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Generator: Added repeatability test.

This commit is contained in:
Mattes D 2019-09-06 14:14:25 +02:00
parent f50c6735f8
commit 343bc2729e
3 changed files with 119 additions and 25 deletions

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@ -222,6 +222,10 @@ public:
inline cEntityList & GetEntities (void) { return m_Entities; }
inline cBlockEntities & GetBlockEntities (void) { return m_BlockEntities; }
inline const cChunkDef::BiomeMap & GetBiomeMap() const { return m_BiomeMap; }
inline const cChunkDef::BlockTypes & GetBlockTypes() const { return *(reinterpret_cast<cChunkDef::BlockTypes *>(m_BlockArea.GetBlockTypes())); }
inline const cChunkDef::HeightMap & GetHeightMap() const { return m_HeightMap; }
/** Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte) */
void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas);

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@ -3,6 +3,7 @@
#include "Generating/ChunkDesc.h"
#include "../TestHelpers.h"
#include "IniFile.h"
#include "mbedTLS++/Sha1Checksum.h"
@ -33,6 +34,21 @@ static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
static AString chunkSHA1(const cChunkDesc & a_ChunkDesc)
{
cSha1Checksum cs;
cs.Update(a_ChunkDesc.GetBlockTypes(), cChunkDef::Width * cChunkDef::Width * cChunkDef::Height);
cSha1Checksum::Checksum digest;
cs.Finalize(digest);
AString res;
cSha1Checksum::DigestToJava(digest, res);
return res;
}
/** Prints out the entire column from the chunk, one block type per line. */
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
{
@ -67,23 +83,15 @@ static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
- air at their top, unless the height at that point is equal to full chunk height.
- valid heightmap
Multiple chunks are tested. */
static void testGenerateOverworld()
static void testGenerateOverworld(cChunkGenerator & aDefaultOverworldGen)
{
LOG("Testing Overworld generator...");
// Create a default Overworld generator:
cIniFile ini;
ini.AddValue("General", "Dimension", "Overworld");
ini.AddValueI("Seed", "Seed", 1);
ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
auto gen = cChunkGenerator::CreateFromIniFile(ini);
TEST_NOTEQUAL(gen, nullptr);
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
gen->Generate(chunkX, 0, chd);
aDefaultOverworldGen.Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that it has bedrock at the bottom:
@ -136,25 +144,18 @@ static void testGenerateOverworld()
/** Tests that the default Nether generator generates a chunk that has the Nether look:
- bedrock at the bottom
- bedrock at the height's top
- netherrack, lava or soulsand anywhere in the middle
- at least one Nether-native block in each column
- valid heightmap
Multiple chunks are tested. */
static void testGenerateNether()
static void testGenerateNether(cChunkGenerator & aDefaultNetherGen)
{
LOG("Testing Nether generator...");
// Create a default Nether generator:
cIniFile ini;
ini.AddValue("General", "Dimension", "Nether");
ini.AddValueI("Seed", "Seed", 1);
auto gen = cChunkGenerator::CreateFromIniFile(ini);
TEST_NOTEQUAL(gen, nullptr);
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
gen->Generate(chunkX, 0, chd);
aDefaultNetherGen.Generate(chunkX, 0, chd);
verifyChunkDescHeightmap(chd);
// Check that the biome is Nether everywhere:
@ -182,7 +183,7 @@ static void testGenerateNether()
}
}
// Check that the blocks on the top are valid Overworld blocks:
// Check that each column contains at least one Nether-native block:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
@ -217,7 +218,94 @@ static void testGenerateNether()
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
testGenerateOverworld();
testGenerateNether();
/** Storage for checksums with chunk coords. */
