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Bad UTF-8 o.O

This commit is contained in:
Howaner 2014-02-20 22:02:14 +01:00
parent d47f421e2d
commit 337c4e5cd4

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@ -337,13 +337,13 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo
((a_BlockX % cChunkDef::Width) >= 14) || ((a_BlockX % cChunkDef::Width) >= 14) ||
((a_BlockZ % cChunkDef::Width) <= 1) || ((a_BlockZ % cChunkDef::Width) <= 1) ||
((a_BlockZ % cChunkDef::Width) >= 14) ((a_BlockZ % cChunkDef::Width) >= 14)
) // Are we on a chunk boundary? \B1 2 because of LinkedPowered blocks ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
{ {
// On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk) // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk)
AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
// Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position
// RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and \B1 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk);
RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk);
RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk);