The floater now actualy dives under water.
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@ -33,7 +33,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_World->GetTickRandomNumber(100) == 0)
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{
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SetSpeedY(-1);
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SetPosY(GetPosY() - 1);
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m_CanPickupItem = true;
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m_PickupCountDown = 20;
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LOGD("Floater %i can be picked up", GetUniqueID());
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