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Tamed wolf assists owner (attack / defence)

This commit is contained in:
LogicParrot 2016-01-11 21:34:41 +02:00
parent 1f9908c712
commit 359e772dee
11 changed files with 293 additions and 150 deletions

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@ -1619,6 +1619,14 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
// If it is a left click, attack the entity: // If it is a left click, attack the entity:
class cDamageEntity : public cEntityCallback class cDamageEntity : public cEntityCallback
{ {
public:
cPlayer * m_Me;
cDamageEntity(cPlayer * a_Player) :
m_Me(a_Player)
{
}
virtual bool Item(cEntity * a_Entity) override virtual bool Item(cEntity * a_Entity) override
{ {
if (!a_Entity->GetWorld()->IsPVPEnabled()) if (!a_Entity->GetWorld()->IsPVPEnabled())
@ -1630,21 +1638,15 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
return true; return true;
} }
} }
a_Entity->TakeDamage(*m_Attacker); a_Entity->TakeDamage(*m_Me);
return false; m_Me->AddFoodExhaustion(0.3);
m_Me->NotifyFriendlyWolves(a_Entity);
return true;
} }
public: } Callback(m_Player);
cPawn * m_Attacker;
} Callback;
Callback.m_Attacker = m_Player;
cWorld * World = m_Player->GetWorld(); cWorld * World = m_Player->GetWorld();
if (World->DoWithEntityByID(a_TargetEntityID, Callback)) World->DoWithEntityByID(a_TargetEntityID, Callback);
{
// Any kind of an attack implies food exhaustion
m_Player->AddFoodExhaustion(0.3);
}
} }

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@ -102,6 +102,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{ {
super::OnHitEntity(a_EntityHit, a_HitPos);
int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical) if (m_IsCritical)
{ {

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@ -43,6 +43,8 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{ {
super::OnHitEntity(a_EntityHit, a_HitPos);
Destroy(); Destroy();
Explode(a_HitPos.Floor()); Explode(a_HitPos.Floor());

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@ -2,6 +2,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h" #include "Player.h"
#include "Mobs/Wolf.h"
#include "../BoundingBox.h"
#include <unordered_map> #include <unordered_map>
#include "../ChatColor.h" #include "../ChatColor.h"
#include "../Server.h" #include "../Server.h"
@ -850,6 +852,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
AddFoodExhaustion(0.3f); AddFoodExhaustion(0.3f);
SendHealth(); SendHealth();
NotifyFriendlyWolves(a_TDI.Attacker);
m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5)); m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
return true; return true;
} }
@ -860,6 +863,42 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent)
{
class LookForWolves : public cEntityCallback
{
public:
cPlayer * m_Player;
cEntity * m_Attacker;
LookForWolves(cPlayer * a_Me, cEntity * a_MyAttacker) :
m_Player(a_Me),
m_Attacker(a_MyAttacker)
{
}
virtual bool Item(cEntity * a_Entity) override
{
if (a_Entity->IsMob())
{
cMonster * Mob = static_cast<cMonster*>(a_Entity);
if (Mob->GetMobType() == mtWolf)
{
cWolf * Wolf = static_cast<cWolf*>(Mob);
Wolf->NearbyPlayerIsFighting(m_Player, m_Attacker);
}
}
return false;
}
} Callback(this, a_Opponent);
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 16, 16), Callback);
}
void cPlayer::KilledBy(TakeDamageInfo & a_TDI) void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
{ {
super::KilledBy(a_TDI); super::KilledBy(a_TDI);

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@ -499,6 +499,9 @@ public:
Assumes that all the blocks are in currently loaded chunks. */ Assumes that all the blocks are in currently loaded chunks. */
bool PlaceBlocks(const sSetBlockVector & a_Blocks); bool PlaceBlocks(const sSetBlockVector & a_Blocks);
/** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */
void NotifyFriendlyWolves(cEntity * a_Opponent);
// cEntity overrides: // cEntity overrides:
virtual bool IsCrouched (void) const override { return m_IsCrouched; } virtual bool IsCrouched (void) const override { return m_IsCrouched; }
virtual bool IsSprinting(void) const override { return m_IsSprinting; } virtual bool IsSprinting(void) const override { return m_IsSprinting; }

