1
0

Buncha bugfixes [SEE DESC]

Fixed generation values not being written
Fixed piston being able to push water
Fixed ice creating a non-source block (still doesn't update though)
Removed problematic piston code
This commit is contained in:
Tiger Wang 2013-08-14 11:44:02 +01:00
parent 020ff36af2
commit 303b1a9c45
6 changed files with 23 additions and 9 deletions

View File

@ -655,7 +655,6 @@ public:
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
g_BlockPistonBreakable[E_BLOCK_MELON] = true;
g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
@ -668,14 +667,15 @@ public:
g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
g_BlockPistonBreakable[E_BLOCK_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
g_BlockPistonBreakable[E_BLOCK_VINES] = true;
g_BlockPistonBreakable[E_BLOCK_WATER] = false;
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;

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@ -17,6 +17,12 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
}

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@ -27,7 +27,7 @@ public:
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
// TODO: Ice destroyed with air below it should turn into air instead of water
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
} ;

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@ -147,7 +147,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap");
if (BiomeGenName.empty())
{
LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"MultiStepMap\".");
@ -220,7 +220,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal");
if (HeightGenName.empty())
{
LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
@ -306,7 +306,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal");
if (CompoGenName.empty())
{
LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");

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@ -12,11 +12,13 @@
#include "Server.h"
#include "Blocks/BlockHandler.h"
/*
#ifdef _WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
*/
//Athar from http://www.cplusplus.com/forum/unices/60161/ helped with the sleep code.
@ -128,11 +130,13 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
AddDir(extx, exty, extz, pistonMeta & 7, 1)
/*
#ifdef _WIN32
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
#endif
*/
m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
}
@ -178,22 +182,26 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
// These cannot be moved by the sticky piston, bail out
return;
}
/*
#ifdef _WIN32
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
#endif
*/
m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
}
else
{
/*
#ifdef _WIN32
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
#endif
*/
m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
}

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@ -2476,7 +2476,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
AString SimulatorSectionName;
Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "Floody");
if (SimulatorName.empty())
{
LOGWARNING("%s [Physics]:%s not present or empty, using the default of \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());