Fixing washing away of redstone mechanisms (#4665)
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@ -44,6 +44,7 @@ public:
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void ErasePowerData(const Vector3i & a_Position)
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{
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m_CachedPowerLevels.erase(a_Position);
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m_MechanismDelays.erase(a_Position);
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}
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cRedstoneHandler::PoweringData ExchangeUpdateOncePowerData(const Vector3i & a_Position, cRedstoneHandler::PoweringData a_PoweringData)
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