Set player interaction kicking to 5 interactions per .1 seconds to help with lag disconnects. Still need to change code to lessen the false positives.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@128 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -557,7 +557,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
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m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
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m_Player->SetLastBlockActionCnt(LastActionCnt+1);
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if (LastActionCnt > 3) { //kick if more than 3 interactions per .1 seconds
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if (LastActionCnt > 5) { //kick if more than 3 interactions per .1 seconds
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LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
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//TODO Too many false-positives :s for example on a minimal server lagg :s should be re checked
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Kick("You're a baaaaaad boy!");
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@ -732,7 +732,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
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m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
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m_Player->SetLastBlockActionCnt(LastActionCnt+1);
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if (LastActionCnt > 3) { //kick if more than 3 interactions per .1 seconds
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if (LastActionCnt > 5) { //kick if more than 3 interactions per .1 seconds
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LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
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Kick("You're a baaaaaad boy!");
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break;
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