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@ -57,7 +57,7 @@ public:
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}
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Force = std::min(Force, 1.0);
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// Has the player a arrow?
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// Does the player have an arrow?
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if (!a_Player->IsGameModeCreative() && !a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW)))
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{
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return;
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