Map item handler; Fixed several bugs
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cf96e69716
commit
3b24bc870b
@ -1199,8 +1199,6 @@ void cClientHandle::HandleSlotSelected(short a_SlotNum)
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if (Map != NULL)
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{
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Map->UpdateRadius(*m_Player, 128); // Temporary
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// TODO 2014-02-14 xdot: Optimization - Do not send the whole map.
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Map->SendTo(*this);
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}
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@ -254,6 +254,9 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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HandleFloater();
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}
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// Update items (e.g. Maps)
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m_Inventory.UpdateItems();
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// Send Player List (Once per m_LastPlayerListTime/1000 ms)
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cTimer t1;
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if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
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@ -515,6 +515,31 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
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void cInventory::UpdateItems(void)
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{
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const cItem & Slot = GetEquippedItem();
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if (Slot.IsEmpty())
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{
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return;
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}
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switch (Slot.m_ItemType)
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{
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case E_ITEM_MAP:
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{
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ItemHandler(Slot.m_ItemType)->OnUpdate(m_Owner.GetWorld(), &m_Owner, Slot);
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break;
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}
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default: break;
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}
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}
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void cInventory::SaveToJson(Json::Value & a_Value)
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{
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// The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too:
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@ -150,6 +150,9 @@ public:
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/// Sends the slot contents to the owner
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void SendSlot(int a_SlotNum);
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/// Update items (e.g. Maps)
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void UpdateItems(void);
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/// Converts an armor slot number into the ID for the EntityEquipment packet
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static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
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@ -41,7 +41,21 @@ public:
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int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
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int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
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a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
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cMap * NewMap = a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
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// Remove empty map from inventory
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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{
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ASSERT(!"Inventory mismatch");
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return true;
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}
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if (NewMap == NULL)
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{
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return true;
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}
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a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, NewMap->GetID()), true, true);
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return true;
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}
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@ -25,6 +25,7 @@
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#include "ItemHoe.h"
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#include "ItemLeaves.h"
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#include "ItemLighter.h"
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#include "ItemMap.h"
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#include "ItemMinecart.h"
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#include "ItemNetherWart.h"
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#include "ItemPickaxe.h"
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@ -107,6 +108,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
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case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
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case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
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case E_ITEM_MAP: return new cItemMapHandler();
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case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
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@ -33,6 +33,14 @@ public:
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UNUSED(a_BlockFace);
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}
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/// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
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virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
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{
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UNUSED(a_World);
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UNUSED(a_Player);
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UNUSED(a_Item);
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}
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/// Called while the player diggs a block using this item
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
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43
src/Items/ItemMap.h
Normal file
43
src/Items/ItemMap.h
Normal file
@ -0,0 +1,43 @@
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// ItemMap.h
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#pragma once
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#include "../Entities/Entity.h"
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#include "../Item.h"
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class cItemMapHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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static const unsigned int DEFAULT_RADIUS = 128;
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public:
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cItemMapHandler() :
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super(E_ITEM_MAP)
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{
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}
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virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
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{
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cMap * Map = a_World->GetMapData(a_Item.m_ItemDamage);
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if (Map == NULL)
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{
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return;
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}
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// Map->AddTrackedPlayer(a_Player);
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Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
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}
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} ;
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63
src/Map.cpp
63
src/Map.cpp
@ -50,15 +50,25 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
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template <typename T>
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T Clamp(T a_X, T a_Min, T a_Max)
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{
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return std::min(std::max(a_X, a_Min), a_Max);
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}
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void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
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{
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int PixelRadius = a_Radius / GetPixelWidth();
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unsigned int StartX = std::max(a_PixelX - PixelRadius, 0);
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unsigned int StartZ = std::max(a_PixelZ - PixelRadius, 0);
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unsigned int StartX = Clamp(a_PixelX - PixelRadius, 0, (int)m_Width);
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unsigned int StartZ = Clamp(a_PixelZ - PixelRadius, 0, (int)m_Height);
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unsigned int EndX = std::min(a_PixelX + PixelRadius, (int)m_Width);
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unsigned int EndZ = std::min(a_PixelZ + PixelRadius, (int)m_Height);
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unsigned int EndX = Clamp(a_PixelX + PixelRadius, 0, (int)m_Width);
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unsigned int EndZ = Clamp(a_PixelZ + PixelRadius, 0, (int)m_Height);
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for (unsigned int X = StartX; X < EndX; ++X)
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{
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@ -93,11 +103,9 @@ void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
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bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y)
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bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
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{
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ASSERT(m_World != NULL);
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unsigned int PixelWidth = GetPixelWidth();
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/*unsigned int PixelWidth = GetPixelWidth();
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int BlockX = m_CenterX + ((a_X - m_Width) * PixelWidth);
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int BlockZ = m_CenterZ + ((a_Y - m_Height) * PixelWidth);
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@ -119,7 +127,7 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y)
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public:
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cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ)
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: m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(0) {}