struct CoordsWithChecksum
{
cChunkCoords mCoords;
AString mChecksum;
CoordsWithChecksum(int aChunkX, int aChunkZ, const AString & aChecksum):
mCoords(aChunkX, aChunkZ),
mChecksum(aChecksum)
{}
};
/** Checks that the specified generator generates chunk that match the specified checksums. */
static void checkChunkChecksums(
cChunkGenerator & aGenerator,
const std::vector<CoordsWithChecksum> & aCoordsWithChecksum,
const AString & aDimension
)
{
LOG("Testing the repeatability of the %s generator", aDimension);
for (const auto & coords: aCoordsWithChecksum)
{
cChunkDesc chd(coords.mCoords);
aGenerator.Generate(coords.mCoords.m_ChunkX, coords.mCoords.m_ChunkZ, chd);
auto checksum = chunkSHA1(chd);
TEST_EQUAL_MSG(checksum, coords.mChecksum,
Printf("%s chunk %s SHA1: expected %s, got %s", aDimension, coords.mCoords.ToString(), coords.mChecksum, checksum)
);
}
}
/** Checks that the generated chunks look the same across all builds on all platforms.
This is done by SHA1-ing the blocks for known chunks and comparing against known values.
If the generator defaults change, this test will likely break, just update the SHA1s. */
static void testRepeatability(cChunkGenerator & aDefaultOverworldGenerator, cChunkGenerator & aDefaultNetherGenerator)
{
// Test the default Overworld generator:
std::vector<CoordsWithChecksum> overworldChecksums =
{
{0, 0, "-380dace6af9e653a2c68a51779cf5b8ff521cde1"},
{1, 0, "-651dfec5a64b7adccf6bf2845396e27f53c6c4c0"},
{1, 1, "-621454452edeb0ac369fea520fee3d80a5ecae49"},
{8, 1024, "5ed38ba7ffee6b29f774ad24820ad3ca1ff058bf"},
};
checkChunkChecksums(aDefaultOverworldGenerator, overworldChecksums, "Overworld");
// Test the default Nether generator:
std::vector<CoordsWithChecksum> netherChecksums =
{
{ 0, 0, "-25231a9ce4bc57eaeaf1f4ad01c32ddd5b2293e5"},
{ 1, 0, "-61ef8824b6b241b4f0e28c09505bad5d7898a8a4"},
{ 1, 1, "6b3ba6dcb18568e21b3a5aae9ea58368079fbaf8"},
{17, 0, "1acc3a28eb1be66b3e4a256f0712a48f96085a39"},
{ 8, 1024, "6f9b96e0613ca2fd879dbb53634b511e5649627a"},
};
checkChunkChecksums(aDefaultNetherGenerator, netherChecksums, "Nether");
}
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
// Create a default Overworld generator:
cIniFile iniOverworld;
iniOverworld.AddValue("General", "Dimension", "Overworld");
iniOverworld.AddValueI("Seed", "Seed", 1);
iniOverworld.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
auto defaultOverworldGen = cChunkGenerator::CreateFromIniFile(iniOverworld);
TEST_NOTEQUAL(defaultOverworldGen, nullptr);
// Create a default Nether generator:
cIniFile iniNether;
iniNether.AddValue("General", "Dimension", "Nether");
iniNether.AddValueI("Seed", "Seed", 1);
auto defaultNetherGen = cChunkGenerator::CreateFromIniFile(iniNether);
TEST_NOTEQUAL(defaultNetherGen, nullptr);
// Run the tests on the generators:
testGenerateOverworld(*defaultOverworldGen);
testGenerateNether(*defaultNetherGen);
testRepeatability(*defaultOverworldGen, *defaultNetherGen);
)

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@ -3,6 +3,7 @@ enable_testing()
include_directories(${CMAKE_SOURCE_DIR}/src/)
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/)
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/mbedtls/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DTEST_GLOBALS=1)
@ -168,8 +169,9 @@ source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS})
add_executable(BasicGeneratorTest
BasicGeneratorTest.cpp
${CMAKE_SOURCE_DIR}/src/IniFile.cpp
${CMAKE_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
)
target_link_libraries(BasicGeneratorTest GeneratorTestingSupport)
target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls)
file(COPY "${CMAKE_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
add_test(
NAME BasicGeneratorTest