Generator: removed rnd definitions that are never read
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5729b9489d
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32b25ec7f7
@ -997,7 +997,6 @@ cMineShaft * cMineShaftCrossing::CreateAndFit(
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BoundingBox.p2.y -= 4;
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BoundingBox.p2.y -= 4;
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}
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}
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}
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}
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rnd >>= 2;
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switch (a_Direction)
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switch (a_Direction)
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{
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{
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case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
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case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
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@ -484,7 +484,6 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
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const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
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const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
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Rnd >>= 1;
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Rnd >>= 1;
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const int BubbleZ = BubbleR + (Rnd % Range);
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const int BubbleZ = BubbleR + (Rnd % Range);
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Rnd >>= 4;
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const int HalfR = BubbleR / 2; // 1 .. 2
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const int HalfR = BubbleR / 2; // 1 .. 2
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const int RSquared = BubbleR * BubbleR;
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const int RSquared = BubbleR * BubbleR;
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for (int y = -HalfR; y <= HalfR; y++)
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for (int y = -HalfR; y <= HalfR; y++)
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