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Merge remote-tracking branch 'upstream/master' into playerxp

This commit is contained in:
Daniel O'Brien 2013-11-14 01:16:23 +11:00
commit 39f6b12b62
4 changed files with 157 additions and 50 deletions

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@ -649,20 +649,25 @@ public:
g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
// Transparent blocks
g_BlockTransparent[E_BLOCK_AIR] = true;
g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
g_BlockTransparent[E_BLOCK_AIR] = true;
g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockTransparent[E_BLOCK_CARROTS] = true;
g_BlockTransparent[E_BLOCK_CHEST] = true;
g_BlockTransparent[E_BLOCK_COBWEB] = true;
g_BlockTransparent[E_BLOCK_CROPS] = true;
g_BlockTransparent[E_BLOCK_DANDELION] = true;
g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
g_BlockTransparent[E_BLOCK_FENCE] = true;
g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
g_BlockTransparent[E_BLOCK_FIRE] = true;
g_BlockTransparent[E_BLOCK_FLOWER] = true;
g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
g_BlockTransparent[E_BLOCK_GLASS] = true;
g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
g_BlockTransparent[E_BLOCK_ICE] = true;
g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
g_BlockTransparent[E_BLOCK_LAVA] = true;
@ -670,35 +675,37 @@ public:
g_BlockTransparent[E_BLOCK_LEVER] = true;
g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true;
g_BlockTransparent[E_BLOCK_POTATOES] = true;
g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true;
g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true;
g_BlockTransparent[E_BLOCK_RAIL] = true;
g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
g_BlockTransparent[E_BLOCK_SNOW] = true;
g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true;
g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true;
g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
g_BlockTransparent[E_BLOCK_SNOW] = true;
g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
g_BlockTransparent[E_BLOCK_TORCH] = true;
g_BlockTransparent[E_BLOCK_VINES] = true;
g_BlockTransparent[E_BLOCK_WATER] = true;
g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
g_BlockTransparent[E_BLOCK_WATER] = true;
g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
// TODO: Any other transparent blocks?
// One hit break blocks
g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true;
g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
g_BlockOneHitDig[E_BLOCK_CROPS] = true;
g_BlockOneHitDig[E_BLOCK_DANDELION] = true;
g_BlockOneHitDig[E_BLOCK_FIRE] = true;
g_BlockOneHitDig[E_BLOCK_FLOWER] = true;
g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
@ -711,23 +718,24 @@ public:
g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
g_BlockOneHitDig[E_BLOCK_REEDS] = true;
g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
g_BlockOneHitDig[E_BLOCK_TNT] = true;
g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
g_BlockOneHitDig[E_BLOCK_TORCH] = true;
g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
g_BlockPistonBreakable[E_BLOCK_AIR] = true;
g_BlockPistonBreakable[E_BLOCK_BED] = true;
g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true;
g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
g_BlockPistonBreakable[E_BLOCK_DANDELION] = true;
g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
g_BlockPistonBreakable[E_BLOCK_FLOWER] = true;
g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
@ -744,7 +752,6 @@ public:
g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
@ -757,17 +764,19 @@ public:
g_BlockPistonBreakable[E_BLOCK_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that can be snowed over:
g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
