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Renamed SetWalkSpeed() to SetRelativeWalkSpeed()

This commit is contained in:
Howaner 2014-09-02 20:10:41 +02:00
parent d3b8100a7b
commit 38e824dbcf
4 changed files with 11 additions and 11 deletions

View File

@ -1636,8 +1636,8 @@ a_Player:OpenWindow(Window);
MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
GetWalkSpeed = { Params = "", Return = "number", Notes = "Returns the walk speed of this mob. Standard is 1.0" },
SetWalkSpeed = { Params = "number", Return = "", Notes = "Sets the walk speed of this mob. Standard is 1.0" },
GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
},
Constants =
{

View File

@ -240,7 +240,7 @@ void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetWalkSpeed(Mob->GetWalkSpeed() + 0.2 * m_Intensity);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
@ -260,7 +260,7 @@ void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetWalkSpeed(Mob->GetWalkSpeed() - 0.2 * m_Intensity);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
@ -283,7 +283,7 @@ void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetWalkSpeed(Mob->GetWalkSpeed() - 0.15 * m_Intensity);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
@ -303,7 +303,7 @@ void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetWalkSpeed(Mob->GetWalkSpeed() + 0.15 * m_Intensity);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{

View File

@ -89,7 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true)
, m_BurnsInDaylight(false)
, m_WalkSpeed(1.0)
, m_RelativeWalkSpeed(1.0)
{
if (!a_ConfigName.empty())
{
@ -304,7 +304,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
// Apply walk speed:
Distance *= m_WalkSpeed;
Distance *= m_RelativeWalkSpeed;
AddSpeedX(Distance.x);
AddSpeedZ(Distance.z);

View File

@ -138,8 +138,8 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
double GetWalkSpeed(void) const { return m_WalkSpeed; } // tolua_export
void SetWalkSpeed(double a_WalkSpeed) { m_WalkSpeed = a_WalkSpeed; } // tolua_export
double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
// Overridables to handle ageable mobs
virtual bool IsBaby (void) const { return false; }
@ -251,7 +251,7 @@ protected:
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
double m_WalkSpeed;
double m_RelativeWalkSpeed;
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);