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Disconnection message no longer shown if ping

This commit is contained in:
Tiger Wang 2013-12-18 22:06:36 +00:00
parent b4ac4a14fa
commit 2dd823da09

View File

@ -2290,12 +2290,15 @@ void cClientHandle::SocketClosed(void)
LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected")) if (m_Username != "") // Ignore client pings
{ {
AString DisconnectMessage; if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str()); {
cRoot::Get()->BroadcastChat(DisconnectMessage); AString DisconnectMessage;
LOGINFO("Player %s has left the game.", m_Username.c_str()); Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
cRoot::Get()->BroadcastChat(DisconnectMessage);
LOGINFO("Player %s has left the game.", m_Username.c_str());
}
} }
Destroy(); Destroy();