla sends one ping every 1 second. */
static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000);
@ -86,7 +91,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount; m_UniqueID = s_ClientCount;
m_LastPingTime = std::chrono::steady_clock::now(); m_PingStartTime = std::chrono::steady_clock::now();
LOGD("New ClientHandle created at %p", this); LOGD("New ClientHandle created at %p", this);
} }
@ -384,7 +389,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Delay the first ping until the client "settles down" // Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds m_PingStartTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
} }
@ -1990,12 +1995,11 @@ void cClientHandle::Tick(float a_Dt)
// Send a ping packet: // Send a ping packet:
if (m_State == csPlaying) if (m_State == csPlaying)
{ {
if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now())) if ((m_PingStartTime + PING_TIME_MS <= std::chrono::steady_clock::now()))
{ {
m_PingID++; m_PingID++;
m_PingStartTime = std::chrono::steady_clock::now(); m_PingStartTime = std::chrono::steady_clock::now();
m_Protocol->SendKeepAlive(m_PingID); m_Protocol->SendKeepAlive(m_PingID);
m_LastPingTime = m_PingStartTime;
} }
} }

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@ -378,12 +378,15 @@ private:
/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */ /** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
float m_TimeSinceLastPacket; float m_TimeSinceLastPacket;
/** Duration of the last completed client ping. */
std::chrono::steady_clock::duration m_Ping; std::chrono::steady_clock::duration m_Ping;
int m_PingID;
/** ID of the last ping request sent to the client. */
int m_PingID;
/** Time of the last ping request sent to the client. */
std::chrono::steady_clock::time_point m_PingStartTime; std::chrono::steady_clock::time_point m_PingStartTime;
std::chrono::steady_clock::time_point m_LastPingTime;
std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000); // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
// Values required for block dig animation // Values required for block dig animation
int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
int m_BlockDigAnimSpeed; // Current speed of the animation (units ???) int m_BlockDigAnimSpeed; // Current speed of the animation (units ???)

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@ -96,8 +96,8 @@ cFastRandom::cFastRandom(void) :
int cFastRandom::NextInt(int a_Range) int cFastRandom::NextInt(int a_Range)
{ {
m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1); std::uniform_int_distribution<> distribution(0, a_Range - 1);
return m_IntDistribution(m_LinearRand); return distribution(m_LinearRand);
} }
@ -108,8 +108,8 @@ int cFastRandom::NextInt(int a_Range)
int cFastRandom::NextInt(int a_Range, int a_Salt) int cFastRandom::NextInt(int a_Range, int a_Salt)
{ {
m_LinearRand.seed(a_Salt); m_LinearRand.seed(a_Salt);
m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1); std::uniform_int_distribution<> distribution(0, a_Range - 1);
return m_IntDistribution(m_LinearRand); return distribution(m_LinearRand);
} }
@ -119,8 +119,8 @@ int cFastRandom::NextInt(int a_Range, int a_Salt)
float cFastRandom::NextFloat(float a_Range) float cFastRandom::NextFloat(float a_Range)
{ {
m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1); std::uniform_real_distribution<float> distribution(0, a_Range);
return m_FloatDistribution(m_LinearRand); return distribution(m_LinearRand);
} }
@ -131,8 +131,8 @@ float cFastRandom::NextFloat(float a_Range)
float cFastRandom::NextFloat(float a_Range, int a_Salt) float cFastRandom::NextFloat(float a_Range, int a_Salt)
{ {
m_LinearRand.seed(a_Salt); m_LinearRand.seed(a_Salt);
m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1); std::uniform_real_distribution<float> distribution(0, a_Range);
return m_FloatDistribution(m_LinearRand); return distribution(m_LinearRand);
} }
@ -142,8 +142,8 @@ float cFastRandom::NextFloat(float a_Range, int a_Salt)
int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End) int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
{ {
m_IntDistribution = std::uniform_int_distribution<>(a_Begin, a_End - 1); std::uniform_int_distribution<> distribution(a_Begin, a_End);
return m_IntDistribution(m_LinearRand); return distribution(m_LinearRand);
} }
@ -164,8 +164,8 @@ MTRand::MTRand() :
int MTRand::randInt(int a_Range) int MTRand::randInt(int a_Range)
{ {
m_IntDistribution = std::uniform_int_distribution<>(0, a_Range); std::uniform_int_distribution<> distribution(0, a_Range);
return m_IntDistribution(m_MersenneRand); return distribution(m_MersenneRand);
} }
@ -174,8 +174,8 @@ int MTRand::randInt(int a_Range)
int MTRand::randInt() int MTRand::randInt()
{ {
m_IntDistribution = std::uniform_int_distribution<>(0, std::numeric_limits<int>::max()); std::uniform_int_distribution<> distribution(0, std::numeric_limits<int>::max());
return m_IntDistribution(m_MersenneRand); return distribution(m_MersenneRand);
} }
@ -184,8 +184,8 @@ int MTRand::randInt()
double MTRand::rand(double a_Range) double MTRand::rand(double a_Range)
{ {
m_DoubleDistribution = std::uniform_real_distribution<>(0, a_Range); std::uniform_real_distribution<> distribution(0, a_Range);
return m_DoubleDistribution(m_MersenneRand); return distribution(m_MersenneRand);
} }

