Some updates for enchanting (2)
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@ -2453,4 +2453,40 @@ void cClientHandle::SocketClosed(void)
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void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
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{
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//Get Item
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cItem EnchantItem = m_Player->GetDraggingItem();
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cEnchantmentsArray enchantments;
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cItem::GetApplicableEnchantmentsForType(EnchantItem.m_ItemType, enchantments);
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m_Player->SendMessage(Printf("ItemType: %d", EnchantItem.m_ItemType));
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m_Player->SendMessage(enchantments[1].ToString());
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//shuffle enchantments (i don't know if this is good)
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std::random_shuffle(enchantments.begin(), enchantments.end());
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m_Player->SendMessage(enchantments[1].ToString());
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//Enchant Item
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EnchantItem.m_Enchantments.AddFromString(enchantments[1].ToString());
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//Set Enchanted Item to Window Slot
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m_Player->GetWindow()->SetSlot(*m_Player, 0, EnchantItem);
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LOGWARN("Item enchanted!");
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}
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@ -215,6 +215,9 @@ public:
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/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
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void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
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///Handle item enchanting
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void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
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private:
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int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
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@ -29,6 +29,9 @@ mapping each enchantment's id onto its level. ID may be either a number or the e
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Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
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Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
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*/
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typedef std::vector<cEnchantments> cEnchantmentsArray;
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// tolua_begin
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class cEnchantments
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{
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106
src/Item.cpp
106
src/Item.cpp
@ -189,6 +189,112 @@ bool cItem::IsEnchantable(short item)
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void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments)
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{
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LOGWARN("Get Enchantments");
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if (ItemCategory::IsSword(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Sharpness=4"));
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a_Enchantments.push_back(cEnchantments("Smite=5"));
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a_Enchantments.push_back(cEnchantments("BaneOfArthropods=5"));
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a_Enchantments.push_back(cEnchantments("Knockback=2"));
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a_Enchantments.push_back(cEnchantments("FireAspect=2"));
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a_Enchantments.push_back(cEnchantments("Looting=3"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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else if (ItemCategory::IsPickaxe(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Efficiency=4"));
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a_Enchantments.push_back(cEnchantments("SilkTouch=1"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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a_Enchantments.push_back(cEnchantments("Fortune=3"));
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}
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else if (ItemCategory::IsAxe(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Efficiency=4"));
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a_Enchantments.push_back(cEnchantments("SilkTouch=1"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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a_Enchantments.push_back(cEnchantments("Fortune=3"));
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}
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else if (ItemCategory::IsShovel(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Efficiency=4"));
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a_Enchantments.push_back(cEnchantments("SilkTouch=1"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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a_Enchantments.push_back(cEnchantments("Fortune=3"));
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}
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else if (ItemCategory::IsHoe(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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else if (ItemCategory::IsArmor(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Protection=4"));
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a_Enchantments.push_back(cEnchantments("FireProtection=4"));
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a_Enchantments.push_back(cEnchantments("BlastProtection=4"));
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a_Enchantments.push_back(cEnchantments("ProjectileProtection=4"));
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a_Enchantments.push_back(cEnchantments("Thorns=3"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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if (ItemCategory::IsHelmet(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("Respiration=3"));
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a_Enchantments.push_back(cEnchantments("AquaAffinity=1"));
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}
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else if (ItemCategory::IsBoots(a_ItemType))
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{
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a_Enchantments.push_back(cEnchantments("FeatherFalling=4"));
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}
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}
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//Bow
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else if (a_ItemType == 261)
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{
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a_Enchantments.push_back(cEnchantments("Power=4"));
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a_Enchantments.push_back(cEnchantments("Punch=2"));
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a_Enchantments.push_back(cEnchantments("Flame=1"));
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a_Enchantments.push_back(cEnchantments("Infinity=1"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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//Fishing Rod
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else if (a_ItemType == 346)
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{
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a_Enchantments.push_back(cEnchantments("LuckOfTheSea=3"));
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a_Enchantments.push_back(cEnchantments("Lure=3"));
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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//Shears
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else if (a_ItemType == 359)
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{
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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//Flint and Steel
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else if (a_ItemType == 259)
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{
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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//Carrot on a Stick
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else if (a_ItemType == 398)
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{
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a_Enchantments.push_back(cEnchantments("Unbreaking=3"));
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cItems:
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@ -169,6 +169,9 @@ public:
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/// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
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static bool IsEnchantable(short a_ItemType);
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/** Fills a_Enchantments with the list of enchantments applicable to the specified item type */
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static void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments);
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// tolua_begin
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short m_ItemType;
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@ -1535,6 +1535,21 @@ int cProtocol125::ParseUseEntity(void)
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int cProtocol125::ParseEnchantItem(void)
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{
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HANDLE_PACKET_READ(ReadByte, byte, WindowID);
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HANDLE_PACKET_READ(ReadByte, byte, Enchantment);
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// TODO: Enchant Handling for older Protocols
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return PARSE_OK;
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}
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int cProtocol125::ParseWindowClick(void)
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{
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HANDLE_PACKET_READ(ReadChar, char, WindowID);
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@ -133,6 +133,7 @@ protected:
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virtual int ParseSlotSelected (void);
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virtual int ParseUpdateSign (void);
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virtual int ParseUseEntity (void);
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virtual int ParseEnchantItem (void);
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virtual int ParseWindowClick (void);
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virtual int ParseWindowClose (void);
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@ -1143,7 +1143,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
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case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
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case 0x0f: // Confirm transaction - not used in MCS
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case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
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case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true;
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case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
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case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
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case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
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case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
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@ -1546,23 +1546,14 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
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void cProtocol172::HandlePacketEnchanting(cByteBuffer & a_ByteBuffer)
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void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
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{
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
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LOGWARN("Enchantment Packet received!");
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LOGWARN("Protocol 1.7: Enchantment Packet received!");
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//Get Item from Window Slot
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cItem EnchantItem = *m_Client->GetPlayer()->GetWindow()->GetSlot(*m_Client->GetPlayer(), 0);
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//Enchant item with Sharpness 5
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EnchantItem.m_Enchantments.SetLevel(cEnchantments::enchSharpness, 5);
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//Set Enchanted Item to Window Slot
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m_Client->GetPlayer()->GetWindow()->SetSlot(*m_Client->GetPlayer(), 0, EnchantItem);
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LOGWARN("Item enchanted!");
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m_Client->HandleEnchantItem(WindowID, Enchantment);
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}
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@ -258,7 +258,7 @@ protected:
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void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
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void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
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void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
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void HandlePacketEnchanting (cByteBuffer & a_ByteBuffer);
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void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
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void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
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void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
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