g_BlockIsSnowable[E_BLOCK_AIR] = false;
g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false;
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
g_BlockIsSnowable[E_BLOCK_CHEST] = false;
g_BlockIsSnowable[E_BLOCK_CROPS] = false;
g_BlockIsSnowable[E_BLOCK_DANDELION] = false;
g_BlockIsSnowable[E_BLOCK_FIRE] = false;
g_BlockIsSnowable[E_BLOCK_FLOWER] = false;
g_BlockIsSnowable[E_BLOCK_GLASS] = false;
g_BlockIsSnowable[E_BLOCK_ICE] = false;
g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
@ -780,7 +789,6 @@ public:
g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
g_BlockIsSnowable[E_BLOCK_REEDS] = false;
g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
@ -793,7 +801,6 @@ public:
g_BlockIsSnowable[E_BLOCK_VINES] = false;
g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
g_BlockIsSnowable[E_BLOCK_WATER] = false;
g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
// Blocks that don't drop without a special tool
@ -834,13 +841,16 @@ public:
// Nonsolid Blocks:
g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false;
g_BlockIsSolid[E_BLOCK_AIR] = false;
g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false;
g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
g_BlockIsSolid[E_BLOCK_CARROTS] = false;
g_BlockIsSolid[E_BLOCK_COBWEB] = false;
g_BlockIsSolid[E_BLOCK_CROPS] = false;
g_BlockIsSolid[E_BLOCK_DANDELION] = false;
g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false;
g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
g_BlockIsSolid[E_BLOCK_FIRE] = false;
g_BlockIsSolid[E_BLOCK_FLOWER] = false;
g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false;
g_BlockIsSolid[E_BLOCK_LAVA] = false;
g_BlockIsSolid[E_BLOCK_LEVER] = false;
@ -856,7 +866,6 @@ public:
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
g_BlockIsSolid[E_BLOCK_RED_ROSE] = false;
g_BlockIsSolid[E_BLOCK_REEDS] = false;
g_BlockIsSolid[E_BLOCK_SAPLING] = false;
g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
@ -874,7 +883,6 @@ public:
g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false;
// Torch placeable
g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true;
@ -922,6 +930,7 @@ public:
g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true;
g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true;
g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true;
g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true;
g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true;
g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true;

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@ -3,7 +3,7 @@
// tolua_begin
enum ENUM_BLOCK_ID
{
E_BLOCK_AIR = 0,
E_BLOCK_AIR = 0,
E_BLOCK_STONE = 1,
E_BLOCK_GRASS = 2,
E_BLOCK_DIRT = 3,
@ -14,7 +14,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_WATER = 8,
E_BLOCK_STATIONARY_WATER = 9,
E_BLOCK_LAVA = 10,
E_BLOCK_STATIONARY_LAVA = 11,
E_BLOCK_STATIONARY_LAVA = 11,
E_BLOCK_SAND = 12,
E_BLOCK_GRAVEL = 13,
E_BLOCK_GOLD_ORE = 14,
@ -40,8 +40,8 @@ enum ENUM_BLOCK_ID
E_BLOCK_PISTON_EXTENSION = 34,
E_BLOCK_WOOL = 35,
E_BLOCK_PISTON_MOVED_BLOCK = 36,
E_BLOCK_YELLOW_FLOWER = 37,
E_BLOCK_RED_ROSE = 38,
E_BLOCK_DANDELION = 37,
E_BLOCK_FLOWER = 38,
E_BLOCK_BROWN_MUSHROOM = 39,
E_BLOCK_RED_MUSHROOM = 40,
E_BLOCK_GOLD_BLOCK = 41,
@ -102,7 +102,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_CAKE = 92,
E_BLOCK_REDSTONE_REPEATER_OFF = 93,
E_BLOCK_REDSTONE_REPEATER_ON = 94,
E_BLOCK_LOCKED_CHEST = 95,
E_BLOCK_STAINED_GLASS = 95,
E_BLOCK_TRAPDOOR = 96,
E_BLOCK_SILVERFISH_EGG = 97,
E_BLOCK_STONE_BRICKS = 98,
@ -170,22 +170,35 @@ enum ENUM_BLOCK_ID
E_BLOCK_DROPPER = 158,
E_BLOCK_STAINED_CLAY = 159,
E_BLOCK_STAINED_GLASS_PANE = 160,
E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
E_BLOCK_NEW_LOG = 162,
E_BLOCK_ACACIA_WOOD_STAIRS = 163,
