Implemented OnPlayerRightClickingEntity() hook
Fixes FS 425
This commit is contained in:
parent
f481865c35
commit
3531bdb60b
@ -21,7 +21,8 @@ function Initialize(Plugin)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TICK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
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PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "Shows a list of all the loaded entities");
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PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "Kills all the loaded entities");
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PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "Sets all your armor to blue wool");
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@ -484,6 +485,15 @@ end
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function OnPlayerRightClickingEntity(a_Player, a_Entity)
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LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass());
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return false;
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end
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-- Function "round" copied from http://lua-users.org/wiki/SimpleRound
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function round(num, idp)
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local mult = 10^(idp or 0)
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 07/29/13 19:22:49.
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** Generated automatically by tolua++-1.0.92 on 08/02/13 08:41:18.
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*/
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#ifndef __cplusplus
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@ -29459,6 +29459,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"HOOK_PLAYER_PLACED_BLOCK",cPluginManager::HOOK_PLAYER_PLACED_BLOCK);
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tolua_constant(tolua_S,"HOOK_PLAYER_PLACING_BLOCK",cPluginManager::HOOK_PLAYER_PLACING_BLOCK);
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tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICK",cPluginManager::HOOK_PLAYER_RIGHT_CLICK);
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tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICKING_ENTITY",cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
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tolua_constant(tolua_S,"HOOK_PLAYER_SHOOTING",cPluginManager::HOOK_PLAYER_SHOOTING);
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tolua_constant(tolua_S,"HOOK_PLAYER_SPAWNED",cPluginManager::HOOK_PLAYER_SPAWNED);
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tolua_constant(tolua_S,"HOOK_PLAYER_TOSSING_ITEM",cPluginManager::HOOK_PLAYER_TOSSING_ITEM);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 07/29/13 19:22:49.
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** Generated automatically by tolua++-1.0.92 on 08/02/13 08:41:19.
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*/
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/* Exported function */
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@ -1070,6 +1070,10 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
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cPlayer & m_Player;
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virtual bool Item(cEntity * a_Entity) override
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{
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if (cPluginManager::Get()->CallHookPlayerRightClickingEntity(m_Player, *a_Entity))
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{
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return false;
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}
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a_Entity->OnRightClicked(m_Player);
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return false;
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}
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@ -2,7 +2,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Plugin.h"
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// #include "Pawn.h"
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#include "Player.h"
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#include "World.h"
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#include "CommandOutput.h"
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@ -342,6 +341,17 @@ bool cPlugin::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY,
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bool cPlugin::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
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{
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UNUSED(a_Player);
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UNUSED(a_Entity);
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return false;
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}
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bool cPlugin::OnPlayerShooting(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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@ -47,43 +47,44 @@ public:
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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* You can also return false, so default behavior is used.
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**/
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message);
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
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virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer);
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerEating (cPlayer & a_Player);
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virtual bool OnPlayerJoined (cPlayer & a_Player);
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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virtual bool OnPlayerMoved (cPlayer & a_Player);
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerShooting (cPlayer & a_Player);
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virtual bool OnPlayerSpawned (cPlayer & a_Player);
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virtual bool OnPlayerTossingItem (cPlayer & a_Player);
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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virtual bool OnWeatherChanged (cWorld & a_World);
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message);
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
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virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer);
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerEating (cPlayer & a_Player);
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virtual bool OnPlayerJoined (cPlayer & a_Player);
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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virtual bool OnPlayerMoved (cPlayer & a_Player);
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
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virtual bool OnPlayerShooting (cPlayer & a_Player);
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virtual bool OnPlayerSpawned (cPlayer & a_Player);
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virtual bool OnPlayerTossingItem (cPlayer & a_Player);
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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virtual bool OnWeatherChanged (cWorld & a_World);
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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/** Handles the command split into a_Split, issued by player a_Player.
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Command permissions have already been checked.
