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DungeonRooms: Replaced explicit switch with CanBeTerraformed().

This commit is contained in:
Mattes D 2014-08-26 17:13:46 +03:00
parent 98974412fa
commit 2d569ce6dd

View File

@ -114,18 +114,10 @@ protected:
{ {
for (int x = RelStartX; x < RelEndX; x++) for (int x = RelStartX; x < RelEndX; x++)
{ {
switch (a_ChunkDesc.GetBlockType(x, y, z)) if (cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(x, y, z)))
{ {
case E_BLOCK_STONE: a_ChunkDesc.SetBlockType(x, y, z, a_DstBlockType);
case E_BLOCK_DIRT: }
case E_BLOCK_GRASS:
case E_BLOCK_GRAVEL:
case E_BLOCK_SAND:
{
a_ChunkDesc.SetBlockType(x, y, z, a_DstBlockType);
break;
}
} // switch (GetBlockType)
} // for x } // for x
} // for z } // for z
} // for z } // for z