Tamed wolf assists owner (attack / defence)
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1f9908c712
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359e772dee
@ -1619,6 +1619,14 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
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// If it is a left click, attack the entity:
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class cDamageEntity : public cEntityCallback
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{
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public:
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cPlayer * m_Me;
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cDamageEntity(cPlayer * a_Player) :
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m_Me(a_Player)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (!a_Entity->GetWorld()->IsPVPEnabled())
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@ -1630,21 +1638,15 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
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return true;
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}
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}
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a_Entity->TakeDamage(*m_Attacker);
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return false;
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a_Entity->TakeDamage(*m_Me);
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m_Me->AddFoodExhaustion(0.3);
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m_Me->NotifyFriendlyWolves(a_Entity);
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return true;
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}
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public:
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cPawn * m_Attacker;
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} Callback;
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Callback.m_Attacker = m_Player;
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} Callback(m_Player);
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cWorld * World = m_Player->GetWorld();
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if (World->DoWithEntityByID(a_TargetEntityID, Callback))
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{
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// Any kind of an attack implies food exhaustion
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m_Player->AddFoodExhaustion(0.3);
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}
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World->DoWithEntityByID(a_TargetEntityID, Callback);
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}
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@ -102,6 +102,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
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void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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super::OnHitEntity(a_EntityHit, a_HitPos);
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int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
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if (m_IsCritical)
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{
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@ -43,6 +43,8 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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super::OnHitEntity(a_EntityHit, a_HitPos);
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Destroy();
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Explode(a_HitPos.Floor());
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@ -2,6 +2,8 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Player.h"
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#include "Mobs/Wolf.h"
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#include "../BoundingBox.h"
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#include <unordered_map>
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#include "../ChatColor.h"
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#include "../Server.h"
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@ -850,6 +852,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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AddFoodExhaustion(0.3f);
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SendHealth();
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NotifyFriendlyWolves(a_TDI.Attacker);
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m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
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return true;
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}
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@ -860,6 +863,42 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent)
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{
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class LookForWolves : public cEntityCallback
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{
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public:
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cPlayer * m_Player;
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cEntity * m_Attacker;
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LookForWolves(cPlayer * a_Me, cEntity * a_MyAttacker) :
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m_Player(a_Me),
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m_Attacker(a_MyAttacker)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (a_Entity->IsMob())
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{
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cMonster * Mob = static_cast<cMonster*>(a_Entity);
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if (Mob->GetMobType() == mtWolf)
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{
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cWolf * Wolf = static_cast<cWolf*>(Mob);
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Wolf->NearbyPlayerIsFighting(m_Player, m_Attacker);
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}
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}
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return false;
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}
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} Callback(this, a_Opponent);
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m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 16, 16), Callback);
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}
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void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
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{
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super::KilledBy(a_TDI);
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@ -499,6 +499,9 @@ public:
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Assumes that all the blocks are in currently loaded chunks. */
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bool PlaceBlocks(const sSetBlockVector & a_Blocks);
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/** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */
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void NotifyFriendlyWolves(cEntity * a_Opponent);
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// cEntity overrides:
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virtual bool IsCrouched (void) const override { return m_IsCrouched; }
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virtual bool IsSprinting(void) const override { return m_IsSprinting; }
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@ -312,6 +312,35 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
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void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player
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{
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class cNotifyWolves : public cEntityCallback
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{
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public:
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cEntity * m_EntityHit;
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cNotifyWolves(cEntity * a_Entity) :
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m_EntityHit(a_Entity)
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{
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}
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virtual bool Item(cEntity * a_Player) override
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{
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static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit);
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return true;
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}
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} Callback(&a_EntityHit);
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m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
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}
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}
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AString cProjectileEntity::GetMCAClassName(void) const
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{
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switch (m_ProjectileKind)
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@ -52,11 +52,7 @@ public:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
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/** Called by the physics blocktracer when the entity hits another entity */
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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UNUSED(a_EntityHit);
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UNUSED(a_HitPos);
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}
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos);
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/** Called by Chunk when the projectile is eligible for player collection */
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virtual void CollectedBy(cPlayer & a_Dest);
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@ -29,6 +29,8 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac
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void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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super::OnHitEntity(a_EntityHit, a_HitPos);
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int TotalDamage = 0;
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if (a_EntityHit.IsMob())
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{
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@ -188,7 +188,7 @@ protected:
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bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); }
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/** Returns whether or not the target is close enough for attack. */
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bool TargetIsInRange(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); }
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bool TargetIsInRange(void) { ASSERT(m_Target != nullptr); return ((m_Target->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); }
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/** Returns if a monster can reach a given height by jumping. */
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inline bool DoesPosYRequireJump(int a_PosY)
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@ -29,7 +29,7 @@ cWolf::cWolf(void) :
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bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (super::DoTakeDamage(a_TDI))
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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@ -55,6 +55,10 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
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{
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return super::Attack(a_Dt);
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}
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else
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{
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m_Target = nullptr;
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}
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}
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else
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{
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@ -68,6 +72,19 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
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void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent)
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{
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if ((m_Target == nullptr) && (a_Player->GetName() == m_OwnerName) && !IsSitting())
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{
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m_Target = a_Opponent;
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}
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}
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void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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if (!IsTame() && !IsAngry())
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@ -160,6 +177,8 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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super::Tick(a_Dt, a_Chunk);
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}
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if (m_Target == nullptr)
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{
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
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if (a_Closest_Player != nullptr)
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{
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@ -200,6 +219,26 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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}
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}
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}
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else
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{
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if (IsSitting())
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{
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m_Target = nullptr;
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}
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else
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{
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if (TargetIsInRange())
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{
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StopMovingToPosition();
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Attack(a_Dt);
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}
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else
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{
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MoveToPosition(m_Target->GetPosition());
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}
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}
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}
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if (IsTame() && !IsSitting())
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{
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@ -237,14 +276,33 @@ void cWolf::TickFollowPlayer()
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{
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Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
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TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
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m_Target = nullptr;
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}
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if (Distance < 2)
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{
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if (m_Target == nullptr)
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{
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StopMovingToPosition();
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}
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}
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else
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{
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if (m_Target == nullptr)
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{
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MoveToPosition(Callback.OwnerPos);
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}
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}
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}
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}
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void cWolf::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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if (!IsTame())
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{
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cMonster::InStateIdle(a_Dt, a_Chunk);
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}
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}
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m_OwnerUUID = a_NewOwnerUUID;
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}
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/** Notfies the wolf that the player a_Player is being attacked by a_Attacker.
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The wolf will then defend the player by attacking a_Attacker if all these conditions are met:
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- a_Player is the wolf's owner.
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- The wolf is not already attacking a mob.
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- The wolf is not sitting.
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This is called by cPlayer::NotifyFriendlyWolves whenever a player takes or deals damage and a wolf is nearby. */
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void NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent);
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virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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protected:
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bool m_IsSitting;
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