Fixed CppCheck: (performance) Function parameter should be passed by reference.
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@ -771,7 +771,7 @@ bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_New
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bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
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bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
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{
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FIND_HOOK(HOOK_PLAYER_FISHED);
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VERIFY_HOOK;
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@ -847,7 +847,7 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i
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bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition)
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bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
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{
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FIND_HOOK(HOOK_PLAYER_MOVING);
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VERIFY_HOOK;
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@ -203,12 +203,12 @@ public:
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerDestroyed (cPlayer & a_Player);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
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bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward);
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bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
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bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
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bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
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bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
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bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
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bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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