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RoughRavines: Made floor and ceiling settings-adjustable.

The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
This commit is contained in:
madmaxoft 2014-07-27 19:57:47 +02:00
parent 960ab982b9
commit 30893e7ee2
4 changed files with 99 additions and 20 deletions

View File

@ -418,10 +418,22 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
double MinCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCenterWidth", 2);
double MaxRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxRoughness", 0.2);
double MinRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinRoughness", 0.05);
double MaxFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightEdge", 8);
double MinFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightEdge", 30);
double MaxFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightCenter", 20);
double MinFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightCenter", 6);
double MaxCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightEdge", 56);
double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38);
double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58);
double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
m_FinishGens.push_back(new cRoughRavines(
Seed, MaxSize, MinSize,
(float)MaxCenterWidth, (float)MinCenterWidth,
(float)MaxRoughness, (float)MinRoughness,
(float)MaxFloorHeightEdge, (float)MinFloorHeightEdge,
(float)MaxFloorHeightCenter, (float)MinFloorHeightCenter,
(float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge,
(float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter,
GridSize, MaxOffset
));
}

View File

@ -20,7 +20,13 @@ class cRoughRavine :
typedef cGridStructGen::cStructure super;
public:
cRoughRavine(int a_Seed, int a_Size, float a_CenterWidth, float a_Roughness, int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) :
cRoughRavine(
int a_Seed, int a_Size,
float a_CenterWidth, float a_Roughness,
float a_FloorHeightEdge1, float a_FloorHeightEdge2, float a_FloorHeightCenter,
float a_CeilingHeightEdge1, float a_CeilingHeightEdge2, float a_CeilingHeightCenter,
int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ
) :
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
m_Seed(a_Seed + 100),
m_Noise(a_Seed + 100),
@ -35,9 +41,9 @@ public:
float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations
float OfsX = sin(Angle) * Len;
float OfsZ = cos(Angle) * Len;
m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, 42, 34);
m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, 62, 16);
m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, 44, 32);
m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1);
m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter);
m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2);
// Calculate the points in between, recursively:
SubdivideLine(0, Half);
@ -236,6 +242,10 @@ cRoughRavines::cRoughRavines(
int a_MaxSize, int a_MinSize,
float a_MaxCenterWidth, float a_MinCenterWidth,
float a_MaxRoughness, float a_MinRoughness,
float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge,
float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter,
float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge,
float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter,
int a_GridSize, int a_MaxOffset
) :
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 64),
@ -245,7 +255,15 @@ cRoughRavines::cRoughRavines(
m_MaxCenterWidth(a_MaxCenterWidth),
m_MinCenterWidth(a_MinCenterWidth),
m_MaxRoughness(a_MaxRoughness),
m_MinRoughness(a_MinRoughness)
m_MinRoughness(a_MinRoughness),
m_MaxFloorHeightEdge(a_MaxFloorHeightEdge),
m_MinFloorHeightEdge(a_MinFloorHeightEdge),
m_MaxFloorHeightCenter(a_MaxFloorHeightCenter),
m_MinFloorHeightCenter(a_MinFloorHeightCenter),
m_MaxCeilingHeightEdge(a_MaxCeilingHeightEdge),
m_MinCeilingHeightEdge(a_MinCeilingHeightEdge),
m_MaxCeilingHeightCenter(a_MaxCeilingHeightCenter),
m_MinCeilingHeightCenter(a_MinCeilingHeightCenter)
{
if (m_MinSize > m_MaxSize)
{
@ -274,10 +292,25 @@ cRoughRavines::cRoughRavines(
cGridStructGen::cStructurePtr cRoughRavines::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
// Pick a random value for each of the ravine's parameters:
int Size = m_MinSize + (m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 7) % (m_MaxSize - m_MinSize); // Random int from m_MinSize to m_MaxSize
float CenterWidth = m_MinCenterWidth + abs(m_Noise.IntNoise2D(a_GridX, a_GridZ + 10)) * (m_MaxCenterWidth - m_MinCenterWidth); // Random float from m_MinCenterWidth to m_MaxCenterWidth
float Roughness = m_MinRoughness + abs(m_Noise.IntNoise2D(a_GridX + 10, a_GridZ)) * (m_MaxRoughness - m_MinRoughness); // Random float from m_MinRoughness to m_MaxRoughness
return cStructurePtr(new cRoughRavine(m_Seed, Size, CenterWidth, Roughness, a_GridX, a_GridZ, a_OriginX, a_OriginZ));
float CenterWidth = m_Noise.IntNoise2DInRange(a_GridX + 10, a_GridZ, m_MinCenterWidth, m_MaxCenterWidth);
float Roughness = m_Noise.IntNoise2DInRange(a_GridX + 20, a_GridZ, m_MinRoughness, m_MaxRoughness);
float FloorHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 30, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge);
float FloorHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 40, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge);
float FloorHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 50, a_GridZ, m_MinFloorHeightCenter, m_MaxFloorHeightCenter);
float CeilingHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 60, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge);
float CeilingHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 70, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge);
float CeilingHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 80, a_GridZ, m_MinCeilingHeightCenter, m_MaxCeilingHeightCenter);
// Create a ravine:
return cStructurePtr(new cRoughRavine(
m_Seed,
Size, CenterWidth, Roughness,
FloorHeightEdge1, FloorHeightEdge2, FloorHeightCenter,
CeilingHeightEdge1, CeilingHeightEdge2, CeilingHeightCenter,
a_GridX, a_GridZ, a_OriginX, a_OriginZ
));
}

View File

@ -25,6 +25,10 @@ public:
int a_MaxSize, int a_MinSize,
float a_MaxCenterWidth, float a_MinCenterWidth,
float a_MaxRoughness, float a_MinRoughness,
float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge,
float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter,
float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge,
float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter,
int a_GridSize, int a_MaxOffset
);
@ -49,6 +53,30 @@ protected:
/** Minimum roughness of the ravine */
float m_MinRoughness;
/** Maximum floor height at the ravine's edge */
float m_MaxFloorHeightEdge;
/** Minimum floor height at the ravine's edge */
float m_MinFloorHeightEdge;
/** Maximum floor height at the ravine's center */
float m_MaxFloorHeightCenter;
/** Minimum floor height at the ravine's center */
float m_MinFloorHeightCenter;
/** Maximum ceiling height at the ravine's edge */
float m_MaxCeilingHeightEdge;
/** Minimum ceiling height at the ravine's edge */
float m_MinCeilingHeightEdge;
/** Maximum ceiling height at the ravine's center */
float m_MaxCeilingHeightCenter;
/** Minimum ceiling height at the ravine's center */
float m_MinCeilingHeightCenter;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
};

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@ -33,6 +33,12 @@ public:
INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const;
INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const;
// Return a float number in the specified range:
INLINE NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const
{
return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min);
}
// Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
INLINE int IntNoise1DInt(int a_X) const;
INLINE int IntNoise2DInt(int a_X, int a_Y) const;