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Protocol: Use logical outgoing packet types.

This commit is contained in:
Mattes D 2019-09-09 18:22:37 +02:00
parent ad24702b4e
commit 2c804dd34a
17 changed files with 705 additions and 517 deletions

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@ -4,7 +4,6 @@ SET (SRCS
ChunkDataSerializer.cpp
ForgeHandshake.cpp
MojangAPI.cpp
PacketID.cpp
Packetizer.cpp
Protocol_1_8.cpp
Protocol_1_9.cpp

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@ -1,184 +0,0 @@
#include "Globals.h"
#include "Protocol_1_9.h"
#include "Protocol_1_12.h"
UInt32 cProtocol_1_9_0::GetPacketId(eOutgoingPackets a_Packet)
{
switch (a_Packet)
{
case sendAttachEntity: return 0x40;
case sendBlockAction: return 0x0a;
case sendBlockBreakAnim: return 0x08;
case sendBlockChange: return 0x0b;
case sendBlockChanges: return 0x10;
case sendCameraSetTo: return 0x36;
case sendChatRaw: return 0x0f;
case sendCollectEntity: return 0x49;
case sendDestroyEntity: return 0x30;
case sendDifficulty: return 0x0d;
case sendDisconnectDuringGame: return 0x1a;
case sendDisconnectDuringLogin: return 0x0;
case sendDisplayObjective: return 0x38;
case sendEditSign: return 0x2a;
case sendEntityAnimation: return 0x06;
case sendEntityEffect: return 0x4c;
case sendEntityEquipment: return 0x3c;
case sendEntityHeadLook: return 0x34;
case sendEntityLook: return 0x27;
case sendEntityMeta: return 0x39;
case sendEntityProperties: return 0x4b;
case sendEntityRelMove: return 0x25;
case sendEntityRelMoveLook: return 0x26;
case sendEntityStatus: return 0x1b;
case sendEntityVelocity: return 0x3b;
case sendExperience: return 0x3d;
case sendExperienceOrb: return 0x01;
case sendExplosion: return 0x1c;
case sendGameMode: return 0x1e;
case sendHealth: return 0x3e;
case sendHeldItemChange: return 0x37;
case sendInventorySlot: return 0x16;
case sendJoinGame: return 0x23;
case sendKeepAlive: return 0x1f;
case sendLeashEntity: return 0x3a;
case sendMapData: return 0x24;
case sendPaintingSpawn: return 0x04;
case sendParticleEffect: return 0x22;
case sendPlayerAbilities: return 0x2b;
case sendPlayerList: return 0x2d;
case sendPlayerMaxSpeed: return 0x4b;
case sendPlayerMoveLook: return 0x2e;
case sendPlayerSpawn: return 0x05;
case sendPluginMessage: return 0x18;
case sendRemoveEntityEffect: return 0x31;
case sendRespawn: return 0x33;
case sendScoreboardObjective: return 0x3f;
case sendScoreUpdate: return 0x42;
case sendSpawnGlobalEntity: return 0x02;
case sendSpawnObject: return 0x00;
case sendSpawnPosition: return 0x43;
case sendSoundEffect: return 0x19;
case sendSoundParticleEffect: return 0x21;
case sendSpawnMob: return 0x03;
case sendStatistics: return 0x07;
case sendTabCompletion: return 0x0e;
case sendTeleportEntity: return 0x4a;
case sendTimeUpdate: return 0x44;
case sendTitle: return 0x45;
case sendUnloadChunk: return 0x1d;
case sendUpdateBlockEntity: return 0x09;
case sendUpdateSign: return 0x46;
case sendUseBed: return 0x2f;
case sendWeather: return 0x1e;
case sendWindowClose: return 0x12;
case sendWindowItems: return 0x14;
case sendWindowOpen: return 0x13;
case sendWindowProperty: return 0x15;
}
UNREACHABLE("Unsupported outgoing packet type");
}
UInt32 cProtocol_1_9_4::GetPacketId(eOutgoingPackets a_Packet)
{
switch (a_Packet)
{
case sendCollectEntity: return 0x48;
case sendEntityEffect: return 0x4b;
case sendEntityProperties: return 0x4a;
case sendPlayerMaxSpeed: return 0x4a;
case sendTeleportEntity: return 0x49;
default: return super::GetPacketId(a_Packet);
}
}
UInt32 cProtocol_1_12::GetPacketId(eOutgoingPackets a_Packet)
{
switch (a_Packet)
{
case sendAttachEntity: return 0x42;
case sendCameraSetTo: return 0x38;
case sendCollectEntity: return 0x4a;
case sendDestroyEntity: return 0x31;
case sendDisplayObjective: return 0x3a;
case sendEntityEffect: return 0x4e;
case sendEntityEquipment: return 0x3e;
case sendEntityHeadLook: return 0x35;
case sendEntityLook: return 0x28;
case sendEntityMeta: return 0x3b;
case sendEntityProperties: return 0x4d;
case sendEntityRelMove: return 0x26;
case sendEntityRelMoveLook: return 0x27;
case sendEntityVelocity: return 0x3d;
case sendExperience: return 0x3f;
case sendHealth: return 0x40;
case sendHeldItemChange: return 0x39;
case sendLeashEntity: return 0x3c;
case sendPlayerMaxSpeed: return 0x4d;
case sendRemoveEntityEffect: return 0x32;
case sendRespawn: return 0x34;
case sendScoreboardObjective: return 0x41;
case sendScoreUpdate: return 0x44;
case sendSpawnPosition: return 0x45;
case sendTeleportEntity: return 0x4b;
case sendTimeUpdate: return 0x46;
case sendTitle: return 0x47;
case sendUpdateBlockEntity: return 0x09;
default: return super::GetPacketId(a_Packet);
}
}
UInt32 cProtocol_1_12_1::GetPacketId(eOutgoingPackets a_Packet)
{
switch (a_Packet)
{
case sendAttachEntity: return 0x43;
case sendCameraSetTo: return 0x39;
case sendCollectEntity: return 0x4b;
case sendDestroyEntity: return 0x32;
case sendDisplayObjective: return 0x3b;
case sendEntityEffect: return 0x4f;
case sendEntityEquipment: return 0x3f;
case sendEntityHeadLook: return 0x36;
case sendEntityMeta: return 0x3c;
case sendEntityProperties: return 0x4e;
case sendEntityVelocity: return 0x3e;
case sendExperience: return 0x40;
case sendHealth: return 0x41;
case sendHeldItemChange: return 0x3a;
case sendLeashEntity: return 0x3d;
case sendPlayerList: return 0x2e;
case sendPlayerAbilities: return 0x2c;
case sendPlayerMaxSpeed: return 0x4e;
case sendPlayerMoveLook: return 0x2f;
case sendRemoveEntityEffect: return 0x33;
case sendRespawn: return 0x35;
case sendScoreboardObjective: return 0x42;
case sendScoreUpdate: return 0x45;
case sendSpawnPosition: return 0x46;
case sendUseBed: return 0x30;
case sendTeleportEntity: return 0x4c;
case sendTimeUpdate: return 0x47;
case sendTitle: return 0x48;
default: return super::GetPacketId(a_Packet);
}
}

