Fixed a warning.
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1259844084
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35fe96b07d
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@ -2453,14 +2453,14 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
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{
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{
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cTracer LineOfSight(this);
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cTracer LineOfSight(this);
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float ClosestDistance = a_SightLimit;
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double ClosestDistance = a_SightLimit;
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cPlayer * ClosestPlayer = NULL;
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cPlayer * ClosestPlayer = NULL;
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cCSLock Lock(m_CSPlayers);
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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{
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Vector3f Pos = (*itr)->GetPosition();
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Vector3f Pos = (*itr)->GetPosition();
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float Distance = (Pos - a_Pos).Length();
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double Distance = (Pos - a_Pos).Length();
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if (Distance < ClosestDistance)
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if (Distance < ClosestDistance)
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{
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{
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