E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, /////////////////////////////////
E_BLOCK_HAY_BALE = 170,
E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
E_BLOCK_BLOCK_OF_COAL = 173,
E_BLOCK_PACKED_ICE = 174,
E_BLOCK_BIG_FLOWER = 175,
// Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
// IsValidBlock() depends on this
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1 ///< Maximum BlockType number used
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
// Synonym or ID compatibility
E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
};
// tolua_end
// tolua_begin
enum ENUM_ITEM_ID
{
E_ITEM_EMPTY = -1,
E_ITEM_EMPTY = -1,
E_ITEM_FIRST = 256, // First true item type
@ -343,7 +356,12 @@ enum ENUM_ITEM_ID
E_ITEM_NETHER_QUARTZ = 406,
E_ITEM_MINECART_WITH_TNT = 407,
E_ITEM_MINECART_WITH_HOPPER = 408,
// TODO: Add horse armour/horse paraphernalia
E_ITEM_IRON_HORSE_ARMOR = 417,
E_ITEM_GOLD_HORSE_ARMOR = 418,
E_ITEM_DIAMOND_HORSE_ARMOR = 419,
E_ITEM_LEAD = 420,
E_ITEM_NAME_TAG = 421,
E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422,
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
@ -399,12 +417,12 @@ enum
E_META_DROPSPENSER_FACING_XP = 5,
// E_BLOCK_DOUBLE_STONE_SLAB metas:
E_META_DOUBLE_STONE_SLAB_STONE = 0,
E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1,
E_META_DOUBLE_STONE_SLAB_WOODEN = 2,
E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3,
E_META_DOUBLE_STONE_SLAB_BRICK = 4,
E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5,
E_META_DOUBLE_STONE_SLAB_STONE = 0,
E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1,
E_META_DOUBLE_STONE_SLAB_WOODEN = 2,
E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3,
E_META_DOUBLE_STONE_SLAB_BRICK = 4,
E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5,
E_META_DOUBLE_STONE_SLAB_NETHER_BRICK = 6,
E_META_DOUBLE_STONE_SLAB_STONE_SECRET = 7,
@ -448,25 +466,25 @@ enum
E_META_SAPLING_JUNGLE = 3,
// E_BLOCK_SILVERFISH_EGG metas:
E_META_SILVERFISH_EGG_STONE = 0,
E_META_SILVERFISH_EGG_STONE = 0,
E_META_SILVERFISH_EGG_COBBLESTONE = 1,
E_META_SILVERFISH_EGG_STONE_BRICK = 2,
// E_BLOCK_STONE_SLAB metas:
E_META_STONE_SLAB_STONE = 0,
E_META_STONE_SLAB_SANDSTONE = 1,
E_META_STONE_SLAB_PLANKS = 2,
E_META_STONE_SLAB_COBBLESTONE = 3,
E_META_STONE_SLAB_BRICK = 4,
E_META_STONE_SLAB_STONE_BRICK = 5,
E_META_STONE_SLAB_STONE = 0,
E_META_STONE_SLAB_SANDSTONE = 1,
E_META_STONE_SLAB_PLANKS = 2,
E_META_STONE_SLAB_COBBLESTONE = 3,
E_META_STONE_SLAB_BRICK = 4,
E_META_STONE_SLAB_STONE_BRICK = 5,
E_META_STONE_SLAB_NETHER_BRICK = 6,
E_META_STONE_SLAB_STONE_SECRET = 7,
// E_BLOCK_STONE_BRICKS metas:
E_META_STONE_BRICK_NORMAL = 0,
E_META_STONE_BRICK_MOSSY = 1,
E_META_STONE_BRICK_CRACKED = 2,
E_META_STONE_BRICK_ORNAMENT = 3,
E_META_STONE_BRICK_NORMAL = 0,
E_META_STONE_BRICK_MOSSY = 1,
E_META_STONE_BRICK_CRACKED = 2,
E_META_STONE_BRICK_ORNAMENT = 3,
// E_BLOCK_TALL_GRASS metas:
E_META_TALL_GRASS_DEAD_SHRUB = 0,
@ -485,16 +503,20 @@ enum
E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block
// E_BLOCK_WOODEN_DOUBLE_SLAB metas:
E_META_WOODEN_DOUBLE_SLAB_APPLE = 0,
E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1,
E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2,
E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3,
E_META_WOODEN_DOUBLE_SLAB_APPLE = 0,
E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1,
E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2,
E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3,
E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4,
E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5,
// E_BLOCK_WOODEN_SLAB metas:
E_META_WOODEN_SLAB_APPLE = 0,
E_META_WOODEN_SLAB_CONIFER = 1,
E_META_WOODEN_SLAB_BIRCH = 2,
E_META_WOODEN_SLAB_JUNGLE = 3,
E_META_WOODEN_SLAB_APPLE = 0,
