commit
36b9d42819
@ -20,5 +20,6 @@ worktycho
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Sxw1212
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tonibm19
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Diusrex
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structinf (xdot)
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Please add yourself to this list if you contribute to MCServer.
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@ -14,6 +14,7 @@
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#include "../WebAdmin.h"
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#include "../ClientHandle.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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#include "../BlockEntities/FurnaceEntity.h"
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@ -2273,6 +2274,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
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tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
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tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
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tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
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tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
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@ -6,6 +6,7 @@
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#include "Globals.h"
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#include "BlockEntity.h"
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#include "ChestEntity.h"
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#include "CommandBlockEntity.h"
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#include "DispenserEntity.h"
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#include "DropperEntity.h"
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#include "EnderChestEntity.h"
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@ -24,6 +25,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
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switch (a_BlockType)
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{
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case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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197
src/BlockEntities/CommandBlockEntity.cpp
Normal file
197
src/BlockEntities/CommandBlockEntity.cpp
Normal file
@ -0,0 +1,197 @@
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// CommandBlockEntity.cpp
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// Implements the cCommandBlockEntity class representing a single command block in the world
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "json/json.h"
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#include "CommandBlockEntity.h"
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#include "../Entities/Player.h"
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#include "CommandOutput.h"
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#include "Root.h"
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#include "Server.h" // ExecuteConsoleCommand()
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cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
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super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
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m_ShouldExecute(false),
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m_IsPowered(false)
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{}
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void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
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{
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// Nothing to do
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UNUSED(a_Player);
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}
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void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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{
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m_Command = a_Cmd;
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}
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void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
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{
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m_LastOutput = a_LastOut;
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}
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void cCommandBlockEntity::SetResult(const NIBBLETYPE a_Result)
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{
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m_Result = a_Result;
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}
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const AString & cCommandBlockEntity::GetCommand(void) const
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{
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return m_Command;
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}
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const AString & cCommandBlockEntity::GetLastOutput(void) const
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{
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return m_LastOutput;
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}
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NIBBLETYPE cCommandBlockEntity::GetResult(void) const
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{
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return m_Result;
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}
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void cCommandBlockEntity::Activate(void)
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{
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m_ShouldExecute = true;
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}
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void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered)
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{
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if (a_IsPowered && !m_IsPowered)
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{
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Activate();
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}
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m_IsPowered = a_IsPowered;
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}
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bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (!m_ShouldExecute)
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{
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return false;
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}
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m_ShouldExecute = false;
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Execute();
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return true;
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}
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void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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}
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bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_Command = a_Value.get("Command", "").asString();
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m_LastOutput = a_Value.get("LastOutput", "").asString();
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return true;
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}
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void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["Command"] = m_Command;
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a_Value["LastOutput"] = m_LastOutput;
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}
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void cCommandBlockEntity::Execute()
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{
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class CommandBlockOutCb :
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public cCommandOutputCallback
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{
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cCommandBlockEntity* m_CmdBlock;
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public:
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CommandBlockOutCb(cCommandBlockEntity* a_CmdBlock) : m_CmdBlock(a_CmdBlock) {}
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virtual void Out(const AString & a_Text)
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{
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ASSERT(m_CmdBlock != NULL);
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// Overwrite field
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m_CmdBlock->SetLastOutput(a_Text);
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}
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} CmdBlockOutCb(this);
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LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
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cServer* Server = cRoot::Get()->GetServer();
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Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
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// TODO 2014-01-18 xdot: Update the signal strength.
