Add SpreadSource
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c4a8336e84
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@ -46,7 +46,7 @@ public:
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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* You can also return false, so default behavior is used.
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* You can also return false, so default behavior is used.
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**/
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**/
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virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
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@ -195,14 +195,14 @@ void cPluginLua::Tick(float a_Dt)
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bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
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{
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{
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cCSLock Lock(m_CriticalSection);
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD];
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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{
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m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, cLuaState::Return, res);
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m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res);
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if (res)
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if (res)
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{
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{
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return true;
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return true;
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@ -69,7 +69,7 @@ public:
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virtual void Tick(float a_Dt) override;
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virtual void Tick(float a_Dt) override;
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virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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@ -205,7 +205,7 @@ void cPluginManager::Tick(float a_Dt)
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bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
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{
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_SPREAD);
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HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_SPREAD);
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if (Plugins == m_Hooks.end())
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if (Plugins == m_Hooks.end())
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@ -214,7 +214,7 @@ bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_B
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}
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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{
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if ((*itr)->OnBlockSpread(a_World, a_BlockX, a_BlockY, a_BlockZ))
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if ((*itr)->OnBlockSpread(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source))
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{
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{
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return true;
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return true;
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}
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}
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@ -155,7 +155,7 @@ public: // tolua_export
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unsigned int GetNumPlugins() const; // tolua_export
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unsigned int GetNumPlugins() const; // tolua_export
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// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
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// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
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bool CallHookBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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bool CallHookBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
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bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookChat (cPlayer * a_Player, AString & a_Message);
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bool CallHookChat (cPlayer * a_Player, AString & a_Message);
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bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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@ -866,6 +866,19 @@ enum eShrapnelLevel
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slAll
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slAll
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} ;
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} ;
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enum eSpreadSource
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{
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esFireSpread,
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esGrassSpread,
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esMushroomSpread,
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esMycelSpread,
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esVineSpread,
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} ;
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// tolua_end
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// tolua_end
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@ -78,9 +78,12 @@ public:
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NIBBLETYPE AboveMeta;
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NIBBLETYPE AboveMeta;
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Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
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Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
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if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest)) && !IsBlockWater(AboveDest))
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if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest)) && !IsBlockWater(AboveDest))
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, BlockX * cChunkDef::Width, BlockY, BlockZ * cChunkDef::Width, esGrassSpread))
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{
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{
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Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0);
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Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0);
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}
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}
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}
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} // for i - repeat twice
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} // for i - repeat twice
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}
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}
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@ -17,6 +17,9 @@ public:
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}
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}
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// TODO: Add Mushroom Spread
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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{
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// Reset meta to 0
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// Reset meta to 0
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@ -16,6 +16,8 @@ public:
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{
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{
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}
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}
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// TODO: Add Mycel Spread
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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{
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a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
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a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
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@ -174,10 +174,13 @@ public:
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BLOCKTYPE Block;
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BLOCKTYPE Block;
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block);
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block);
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if (Block == E_BLOCK_AIR)
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if (Block == E_BLOCK_AIR)
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, a_RelX * cChunkDef::Width, a_RelY - 1, a_RelZ * cChunkDef::Width, esVineSpread))
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{
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{
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a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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}
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}
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}
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}
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}
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
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{
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{
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@ -320,7 +320,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
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int a_PosX = x + a_Chunk->GetPosX() * cChunkDef::Width;
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int a_PosX = x + a_Chunk->GetPosX() * cChunkDef::Width;
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int a_PosZ = z + a_Chunk->GetPosZ() * cChunkDef::Width;
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int a_PosZ = z + a_Chunk->GetPosZ() * cChunkDef::Width;
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if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(&m_World, a_PosX, y, a_PosZ))
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if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(&m_World, a_PosX, y, a_PosZ, esFireSpread))
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{
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{
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return;
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return;
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}
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}
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