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@ -52,3 +52,88 @@ void cPacketizer::WriteUUID(const cUUID & a_UUID)
AString cPacketizer::PacketTypeToStr(cProtocol::ePacketType a_PacketType)
{
switch (a_PacketType)
{
case cProtocol::pktAttachEntity: return "pktAttachEntity";
case cProtocol::pktBlockAction: return "pktBlockAction";
case cProtocol::pktBlockBreakAnim: return "pktBlockBreakAnim";
case cProtocol::pktBlockChange: return "pktBlockChange";
case cProtocol::pktBlockChanges: return "pktBlockChanges";
case cProtocol::pktCameraSetTo: return "pktCameraSetTo";
case cProtocol::pktChatRaw: return "pktChatRaw";
case cProtocol::pktCollectEntity: return "pktCollectEntity";
case cProtocol::pktDestroyEntity: return "pktDestroyEntity";
case cProtocol::pktDifficulty: return "pktDifficulty";
case cProtocol::pktDisconnectDuringLogin: return "pktDisconnectDuringLogin";
case cProtocol::pktDisconnectDuringGame: return "pktDisconnectDuringGame";
case cProtocol::pktDisplayObjective: return "pktDisplayObjective";
case cProtocol::pktEditSign: return "pktEditSign";
case cProtocol::pktEncryptionRequest: return "pktEncryptionRequest";
case cProtocol::pktEntityAnimation: return "pktEntityAnimation";
case cProtocol::pktEntityEffect: return "pktEntityEffect";
case cProtocol::pktEntityEquipment: return "pktEntityEquipment";
case cProtocol::pktEntityHeadLook: return "pktEntityHeadLook";
case cProtocol::pktEntityLook: return "pktEntityLook";
case cProtocol::pktEntityMeta: return "pktEntityMeta";
case cProtocol::pktEntityProperties: return "pktEntityProperties";
case cProtocol::pktEntityRelMove: return "pktEntityRelMove";
case cProtocol::pktEntityRelMoveLook: return "pktEntityRelMoveLook";
case cProtocol::pktEntityStatus: return "pktEntityStatus";
case cProtocol::pktEntityVelocity: return "pktEntityVelocity";
case cProtocol::pktExperience: return "pktExperience";
case cProtocol::pktExplosion: return "pktExplosion";
case cProtocol::pktGameMode: return "pktGameMode";
case cProtocol::pktHeldItemChange: return "pktHeldItemChange";
case cProtocol::pktInventorySlot: return "pktInventorySlot";
case cProtocol::pktJoinGame: return "pktJoinGame";
case cProtocol::pktKeepAlive: return "pktKeepAlive";
case cProtocol::pktLeashEntity: return "pktLeashEntity";
case cProtocol::pktLoginSuccess: return "pktLoginSuccess";
case cProtocol::pktMapData: return "pktMapData";
case cProtocol::pktParticleEffect: return "pktParticleEffect";
case cProtocol::pktPingResponse: return "pktPingResponse";
case cProtocol::pktPlayerAbilities: return "pktPlayerAbilities";
case cProtocol::pktPlayerList: return "pktPlayerList";
case cProtocol::pktPlayerMaxSpeed: return "pktPlayerMaxSpeed";
case cProtocol::pktPlayerMoveLook: return "pktPlayerMoveLook";
case cProtocol::pktPluginMessage: return "pktPluginMessage";
case cProtocol::pktRemoveEntityEffect: return "pktRemoveEntityEffect";
case cProtocol::pktRespawn: return "pktRespawn";
case cProtocol::pktScoreboardObjective: return "pktScoreboardObjective";
case cProtocol::pktSpawnObject: return "pktSpawnObject";
case cProtocol::pktSoundEffect: return "pktSoundEffect";
case cProtocol::pktSoundParticleEffect: return "pktSoundParticleEffect";
case cProtocol::pktSpawnExperienceOrb: return "pktSpawnExperienceOrb";
case cProtocol::pktSpawnGlobalEntity: return "pktSpawnGlobalEntity";
case cProtocol::pktSpawnMob: return "pktSpawnMob";
case cProtocol::pktSpawnOtherPlayer: return "pktSpawnOtherPlayer";
case cProtocol::pktSpawnPainting: return "pktSpawnPainting";
case cProtocol::pktSpawnPosition: return "pktSpawnPosition";
case cProtocol::pktStartCompression: return "pktStartCompression";
case cProtocol::pktStatistics: return "pktStatistics";
case cProtocol::pktStatusResponse: return "pktStatusResponse";
case cProtocol::pktTabCompletionResults: return "pktTabCompletionResults";
case cProtocol::pktTeleportEntity: return "pktTeleportEntity";
case cProtocol::pktTimeUpdate: return "pktTimeUpdate";
case cProtocol::pktTitle: return "pktTitle";
case cProtocol::pktUnloadChunk: return "pktUnloadChunk";
case cProtocol::pktUpdateBlockEntity: return "pktUpdateBlockEntity";
case cProtocol::pktUpdateHealth: return "pktUpdateHealth";
case cProtocol::pktUpdateScore: return "pktUpdateScore";
case cProtocol::pktUpdateSign: return "pktUpdateSign";
case cProtocol::pktUseBed: return "pktUseBed";
case cProtocol::pktWeather: return "pktWeather";
case cProtocol::pktWindowItems: return "pktWindowItems";
case cProtocol::pktWindowClose: return "pktWindowClose";
case cProtocol::pktWindowOpen: return "pktWindowOpen";
case cProtocol::pktWindowProperty: return "pktWindowProperty";
}
return Printf("Unknown packet type: 0x%02x", a_PacketType);
}