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@ -34,16 +34,16 @@ public:
cFastRandom(void); cFastRandom(void);
/// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M */
int NextInt(int a_Range); int NextInt(int a_Range);
/// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness */
int NextInt(int a_Range, int a_Salt); int NextInt(int a_Range, int a_Salt);
/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M */
float NextFloat(float a_Range); float NextFloat(float a_Range);
/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness */
float NextFloat(float a_Range, int a_Salt); float NextFloat(float a_Range, int a_Salt);
/** Returns a random float between 0 and 1. */ /** Returns a random float between 0 and 1. */
@ -55,8 +55,6 @@ public:
private: private:
std::minstd_rand m_LinearRand; std::minstd_rand m_LinearRand;
std::uniform_int_distribution<> m_IntDistribution;
std::uniform_real_distribution<float> m_FloatDistribution;
}; };
@ -69,15 +67,20 @@ public:
MTRand(void); MTRand(void);
/** Returns a random integer in the range [0 .. a_Range]. */
int randInt(int a_Range); int randInt(int a_Range);
/** Returns a random integer in the range [0 .. MAX_INT]. */
int randInt(void); int randInt(void);
/** Returns a random floating point number in the range [0 .. a_Range]. */
double rand(double a_Range); double rand(double a_Range);
private: private:
std::mt19937 m_MersenneRand; std::mt19937 m_MersenneRand;
std::uniform_int_distribution<> m_IntDistribution;
std::uniform_real_distribution<> m_DoubleDistribution;
}; };

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@ -85,7 +85,7 @@ bool cIsThread::Start(void)
} }
catch (std::system_error & a_Exception) catch (std::system_error & a_Exception)
{ {
LOGERROR("cIsThread::Wait (std::thread) error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what()); LOGERROR("cIsThread::Start error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.code().message().c_str());
return false; return false;
} }
} }
@ -96,6 +96,12 @@ bool cIsThread::Start(void)
void cIsThread::Stop(void) void cIsThread::Stop(void)
{ {
if (!m_Thread.joinable())
{
// The thread hasn't been started or has already been joined
return;
}
m_ShouldTerminate = true; m_ShouldTerminate = true;
Wait(); Wait();
} }
@ -106,10 +112,7 @@ void cIsThread::Stop(void)
bool cIsThread::Wait(void) bool cIsThread::Wait(void)
{ {
#ifdef LOGD // ProtoProxy doesn't have LOGD LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
#endif // LOGD
if (m_Thread.joinable()) if (m_Thread.joinable())
{ {
try try
@ -119,15 +122,12 @@ bool cIsThread::Wait(void)
} }
catch (std::system_error & a_Exception) catch (std::system_error & a_Exception)
{ {
LOGERROR("cIsThread::Wait (std::thread) error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what()); LOGERROR("cIsThread::Wait error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.code().message().c_str());
return false; return false;
} }
} }
#ifdef LOGD // ProtoProxy doesn't have LOGD LOGD("Thread %s finished", m_ThreadName.c_str());
LOGD("Thread %s finished", m_ThreadName.c_str());
#endif
return true; return true;
} }

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@ -78,7 +78,8 @@ void cServer::cTickThread::Execute(void)
while (!m_ShouldTerminate) while (!m_ShouldTerminate)
{ {
auto NowTime = std::chrono::steady_clock::now(); auto NowTime = std::chrono::steady_clock::now();
m_ShouldTerminate = !m_Server.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count())); auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count();
m_ShouldTerminate = !m_Server.Tick(static_cast<float>(msec));
auto TickTime = std::chrono::steady_clock::now() - NowTime; auto TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick) if (TickTime < msPerTick)

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@ -239,7 +239,9 @@ void cWorld::cTickThread::Execute(void)
while (!m_ShouldTerminate) while (!m_ShouldTerminate)
{ {
auto NowTime = std::chrono::steady_clock::now(); auto NowTime = std::chrono::steady_clock::now();
m_World.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count()), std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count()); auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count();
auto LastTickMsec = std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count();
m_World.Tick(static_cast<float>(msec), LastTickMsec);
TickTime = std::chrono::steady_clock::now() - NowTime; TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick) if (TickTime < msPerTick)