Removed forgotten comment
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@ -631,7 +631,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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int Height = a_ChunkDesc.GetHeight(x, z);
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int Height = a_ChunkDesc.GetHeight(x, z);
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a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
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a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
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// int CeilingDisguiseHeight = Height - 2 - (m_Noise1.IntNoise2DInt(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x, a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) % 3);
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NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
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NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
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if (CeilingDisguise < 0)
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if (CeilingDisguise < 0)
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{
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{
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