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@ -30,13 +30,13 @@ class cPacketizer
public:
/** Starts serializing a new packet into the protocol's m_OutPacketBuffer.
Locks the protocol's m_CSPacket to avoid multithreading issues. */
cPacketizer(cProtocol & a_Protocol, UInt32 a_PacketType) :
cPacketizer(cProtocol & a_Protocol, cProtocol::ePacketType a_PacketType) :
m_Protocol(a_Protocol),
m_Out(a_Protocol.m_OutPacketBuffer),
m_Lock(a_Protocol.m_CSPacket),
m_PacketType(a_PacketType) // Used for logging purposes
{
m_Out.WriteVarInt32(a_PacketType);
m_Out.WriteVarInt32(m_Protocol.GetPacketID(a_PacketType));
}
/** Sends the packet via the contained protocol's SendPacket() function. */
@ -140,7 +140,11 @@ public:
/** Writes the specified UUID as a 128-bit BigEndian integer. */
void WriteUUID(const cUUID & a_UUID);
UInt32 GetPacketType(void) const { return m_PacketType; }
cProtocol::ePacketType GetPacketType() const { return m_PacketType; }
/** Returns the human-readable representation of the packet type.
Used for logging the packets. */
static AString PacketTypeToStr(cProtocol::ePacketType a_PacketType);
protected:
/** The protocol instance in which the packet is being constructed. */
@ -154,7 +158,7 @@ protected:
/** Type of the contained packet.
Used for logging purposes, the packet type is encoded into m_Out immediately in constructor. */
UInt32 m_PacketType;
cProtocol::ePacketType m_PacketType;
} ;