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@ -678,6 +678,27 @@ bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX,
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bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
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if (Plugins == m_Hooks.end())
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{
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return false;
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity))
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING);
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@ -15,6 +15,9 @@ class cWorld;
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// fwd: ChunkDesc.h
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class cChunkDesc;
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// fwd: Entityes/Entity.h
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class cEntity;
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// fwd: Player.h
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class cPlayer;
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@ -69,6 +72,7 @@ public: // tolua_export
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HOOK_PLAYER_PLACED_BLOCK,
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HOOK_PLAYER_PLACING_BLOCK,
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HOOK_PLAYER_RIGHT_CLICK,
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HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
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HOOK_PLAYER_SHOOTING,
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HOOK_PLAYER_SPAWNED,
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HOOK_PLAYER_TOSSING_ITEM,
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@ -114,43 +118,44 @@ public: // tolua_export
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unsigned int GetNumPlugins() const; // tolua_export
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bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookChat (cPlayer * a_Player, AString & a_Message);
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bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
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bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
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bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
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bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
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bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
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bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerShooting (cPlayer & a_Player);
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bool CallHookPlayerSpawned (cPlayer & a_Player);
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bool CallHookPlayerTossingItem (cPlayer & a_Player);
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bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
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bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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bool CallHookWeatherChanged (cWorld & a_World);
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bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookChat (cPlayer * a_Player, AString & a_Message);
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bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
||||
bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
|
||||
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
|
||||
bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
||||
bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
||||
bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
|
||||
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
|
||||
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
|
||||
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
|
||||
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
|
||||
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
||||
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerEating (cPlayer & a_Player);
|
||||
bool CallHookPlayerJoined (cPlayer & a_Player);
|
||||
bool CallHookPlayerMoving (cPlayer & a_Player);
|
||||
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
|
||||
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
|
||||
bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
|
||||
bool CallHookPlayerShooting (cPlayer & a_Player);
|
||||
bool CallHookPlayerSpawned (cPlayer & a_Player);
|
||||
bool CallHookPlayerTossingItem (cPlayer & a_Player);
|
||||
bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
|
||||
bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
|
||||
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
|
||||
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
|
||||
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
|
||||
bool CallHookWeatherChanged (cWorld & a_World);
|
||||
bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
|
||||
|
||||
bool DisablePlugin(const AString & a_PluginName); // tolua_export
|
||||
bool LoadPlugin (const AString & a_PluginName); // tolua_export
|
||||
|
@ -880,6 +880,33 @@ bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_
|
||||
|
||||
|
||||
|
||||
bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
|
||||
ASSERT(FnName != NULL);
|
||||
if (!PushFunction(FnName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");
|
||||
tolua_pushusertype(m_LuaState, &a_Entity, "cEntity");
|
||||
|
||||
if (!CallFunction(2, 1, FnName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
||||
lua_pop(m_LuaState, 1);
|
||||
return bRetVal;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
@ -1519,44 +1546,45 @@ const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
|
||||
{
|
||||
switch (a_Hook)
|
||||
{
|
||||
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
|
||||
case cPluginManager::HOOK_CHAT: return "OnChat";
|
||||
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
|
||||
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
|
||||
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
|
||||
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
|
||||
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
|
||||
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
|
||||
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
|
||||
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
|
||||
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
|
||||
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
|
||||
case cPluginManager::HOOK_KILLING: return "OnKilling";
|
||||
case cPluginManager::HOOK_LOGIN: return "OnLogin";
|
||||
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
|
||||
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
|
||||
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
|
||||
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
|
||||
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
|
||||
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
|
||||
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
|
||||
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
|
||||
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
|
||||
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
|
||||
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
|
||||
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
|
||||
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
|
||||
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
|
||||
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
|
||||
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
|
||||
case cPluginManager::HOOK_TICK: return "OnTick";
|
||||
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
|
||||
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
|
||||
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
|
||||
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
|
||||
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
|
||||
case cPluginManager::HOOK_CHAT: return "OnChat";
|
||||
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
|
||||
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
|
||||
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
|
||||
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
|
||||
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
|
||||
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
|
||||
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
|
||||
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
|
||||
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
|
||||
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
|
||||
case cPluginManager::HOOK_KILLING: return "OnKilling";
|
||||
case cPluginManager::HOOK_LOGIN: return "OnLogin";
|
||||
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
|
||||
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
|
||||
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
|
||||
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
|
||||
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
|
||||
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
|
||||
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
|
||||
case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
|
||||
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
|
||||
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
|
||||
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
|
||||
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
|
||||
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
|
||||
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
|
||||
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
|
||||
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
|
||||
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
|
||||
case cPluginManager::HOOK_TICK: return "OnTick";
|
||||
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
|
||||
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
|
||||
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
|
||||
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
|
||||
default: return NULL;
|
||||
} // switch (a_Hook)
|
||||
}
|
||||
|
@ -37,43 +37,44 @@ public:
|
||||
|
||||
virtual void Tick(float a_Dt) override;
|
||||
|
||||
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
|
||||
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
|
||||
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
|
||||
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
|
||||
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
|
||||
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
|
||||
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
|
||||
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
|
||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
|
||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
|
||||
virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerEating (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
|
||||
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
||||
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
||||
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnWeatherChanged (cWorld & a_World) override;
|
||||
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
|
||||
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
|
||||
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
|
||||
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
|
||||
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
|
||||
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
|
||||
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
|
||||
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
|
||||
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
|
||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
|
||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
|
||||
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerEating (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
|
||||
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
||||
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
|
||||
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
|
||||
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
||||
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnWeatherChanged (cWorld & a_World) override;
|
||||
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
|
||||
|
||||
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user