Changed Nether composition to change the threshold from a cubic noise
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@ -218,7 +218,7 @@ void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
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cCompoGenNether::cCompoGenNether(int a_Seed) :
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m_Noise1(a_Seed + 10),
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m_Noise2(a_Seed * a_Seed * 10 + a_Seed * 1000 + 6000),
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m_Threshold(0)
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m_MaxThreshold(10000)
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{
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}
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@ -230,6 +230,8 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
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{
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HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight();
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int Threshold = static_cast<int>(m_Noise1.CubicNoise2D(static_cast<float>(a_ChunkDesc.GetChunkX()) / 50, static_cast<float>(a_ChunkDesc.GetChunkZ()) / 50) * m_MaxThreshold);
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const int SEGMENT_HEIGHT = 8;
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const int INTERPOL_X = 16; // Must be a divisor of 16
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const int INTERPOL_Z = 16; // Must be a divisor of 16
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@ -287,12 +289,10 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
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for (int y = 0; y < SEGMENT_HEIGHT; y++)
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{
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int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT;
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BLOCKTYPE Block = E_BLOCK_AIR;
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if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air.
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if (Val < Threshold) // Don't calculate if the block should be Netherrack when it's already decided that it's air.
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{
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Block = E_BLOCK_NETHERRACK;
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a_ChunkDesc.SetBlockType(x, y + Segment, z, E_BLOCK_NETHERRACK);
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}
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a_ChunkDesc.SetBlockType(x, y + Segment, z, Block);
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}
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}
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@ -329,7 +329,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
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void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
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{
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m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold);
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m_MaxThreshold = a_IniFile.GetValueSetF("Generator", "NetherMaxThreshold", m_MaxThreshold);
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}
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@ -99,7 +99,7 @@ protected:
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cNoise m_Noise1;
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cNoise m_Noise2;
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int m_Threshold;
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double m_MaxThreshold;
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// cTerrainCompositionGen overrides:
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virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape) override;
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