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@ -56,77 +56,85 @@ public:
virtual ~cProtocol() {}
/** A list of all outgoing packets */
enum eOutgoingPackets
/** Logical types of outgoing packets.
These values get translated to on-wire packet IDs in GetPacketID(), specific for each protocol.
This is mainly useful for protocol sub-versions that re-number the packets while using mostly the same packet layout. */
enum ePacketType
{
sendAttachEntity = 0,
sendBlockAction,
sendBlockBreakAnim,
sendBlockChange,
sendBlockChanges,
sendCameraSetTo,
sendChatRaw,
sendCollectEntity,
sendDestroyEntity,
sendDifficulty,
sendDisconnectDuringLogin,
sendDisconnectDuringGame,
sendDisplayObjective,
sendEditSign,
sendEntityAnimation,
sendEntityEffect,
sendEntityEquipment,
sendEntityHeadLook,
sendEntityLook,
sendEntityMeta,
sendEntityProperties,
sendEntityRelMove,
sendEntityRelMoveLook,
sendEntityStatus,
sendEntityVelocity,
sendExperience,
sendExperienceOrb,
sendExplosion,
sendGameMode,
sendHealth,
sendHeldItemChange,
sendInventorySlot,
sendJoinGame,
sendKeepAlive,
sendLeashEntity,
sendMapData,
sendPaintingSpawn,
sendParticleEffect,
sendPlayerAbilities,
sendPlayerList,
sendPlayerMaxSpeed,
sendPlayerMoveLook,
sendPlayerSpawn,
sendPluginMessage,
sendRemoveEntityEffect,
sendRespawn,
sendScoreboardObjective,
sendScoreUpdate,
sendSpawnObject,
sendSoundEffect,
sendSoundParticleEffect,
sendSpawnGlobalEntity,
sendSpawnMob,
sendSpawnPosition,
sendStatistics,
sendTabCompletion,
sendTeleportEntity,
sendTimeUpdate,
sendTitle,
sendUnloadChunk,
sendUpdateBlockEntity,
sendUpdateSign,
sendUseBed,
sendWeather,
sendWindowItems,
sendWindowClose,
sendWindowOpen,
sendWindowProperty
pktAttachEntity = 0,
pktBlockAction,
pktBlockBreakAnim,
pktBlockChange,
pktBlockChanges,
pktCameraSetTo,
pktChatRaw,
pktCollectEntity,
pktDestroyEntity,
pktDifficulty,
pktDisconnectDuringLogin,
pktDisconnectDuringGame,
pktDisplayObjective,
pktEditSign,
pktEncryptionRequest,
pktEntityAnimation,
pktEntityEffect,
pktEntityEquipment,
pktEntityHeadLook,
pktEntityLook,
pktEntityMeta,
pktEntityProperties,
pktEntityRelMove,
pktEntityRelMoveLook,
pktEntityStatus,
pktEntityVelocity,
pktExperience,
pktExplosion,
pktGameMode,
pktHeldItemChange,
pktInventorySlot,
pktJoinGame,
pktKeepAlive,
pktLeashEntity,
pktLoginSuccess,
pktMapData,
pktParticleEffect,
pktPingResponse,
pktPlayerAbilities,
pktPlayerList,
pktPlayerMaxSpeed,
pktPlayerMoveLook,
pktPluginMessage,
pktRemoveEntityEffect,
pktRespawn,
pktScoreboardObjective,
pktSpawnObject,
pktSoundEffect,
pktSoundParticleEffect,
pktSpawnExperienceOrb,
pktSpawnGlobalEntity,
pktSpawnMob,
pktSpawnOtherPlayer,
pktSpawnPainting,
pktSpawnPosition,
pktStartCompression,
pktStatistics,
pktStatusResponse,
pktTabCompletionResults,
pktTeleportEntity,
pktTimeUpdate,
pktTitle,
pktUnloadChunk,
pktUpdateBlockEntity,
pktUpdateHealth,
pktUpdateScore,
pktUpdateSign,
pktUseBed,
pktWeather,
pktWindowItems,
pktWindowClose,
pktWindowOpen,
pktWindowProperty
};
/** Called when client sends some data */
@ -223,7 +231,9 @@ public:
/** Returns the ServerID used for authentication through session.minecraft.net */
virtual AString GetAuthServerID(void) = 0;
protected:
friend class cPacketizer;
cClientHandle * m_Client;
@ -239,8 +249,8 @@ protected:
/** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */
cByteBuffer m_OutPacketLenBuffer;
/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum (see PacketID.cpp for implementations) */
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) = 0;
/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum. */
virtual UInt32 GetPacketID(ePacketType a_Packet) = 0;
/** A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it. */
virtual void SendData(const char * a_Data, size_t a_Size) = 0;