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m_Result = 0;
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}
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91
src/BlockEntities/CommandBlockEntity.h
Normal file
91
src/BlockEntities/CommandBlockEntity.h
Normal file
@ -0,0 +1,91 @@
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// CommandBlockEntity.h
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// Declares the cCommandBlockEntity class representing a single command block in the world
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#pragma once
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#include "BlockEntity.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cCommandBlockEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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/// Creates a new empty command block entity
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cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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bool LoadFromJson( const Json::Value& a_Value );
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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void SetLastOutput(const AString & a_LastOut);
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void SetResult(const NIBBLETYPE a_Result);
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// tolua_begin
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/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
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void SetRedstonePower(bool a_IsPowered);
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/// Sets the command block to execute a command in the next tick
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void Activate(void);
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/// Sets the command
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void SetCommand(const AString & a_Cmd);
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/// Retrieves stored command
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const AString & GetCommand(void) const;
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/// Retrieves the last line of output generated by the command block
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const AString & GetLastOutput(void) const;
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/// Retrieves the result (signal strength) of the last operation
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NIBBLETYPE GetResult(void) const;
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// tolua_end
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private:
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/// Executes the associated command
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void Execute();
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bool m_ShouldExecute;
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bool m_IsPowered;
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AString m_Command;
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AString m_LastOutput;
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NIBBLETYPE m_Result;
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} ; // tolua_export
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@ -1298,6 +1298,7 @@ void cChunk::CreateBlockEntities(void)
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switch (BlockType)
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{
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENDER_CHEST:
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@ -1425,6 +1426,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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switch (a_BlockType)
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{
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENDER_CHEST:
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@ -2268,6 +2270,38 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
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bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
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{
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++itr2;
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if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
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{
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continue;
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}
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if ((*itr)->GetBlockType() != E_BLOCK_COMMAND_BLOCK)
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{
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// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
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return false;
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}
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// The correct block entity is here,
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if (a_Callback.Item((cCommandBlockEntity *)*itr))
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{
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return false;
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}
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return true;
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} // for itr - m_BlockEntitites[]
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// Not found:
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return false;
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}
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bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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@ -46,6 +46,7 @@ typedef cItemCallback<cChestEntity> cChestCallback;
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typedef cItemCallback<cDispenserEntity> cDispenserCallback;
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typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
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typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
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typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
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@ -237,6 +238,9 @@ public:
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/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
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bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback);
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/// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
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bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
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/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
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bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
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@ -1968,6 +1968,23 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
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bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
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{
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int ChunkX, ChunkZ;
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int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
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cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk == NULL) && !Chunk->IsValid())
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{
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return false;
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}
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return Chunk->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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}
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bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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|
@ -23,6 +23,7 @@ class cDropperEntity;
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class cDropSpenserEntity;
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class cFurnaceEntity;
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class cNoteEntity;
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class cCommandBlockEntity;
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class cPawn;
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class cPickup;
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class cChunkDataSerializer;
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@ -40,6 +41,7 @@ typedef cItemCallback<cDropperEntity> cDropperCallback;
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typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
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typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
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typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
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typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
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typedef cItemCallback<cChunk> cChunkCallback;
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@ -236,6 +238,9 @@ public:
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/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
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bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Lua-accessible
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/// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
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bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
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/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
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bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