E_META_WOODEN_SLAB_CONIFER = 1,
E_META_WOODEN_SLAB_BIRCH = 2,
E_META_WOODEN_SLAB_JUNGLE = 3,
E_META_WOODEN_SLAB_ACACIA = 4,
E_META_WOODEN_SLAB_DARK_OAK = 5,
// E_BLOCK_WOOL metas:
E_META_WOOL_WHITE = 0,
@ -549,6 +571,42 @@ enum
E_META_STAINED_CLAY_GREEN = 13,
E_META_STAINED_CLAY_RED = 14,
E_META_STAINED_CLAY_BLACK = 15,
// E_BLOCK_STAINED_GLASS metas
E_META_STAINED_GLASS_WHITE = 0,
E_META_STAINED_GLASS_ORANGE = 1,
E_META_STAINED_GLASS_MAGENTA = 2,
E_META_STAINED_GLASS_LIGHTBLUE = 3,
E_META_STAINED_GLASS_YELLOW = 4,
E_META_STAINED_GLASS_LIGHTGREEN = 5,
E_META_STAINED_GLASS_PINK = 6,
E_META_STAINED_GLASS_GRAY = 7,
E_META_STAINED_GLASS_LIGHTGRAY = 8,
E_META_STAINED_GLASS_CYAN = 9,
E_META_STAINED_GLASS_PURPLE = 10,
E_META_STAINED_GLASS_BLUE = 11,
E_META_STAINED_GLASS_BROWN = 12,
E_META_STAINED_GLASS_GREEN = 13,
E_META_STAINED_GLASS_RED = 14,
E_META_STAINED_GLASS_BLACK = 15,
// E_BLOCK_STAINED_GLASS_PANE metas
E_META_STAINED_GLASS_PANE_WHITE = 0,
E_META_STAINED_GLASS_PANE_ORANGE = 1,
E_META_STAINED_GLASS_PANE_MAGENTA = 2,
E_META_STAINED_GLASS_PANE_LIGHTBLUE = 3,
E_META_STAINED_GLASS_PANE_YELLOW = 4,
E_META_STAINED_GLASS_PANE_LIGHTGREEN = 5,
E_META_STAINED_GLASS_PANE_PINK = 6,
E_META_STAINED_GLASS_PANE_GRAY = 7,
E_META_STAINED_GLASS_PANE_LIGHTGRAY = 8,
E_META_STAINED_GLASS_PANE_CYAN = 9,
E_META_STAINED_GLASS_PANE_PURPLE = 10,
E_META_STAINED_GLASS_PANE_BLUE = 11,
E_META_STAINED_GLASS_PANE_BROWN = 12,
E_META_STAINED_GLASS_PANE_GREEN = 13,
E_META_STAINED_GLASS_PANE_RED = 14,
E_META_STAINED_GLASS_PANE_BLACK = 15,
// E_BLOCK_SNOW metas:
E_META_SNOW_LAYER_ONE = 0,
@ -571,13 +629,39 @@ enum
E_META_RAIL_CURVED_ZP_XM = 7,
E_META_RAIL_CURVED_ZM_XM = 8,
E_META_RAIL_CURVED_ZM_XP = 9,
//E_BLOCK_NEW_LEAVES metas
E_META_NEW_LEAVES_ACACIA_WOOD = 0,
E_META_NEW_LEAVES_DARK_OAK_WOOD = 1,
//E_BLOCK_NEW_LOG metas
E_META_NEW_LOG_ACACIA_WOOD = 0,
E_META_NEW_LOG_DARK_OAK_WOOD = 1,
//E_BLOCK_FLOWER metas
E_META_FLOWER_POPPY = 0,
E_META_FLOWER_BLUE_ORCHID = 1,
E_META_FLOWER_ALLIUM = 2,
E_META_FLOWER_RED_TULIP = 4,
E_META_FLOWER_ORANGE_TULIP = 5,
E_META_FLOWER_WHITE_TULIP = 6,
E_META_FLOWER_PINK_TULIP = 7,
E_META_FLOWER_OXEYE_DAISY = 8,
//E_BLOCK_BIG_FLOWER metas
E_META_BIG_FLOWER_SUNFLOWER = 0,
E_META_BIG_FLOWER_LILAC = 1,
E_META_BIG_FLOWER_DOUBLE_TALL_GRASS = 2,
E_META_BIG_FLOWER_LARGE_FERN = 3,
E_META_BIG_FLOWER_ROSE_BUSH = 4,
E_META_BIG_FLOWER_PEONY = 5,
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Item metas:
// E_ITEM_COAL metas:
E_META_COAL_NORMAL = 0,
E_META_COAL_CHARCOAL = 1,
E_META_COAL_NORMAL = 0,
E_META_COAL_CHARCOAL = 1,
// E_ITEM_DYE metas:
E_META_DYE_BLACK = 0,
@ -600,6 +684,18 @@ enum
// E_ITEM_GOLDEN_APPLE metas:
E_META_GOLDEN_APPLE_NORMAL = 0,
E_META_GOLDEN_APPLE_ENCHANTED = 1,
// E_ITEM_RAW_FISH metas:
E_META_RAW_FISH_FISH = 0,
E_META_RAW_FISH_SALMON = 1,
E_META_RAW_FISH_CLOWNFISH = 2,
E_META_RAW_FISH_PUFFERFISH = 3,
// E_ITEM_COOKED_FISH metas:
E_META_COOKED_FISH_FISH = 0,
E_META_COOKED_FISH_SALMON = 1,
E_META_COOKED_FISH_CLOWNFISH = 2,
E_META_COOKED_FISH_PUFFERFISH = 3,
// E_ITEM_MINECART_TRACKS metas:
E_META_TRACKS_X = 1,

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@ -1,4 +1,3 @@
// Enchantments.cpp
// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments
@ -179,6 +178,8 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{ enchPunch, "Punch"},
{ enchFlame, "Flame"},
{ enchInfinity, "Infinity"},
{ enchLuckOfTheSea, "LuckOfTheSea"},
{ enchLure, "Lure"},
} ;
for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
{

View File

@ -1,4 +1,3 @@
// Enchantments.h
// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments
@ -58,6 +57,8 @@ public:
enchPunch = 49,
enchFlame = 50,
enchInfinity = 51,
enchLuckOfTheSea = 61,
enchLure = 62,
} ;
/// Creates an empty enchantments container