Remove spammy LOGD output
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b98e2c17e0
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3252b3d4dc
@ -1687,9 +1687,11 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
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BLOCKTYPE Block;
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if (!a_Chunk.UnboundedRelGetBlockType(x, y, z, Block))
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{
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/*
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LOGD("SetSwimState failure: RelX = %d, RelY = %d, RelZ = %d, Pos = %.02f, %.02f}",
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x, y, z, GetPosX(), GetPosZ()
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);
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*/
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continue;
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}
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@ -1716,9 +1718,11 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
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BLOCKTYPE BlockIn;
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if (!a_Chunk.UnboundedRelGetBlockType(RelX, HeadHeight, RelZ, BlockIn))
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{
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/*
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LOGD("SetSwimState failure: RelX = %d, RelY = %d, RelZ = %d, Pos = %.02f, %.02f}",
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RelX, HeadHeight, RelZ, GetPosX(), GetPosZ()
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);
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*/
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return;
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}
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m_IsHeadInWater = IsBlockWater(BlockIn);
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@ -3136,8 +3136,6 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
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return;
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}
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LOGD("Spawing %s on %s", GetName().c_str(), a_Client.GetUsername().c_str());
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a_Client.SendPlayerSpawn(*this);
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a_Client.SendEntityHeadLook(*this);
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a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
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