parent
9e22f46b15
commit
3b7e0969b9
@ -31,6 +31,8 @@ function Initialize(Plugin)
|
|||||||
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
|
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
|
||||||
PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
|
PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
|
||||||
PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
|
PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
|
||||||
|
PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading);
|
||||||
|
PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted);
|
||||||
|
|
||||||
-- _X: Disabled so that the normal operation doesn't interfere with anything
|
-- _X: Disabled so that the normal operation doesn't interfere with anything
|
||||||
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
|
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
|
||||||
@ -1382,6 +1384,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
|
function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
|
||||||
|
-- Test projectile hooks by setting the blocks they hit on fire:
|
||||||
local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
|
local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
|
||||||
local World = a_Projectile:GetWorld()
|
local World = a_Projectile:GetWorld()
|
||||||
|
|
||||||
@ -1391,3 +1394,28 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ)
|
||||||
|
-- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test]
|
||||||
|
if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function OnWorldStarted(a_World)
|
||||||
|
-- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test]
|
||||||
|
a_World:ChunkStay({{0, 0}}, nil,
|
||||||
|
function()
|
||||||
|
-- The chunk is loaded, make it always tick:
|
||||||
|
a_World:SetChunkAlwaysTicked(0, 0, true)
|
||||||
|
end
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user