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Improved hoppers

* Fixes #1994
This commit is contained in:
Tiger Wang 2015-05-11 22:58:27 +01:00
parent 7d66162e3c
commit 30b17bcb97
2 changed files with 16 additions and 27 deletions

View File

@ -430,7 +430,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
}
// Try move from the output slot:
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput))
{
cItem NewOutput(Furnace->GetOutputSlot());
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
@ -440,7 +440,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
// No output moved, check if we can move an empty bucket out of the fuel slot:
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel))
{
Furnace->SetFuelSlot(cItem());
return true;
@ -460,28 +460,13 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
cItemGrid & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots();
// First try adding items of types already in the hopper:
for (int i = 0; i < NumSlots; i++)
{
if (Grid.IsSlotEmpty(i))
{
continue;
}
if (MoveItemsFromSlot(a_Entity, i, false))
{
Grid.ChangeSlotCount(i, -1);
return true;
}
}
// No already existing stack can be topped up, try again with allowing new stacks:
for (int i = 0; i < NumSlots; i++)
{
if (Grid.IsSlotEmpty(i))
{
continue;
}
if (MoveItemsFromSlot(a_Entity, i, true))
if (MoveItemsFromSlot(a_Entity, i))
{
Grid.ChangeSlotCount(i, -1);
return true;
@ -495,21 +480,19 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum)
{
cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
if (a_AllowNewStacks)
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
// Plugin disagrees with the move
continue;
}
// Plugin disagrees with the move
continue;
}
m_Contents.SetSlot(i, One);
return true;
}
@ -521,8 +504,14 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
continue;
}
auto PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
m_Contents.ChangeSlotCount(i, 1);
return true;
if (PreviousCount == m_Contents.GetSlot(i).m_ItemCount + 1)
{
// Successfully added a new item. (Failure condition consistutes: stack full)
return true;
}
}
}
return false;

View File

@ -74,7 +74,7 @@ protected:
bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum);
/// Moves items to the chest at the specified coords. Returns true if contents have changed
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);