Fixed indentation.
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@ -54,7 +54,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
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Destroy(true);
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}
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a_Distance.Normalize();
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a_Distance *= ((float) (5.5 - Distance));
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a_Distance *= ((float) (5.5 - Distance));
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SetSpeedX( a_Distance.x );
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SetSpeedY( a_Distance.y );
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SetSpeedZ( a_Distance.z );
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