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@ -281,7 +281,7 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
else
{
AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str());
cPacketizer Pkt(*this, 0x00); // Disconnect packet (in login state)
cPacketizer Pkt(*this, pktDisconnectDuringLogin);
Pkt.WriteString(Message);
}
}
@ -1196,6 +1196,25 @@ void cProtocolRecognizer::SendPacket(cPacketizer & a_Pkt)
UInt32 cProtocolRecognizer::GetPacketID(ePacketType a_PacketType)
{
switch (a_PacketType)
{
case pktDisconnectDuringLogin: return 0x00;
case pktStatusResponse: return 0x00;
case pktPingResponse: return 0x01;
default:
{
ASSERT(!"cProtocolRecognizer::GetPacketID() called for an unhandled packet");
return 0;
}
}
}
void cProtocolRecognizer::HandlePacketStatusRequest(void)
{
cServer * Server = cRoot::Get()->GetServer();
@ -1233,7 +1252,7 @@ void cProtocolRecognizer::HandlePacketStatusRequest(void)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@ -1249,6 +1268,6 @@ void cProtocolRecognizer::HandlePacketStatusPing()
return;
}
cPacketizer Pkt(*this, 0x01); // Pong packet
cPacketizer Pkt(*this, pktPingResponse);
Pkt.WriteBEInt64(Timestamp);
}