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@ -312,6 +312,35 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player
{
class cNotifyWolves : public cEntityCallback
{
public:
cEntity * m_EntityHit;
cNotifyWolves(cEntity * a_Entity) :
m_EntityHit(a_Entity)
{
}
virtual bool Item(cEntity * a_Player) override
{
static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit);
return true;
}
} Callback(&a_EntityHit);
m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
}
}
AString cProjectileEntity::GetMCAClassName(void) const AString cProjectileEntity::GetMCAClassName(void) const
{ {
switch (m_ProjectileKind) switch (m_ProjectileKind)

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@ -52,11 +52,7 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/** Called by the physics blocktracer when the entity hits another entity */ /** Called by the physics blocktracer when the entity hits another entity */
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos);
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
}
/** Called by Chunk when the projectile is eligible for player collection */ /** Called by Chunk when the projectile is eligible for player collection */
virtual void CollectedBy(cPlayer & a_Dest); virtual void CollectedBy(cPlayer & a_Dest);

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@ -29,6 +29,8 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{ {
super::OnHitEntity(a_EntityHit, a_HitPos);
int TotalDamage = 0; int TotalDamage = 0;
if (a_EntityHit.IsMob()) if (a_EntityHit.IsMob())
{ {

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@ -188,7 +188,7 @@ protected:
bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); } bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); }
/** Returns whether or not the target is close enough for attack. */ /** Returns whether or not the target is close enough for attack. */
bool TargetIsInRange(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } bool TargetIsInRange(void) { ASSERT(m_Target != nullptr); return ((m_Target->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); }
/** Returns if a monster can reach a given height by jumping. */ /** Returns if a monster can reach a given height by jumping. */
inline bool DoesPosYRequireJump(int a_PosY) inline bool DoesPosYRequireJump(int a_PosY)

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@ -29,7 +29,7 @@ cWolf::cWolf(void) :
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{ {
if (super::DoTakeDamage(a_TDI)) if (!super::DoTakeDamage(a_TDI))
{ {
return false; return false;
} }
@ -55,6 +55,10 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
{ {
return super::Attack(a_Dt); return super::Attack(a_Dt);
} }
else
{
m_Target = nullptr;
}
} }
else else
{ {
@ -68,6 +72,19 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent)
{
if ((m_Target == nullptr) && (a_Player->GetName() == m_OwnerName) && !IsSitting())
{
m_Target = a_Opponent;
}
}
void cWolf::OnRightClicked(cPlayer & a_Player) void cWolf::OnRightClicked(cPlayer & a_Player)
{ {
if (!IsTame() && !IsAngry()) if (!IsTame() && !IsAngry())
@ -160,6 +177,8 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk); super::Tick(a_Dt, a_Chunk);
} }
if (m_Target == nullptr)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance)); cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
if (a_Closest_Player != nullptr) if (a_Closest_Player != nullptr)
{ {
@ -200,6 +219,26 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
} }
} }
} }
}
else
{
if (IsSitting())
{
m_Target = nullptr;
}
else
{
if (TargetIsInRange())
{
StopMovingToPosition();
Attack(a_Dt);
}
else
{
MoveToPosition(m_Target->GetPosition());
}
}
}
if (IsTame() && !IsSitting()) if (IsTame() && !IsSitting())
{ {
@ -237,14 +276,33 @@ void cWolf::TickFollowPlayer()
{ {
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
m_Target = nullptr;
}
if (Distance < 2)
{
if (m_Target == nullptr)
{
StopMovingToPosition();
}
} }
else else
{
if (m_Target == nullptr)
{ {
MoveToPosition(Callback.OwnerPos); MoveToPosition(Callback.OwnerPos);
} }
} }
}
} }
void cWolf::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (!IsTame())
{
cMonster::InStateIdle(a_Dt, a_Chunk);
}
}

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@ -45,6 +45,16 @@ public:
m_OwnerUUID = a_NewOwnerUUID; m_OwnerUUID = a_NewOwnerUUID;
} }
/** Notfies the wolf that the player a_Player is being attacked by a_Attacker.
The wolf will then defend the player by attacking a_Attacker if all these conditions are met:
- a_Player is the wolf's owner.
- The wolf is not already attacking a mob.
- The wolf is not sitting.
This is called by cPlayer::NotifyFriendlyWolves whenever a player takes or deals damage and a wolf is nearby. */
void NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent);
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
protected: protected:
bool m_IsSitting; bool m_IsSitting;