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|
@ -8,6 +8,7 @@
|
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#include "Entities/Player.h"
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#include "Inventory.h"
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#include "BlockEntities/ChestEntity.h"
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#include "BlockEntities/CommandBlockEntity.h"
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#include "BlockEntities/SignEntity.h"
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#include "UI/Window.h"
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#include "Item.h"
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@ -545,6 +546,15 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
|
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|
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void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message)
|
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{
|
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if (a_Channel == "MC|AdvCdm") // Command block
|
||||
{
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const char* Data = a_Message.c_str();
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|
||||
HandleCommandBlockMessage(Data, a_Message.size());
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return;
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}
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||||
|
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cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message);
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}
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@ -552,6 +562,67 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length)
|
||||
{
|
||||
if (a_Length < 14)
|
||||
{
|
||||
LOGD("Malformed MC|AdvCdm packet.");
|
||||
return;
|
||||
}
|
||||
|
||||
cByteBuffer Buffer(a_Length);
|
||||
Buffer.Write(a_Data, a_Length);
|
||||
|
||||
int BlockX, BlockY, BlockZ;
|
||||
|
||||
AString Command;
|
||||
|
||||
char Mode;
|
||||
|
||||
Buffer.ReadChar(Mode);
|
||||
|
||||
switch (Mode)
|
||||
{
|
||||
case 0x00:
|
||||
{
|
||||
Buffer.ReadBEInt(BlockX);
|
||||
Buffer.ReadBEInt(BlockY);
|
||||
Buffer.ReadBEInt(BlockZ);
|
||||
|
||||
Buffer.ReadVarUTF8String(Command);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
LOGD("Unhandled MC|AdvCdm packet mode.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
class cUpdateCommandBlock :
|
||||
public cCommandBlockCallback
|
||||
{
|
||||
AString m_Command;
|
||||
public:
|
||||
cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {}
|
||||
|
||||
virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
|
||||
{
|
||||
a_CommandBlock->SetCommand(m_Command);
|
||||
return false;
|
||||
}
|
||||
} CmdBlockCB (Command);
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
|
||||
World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
|
||||
{
|
||||
LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
|
||||
|
@ -325,6 +325,9 @@ private:
|
||||
/// Handles the DIG_FINISHED dig packet:
|
||||
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
|
||||
/// Handles the "MC|AdvCdm" plugin message
|
||||
void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length);
|
||||
|
||||
// cSocketThreads::cCallback overrides:
|
||||
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
|
||||
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "RedstoneSimulator.h"
|
||||
#include "../BlockEntities/DropSpenserEntity.h"
|
||||
#include "../BlockEntities/NoteEntity.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../Entities/TNTEntity.h"
|
||||
#include "../Blocks/BlockTorch.h"
|
||||
#include "../Blocks/BlockDoor.h"
|
||||
@ -220,6 +221,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
|
||||
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
|
||||
case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break;
|
||||
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break;
|
||||
case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(a_X, dataitr->y, a_Z); break;
|
||||
|
||||
case E_BLOCK_REDSTONE_TORCH_OFF:
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
@ -763,6 +765,29 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
|
||||
|
||||
|
||||
void cRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
class cSetPowerToCommandBlock :
|
||||
public cCommandBlockCallback
|
||||
{
|
||||
bool m_IsPowered;
|
||||
public:
|
||||
cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
|
||||
|
||||
virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
|
||||
{
|
||||
a_CommandBlock->SetRedstonePower(m_IsPowered);
|
||||
return false;
|
||||
}
|
||||
} CmdBlockSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ));
|
||||
|
||||
m_World.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockSP);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
|
||||
{
|
||||
switch (a_MyType)
|
||||
|
@ -110,6 +110,8 @@ private:
|
||||
void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
|
||||
/** Handles doords */
|
||||
void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
/** Handles command blocks */
|
||||
void HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
/** Handles activator, detector, and powered rails */
|
||||
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
|
||||
/** Handles trapdoors */
|
||||
@ -166,6 +168,7 @@ private:
|
||||
switch (Block)
|
||||
{
|
||||
case E_BLOCK_ACTIVATOR_RAIL:
|
||||
case E_BLOCK_COMMAND_BLOCK:
|
||||
case E_BLOCK_PISTON:
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
case E_BLOCK_DISPENSER:
|
||||
@ -220,6 +223,7 @@ private:
|
||||
case E_BLOCK_ACTIVATOR_RAIL:
|
||||
case E_BLOCK_ACTIVE_COMPARATOR:
|
||||
case E_BLOCK_BLOCK_OF_REDSTONE:
|
||||
case E_BLOCK_COMMAND_BLOCK:
|
||||
case E_BLOCK_DETECTOR_RAIL:
|
||||
case E_BLOCK_DISPENSER:
|
||||
case E_BLOCK_DAYLIGHT_SENSOR:
|
||||
|
@ -1149,6 +1149,15 @@ bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
|
||||
|
||||
|
||||
|
||||
bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
|
||||
{
|
||||
return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
|
||||
|
@ -52,6 +52,7 @@ typedef cItemCallback<cChestEntity> cChestCallback;
|
||||
typedef cItemCallback<cDispenserEntity> cDispenserCallback;
|
||||
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
|
||||
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
|
||||
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
|
||||
|
||||
|
||||
|
||||
@ -467,6 +468,9 @@ public:
|
||||
/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
|
||||
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
|
||||
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
|
||||
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
|
||||
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "FastNBT.h"
|
||||
|
||||
#include "../BlockEntities/ChestEntity.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../BlockEntities/DispenserEntity.h"
|
||||
#include "../BlockEntities/DropperEntity.h"
|
||||
#include "../BlockEntities/FurnaceEntity.h"
|
||||
@ -228,6 +229,21 @@ void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
|
||||
|
||||
|
||||
|
||||
void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock)
|
||||
{
|
||||
m_Writer.BeginCompound("");
|
||||
AddBasicTileEntity(a_CmdBlock, "Control");
|
||||
m_Writer.AddString("Command", a_CmdBlock->GetCommand());
|
||||
m_Writer.AddInt ("SuccessCount", a_CmdBlock->GetResult());
|
||||
m_Writer.AddString("LastOutput", a_CmdBlock->GetLastOutput());
|
||||
m_Writer.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it.
|
||||
m_Writer.EndCompound();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
|
||||
{
|
||||
m_Writer.BeginCompound("");
|
||||
@ -648,6 +664,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
|
||||
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
|
||||
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
|
||||
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
|
||||
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled block entity saved into Anvil");
|
||||
|
@ -21,6 +21,7 @@ class cEntity;
|
||||
class cBlockEntity;
|
||||
class cBoat;
|
||||
class cChestEntity;
|
||||
class cCommandBlockEntity;
|
||||
class cDispenserEntity;
|
||||
class cDropperEntity;
|
||||
class cFurnaceEntity;
|
||||
@ -92,6 +93,7 @@ protected:
|
||||
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
|
||||
void AddNoteEntity (cNoteEntity * a_Note);
|
||||
void AddSignEntity (cSignEntity * a_Sign);
|
||||
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
|
||||
|
||||
// Entities:
|
||||
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../StringCompression.h"
|
||||
|
||||
#include "../BlockEntities/ChestEntity.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../BlockEntities/DispenserEntity.h"
|
||||
#include "../BlockEntities/DropperEntity.h"
|
||||
#include "../BlockEntities/FurnaceEntity.h"
|
||||
@ -567,6 +568,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
|
||||
{
|
||||
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
}
|
||||
else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
|
||||
{
|
||||
LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
|
||||
@ -915,6 +920,43 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
int x, y, z;
|
||||
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
|
||||
{
|
||||
return;
|
||||
}
|
||||
std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World));
|
||||
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetCommand(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetResult(a_NBT.GetInt(currentLine));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
// TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
|
||||
|
||||
a_BlockEntities.push_back(CmdBlock.release());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
|
||||
{
|
||||
if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
|
||||
|
@ -139,6 +139,7 @@ protected:
|
||||
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
|
||||
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user