commit
3390607ee5
@ -767,6 +767,7 @@ public:
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g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
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g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
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g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
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g_BlockIsSolid[E_BLOCK_POTATOES] = false;
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g_BlockIsSolid[E_BLOCK_POWERED_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
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@ -3,6 +3,8 @@
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#include "Villager.h"
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#include "../World.h"
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#include "../BlockArea.h"
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#include "../Blocks/BlockHandler.h"
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@ -10,7 +12,9 @@
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cVillager::cVillager(eVillagerType VillagerType) :
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super("Villager", mtVillager, "", "", 0.6, 1.8),
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m_Type(VillagerType)
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m_Type(VillagerType),
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m_VillagerAction(false),
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m_ActionCountDown(-1)
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{
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}
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@ -33,3 +37,153 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_ActionCountDown > -1)
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{
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m_ActionCountDown--;
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if (m_ActionCountDown == 0)
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{
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switch (m_Type)
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{
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case vtFarmer:
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{
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HandleFarmerPlaceCrops();
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}
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}
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}
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return;
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}
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if (m_VillagerAction)
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{
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switch (m_Type)
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{
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case vtFarmer:
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{
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HandleFarmerTryHarvestCrops();
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}
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}
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m_VillagerAction = false;
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return;
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}
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// Don't always try to do a special action. Each tick has 1% to do a special action.
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if (m_World->GetTickRandomNumber(99) != 0)
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{
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return;
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}
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switch (m_Type)
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{
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case vtFarmer:
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{
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HandleFarmerPrepareFarmCrops();
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// Farmer functions.
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void cVillager::HandleFarmerPrepareFarmCrops()
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{
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if (!m_World->VillagersShouldHarvestCrops())
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{
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return;
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}
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cBlockArea Surrounding;
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/// Read a 11x7x11 area.
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Surrounding.Read(
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m_World,
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(int) GetPosX() - 5,
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(int) GetPosX() + 5,
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(int) GetPosY() - 3,
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(int) GetPosY() + 3,
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(int) GetPosZ() - 5,
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(int) GetPosZ() + 5
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);
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for (int I = 0; I < 5; I++)
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{
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for (int Y = 0; Y < 6; Y++)
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{
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// Pick random coordinates and check for crops.
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int X = m_World->GetTickRandomNumber(11);
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int Z = m_World->GetTickRandomNumber(11);
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// A villager can't farm this.
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if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
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{
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continue;
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}
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if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
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{
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continue;
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}
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m_VillagerAction = true;
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m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
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MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
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return;
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} // for Y loop.
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} // Repeat the procces 5 times.
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}
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void cVillager::HandleFarmerTryHarvestCrops()
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{
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// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
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if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
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{
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// Check if the blocks didn't change while the villager was walking to the coordinates.
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BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
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{
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cBlockHandler * Handler = cBlockHandler::GetBlockHandler(CropBlock);
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Handler->DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
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m_ActionCountDown = 20;
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}
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}
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}
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void cVillager::HandleFarmerPlaceCrops()
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{
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// Check if there is still farmland at the spot where the crops were.
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if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
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{
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m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_CROPS, 0);
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}
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}
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bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_CROPS:
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case E_BLOCK_POTATOES:
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case E_BLOCK_CARROTS:
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{
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return true;
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}
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}
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return false;
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}
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@ -29,12 +29,36 @@ public:
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CLASS_PROTODEF(cVillager);
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// Override functions
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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int GetVilType(void) const { return m_Type; }
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virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
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// cVillager functions
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/** return true if the given blocktype are: crops, potatoes or carrots.*/
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bool IsBlockFarmable(BLOCKTYPE a_BlockType);
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//////////////////////////////////////////////////////////////////
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// Farmer functions
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/** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
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void HandleFarmerPrepareFarmCrops();
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/** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
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void HandleFarmerTryHarvestCrops();
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/** Replaces the crops he harvested.*/
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void HandleFarmerPlaceCrops();
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// Get and set functions.
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int GetVilType(void) const { return m_Type; }
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Vector3i GetCropsPos(void) const { return m_CropsPos; }
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bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
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private:
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int m_ActionCountDown;
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int m_Type;
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bool m_VillagerAction;
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Vector3i m_CropsPos;
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} ;
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@ -547,6 +547,7 @@ void cWorld::Start(void)
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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@ -138,6 +138,8 @@ public:
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bool ShouldLavaSpawnFire(void) const { return m_ShouldLavaSpawnFire; }
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bool VillagersShouldHarvestCrops(void) const { return m_VillagersShouldHarvestCrops; }
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eDimension GetDimension(void) const { return m_Dimension; }
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/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
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@ -743,6 +745,7 @@ private:
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bool m_bEnabledPVP;
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bool m_IsDeepSnowEnabled;
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bool m_ShouldLavaSpawnFire;
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bool m_VillagersShouldHarvestCrops;
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std::vector<BlockTickQueueItem *> m_BlockTickQueue;
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std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
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Loading…
Reference in New Issue
Block a user