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: m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(4) {}
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virtual bool Item(cChunk * a_Chunk) override
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{
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@ -155,9 +163,9 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y)
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} CalculatePixelCb(this, RelX, RelZ);
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ASSERT(m_World != NULL);
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m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);
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m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);*/
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m_Data[a_Y + (a_X * m_Height)] = CalculatePixelCb.GetPixelData();
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m_Data[a_Z + (a_X * m_Height)] = 4;
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return true;
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}
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@ -166,6 +174,39 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y)
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void cMap::UpdateTrackedPlayers(void)
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{
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cTrackedPlayerList NewList;
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for (cTrackedPlayerList::iterator it = m_TrackedPlayers.begin(); it != m_TrackedPlayers.end(); ++it)
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{
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cPlayer * Player = *it;
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UpdateRadius(*Player, DEFAULT_RADIUS);
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if (true)
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{
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NewList.insert(Player);
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}
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}
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std::swap(m_TrackedPlayers, NewList);
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}
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void cMap::AddTrackedPlayer(cPlayer * a_Player)
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{
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ASSERT(a_Player != NULL);
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m_TrackedPlayers.insert(a_Player);
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}
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void cMap::EraseData(void)
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{
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m_Data.assign(m_Width * m_Height, 0);
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13
src/Map.h
13
src/Map.h
@ -38,6 +38,8 @@ public:
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typedef std::vector<ColorID> cColorList;
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static const unsigned int DEFAULT_RADIUS = 128;
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public:
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@ -54,6 +56,10 @@ public:
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void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius);
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void UpdateTrackedPlayers(void);
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void AddTrackedPlayer(cPlayer * a_Player);
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// tolua_begin
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/** Erase pixel data */
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@ -93,7 +99,7 @@ public:
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private:
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/** Update the specified pixel. */
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bool UpdatePixel(unsigned int a_X, unsigned int a_Y);
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bool UpdatePixel(unsigned int a_X, unsigned int a_Z);
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unsigned int m_ID;
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@ -111,8 +117,9 @@ private:
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cWorld * m_World;
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//typedef std::vector<cPlayer*> cPlayerList;
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//cPlayerList m_TrackedPlayers;
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typedef std::set<cPlayer*> cTrackedPlayerList;
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cTrackedPlayerList m_TrackedPlayers;
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AString m_Name;
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@ -1574,8 +1574,7 @@ cMap * cWorld::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
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{
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if (m_MapData.size() >= 65536)
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{
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LOGD("cWorld::CreateMap - Too many maps in use");
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LOGWARN("Could not craft map - Too many maps in use");
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return NULL;
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}
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@ -2992,9 +2991,12 @@ void cWorld::LoadMapData(void)
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{
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cIDCountSerializer IDSerializer(GetName());
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IDSerializer.Load();
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if (!IDSerializer.Load())
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{
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return;
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}
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unsigned int MapCount = IDSerializer.GetMapCount() + 1;
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unsigned int MapCount = IDSerializer.GetMapCount();
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m_MapData.clear();
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@ -3004,7 +3006,10 @@ void cWorld::LoadMapData(void)
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cMapSerializer Serializer(GetName(), &Map);
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Serializer.Load();
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if (!Serializer.Load())
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{
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LOGWARN("Could not load map #%i", Map.GetID());
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}
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m_MapData.push_back(Map);
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}
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@ -3023,9 +3028,13 @@ void cWorld::SaveMapData(void)
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cIDCountSerializer IDSerializer(GetName());
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IDSerializer.SetMapCount(m_MapData.size() - 1);
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IDSerializer.SetMapCount(m_MapData.size());
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IDSerializer.Save();
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if (!IDSerializer.Save())
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{
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LOGERROR("Could not save idcounts.dat");
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return;
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}
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for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
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{
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@ -3033,7 +3042,10 @@ void cWorld::SaveMapData(void)
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cMapSerializer Serializer(GetName(), &Map);
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Serializer.Save();
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if (!Serializer.Save())
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{
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LOGWARN("Could not save map #%i", Map.GetID());
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}
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}
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}
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@ -223,7 +223,11 @@ bool cIDCountSerializer::Load(void)
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int CurrLine = NBT.FindChildByName(0, "map");
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if (CurrLine >= 0)
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{
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m_MapCount = (int)NBT.GetShort(CurrLine);
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m_MapCount = (int)NBT.GetShort(CurrLine) + 1;
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}
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else
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{
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m_MapCount = 0;
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}
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return true;
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@ -237,7 +241,10 @@ bool cIDCountSerializer::Save(void)
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{
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cFastNBTWriter Writer;
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Writer.AddShort("map", m_MapCount);
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if (m_MapCount > 0)
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{
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Writer.AddShort("map", m_MapCount - 1);
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}
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Writer.Finish();
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@ -27,10 +27,10 @@ public:
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cMapSerializer(const AString& a_WorldName, cMap * a_Map);
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/// Try to load the scoreboard
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/** Try to load the scoreboard */
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bool Load(void);
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/// Try to save the scoreboard
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/** Try to save the scoreboard */
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bool Save(void);
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@ -56,8 +56,10 @@ public:
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cIDCountSerializer(const AString & a_WorldName);
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/** Try to load the ID counts */
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bool Load(void);
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/** Try to save the ID counts */
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bool Save(void);
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inline unsigned int GetMapCount(void) const { return m_MapCount; }
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@ -70,6 +72,7 @@ private:
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AString m_Path;
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unsigned int m_MapCount;
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};
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Loading…
Reference in New Issue
Block a user