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@ -158,12 +158,8 @@ protected:
/** Is a server list ping for an unrecognized version currently occuring? */
bool m_InPingForUnrecognizedVersion;
/** GetPacketId is implemented in each protocol version class */
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override
{
ASSERT(!"cProtocolRecognizer::GetPacketId should never be called! Something is horribly wrong! (this method being called implies that someone other than a Protocol-derived class is calling GetPacketId)");
return 0;
}
/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum. */
virtual UInt32 GetPacketID(ePacketType a_PacketType) override;
// Packet handlers while in status state (m_InPingForUnrecognizedVersion == true)
void HandlePacketStatusRequest();

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@ -292,7 +292,7 @@ namespace Metadata
cProtocol_1_10_0::cProtocol_1_10_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -304,7 +304,7 @@ void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSoundEffect)); // Named sound effect packet
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(FloorC(a_X * 8.0));
@ -356,7 +356,7 @@ void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}

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@ -22,7 +22,7 @@ Declares the 1.10 protocol classes:
class cProtocol_1_10_0 :
public cProtocol_1_9_4
{
typedef cProtocol_1_9_4 super;
typedef cProtocol_1_9_4 Super;
public:
cProtocol_1_10_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);

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@ -5,7 +5,8 @@
Implements the 1.11 protocol classes:
- cProtocol_1_11_0
- release 1.11 protocol (#315)
(others may be added later in the future for the 1.11 release series)
- cProtocol_1_11_1
- release 1.11.1 protocol (#316)
*/
#include "Globals.h"
@ -332,7 +333,7 @@ namespace Metadata
cProtocol_1_11_0::cProtocol_1_11_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -344,7 +345,7 @@ void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
cPacketizer Pkt(*this, pktCollectEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
@ -358,7 +359,7 @@ void cProtocol_1_11_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(4); // Hide title
}
@ -370,7 +371,7 @@ void cProtocol_1_11_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(5); // Reset title
}
@ -382,7 +383,7 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSpawnMob)); // Spawn Mob packet
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -526,7 +527,7 @@ void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(3); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
Pkt.WriteBEInt32(a_DisplayTicks);
@ -594,7 +595,7 @@ void cProtocol_1_11_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Writer.write(ResponseValue));
}
@ -1175,7 +1176,7 @@ void cProtocol_1_11_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_
cProtocol_1_11_1::cProtocol_1_11_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -1220,6 +1221,6 @@ void cProtocol_1_11_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Writer.write(ResponseValue));
}

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@ -5,7 +5,8 @@
Declares the 1.11 protocol classes:
- cProtocol_1_11_0
- release 1.11 protocol (#315)
(others may be added later in the future for the 1.11 release series)
- cProtocol_1_11_1
- release 1.11.1 protocol (#316)
*/
@ -23,7 +24,7 @@ Declares the 1.11 protocol classes:
class cProtocol_1_11_0 :
public cProtocol_1_10_0
{
typedef cProtocol_1_10_0 super;
typedef cProtocol_1_10_0 Super;
public:
cProtocol_1_11_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
@ -51,7 +52,7 @@ protected:
class cProtocol_1_11_1 :
public cProtocol_1_11_0
{
typedef cProtocol_1_11_0 super;
typedef cProtocol_1_11_0 Super;
public:
cProtocol_1_11_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);

View File

@ -317,7 +317,7 @@ namespace Metadata
cProtocol_1_12::cProtocol_1_12(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -329,7 +329,7 @@ void cProtocol_1_12::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x03); // Spawn Mob packet
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -409,7 +409,7 @@ void cProtocol_1_12::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Writer.write(ResponseValue));
}
@ -1019,6 +1019,47 @@ void cProtocol_1_12::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mo
UInt32 cProtocol_1_12::GetPacketID(cProtocol::ePacketType a_Packet)
{
switch (a_Packet)
{
case pktAttachEntity: return 0x42;
case pktCameraSetTo: return 0x38;
case pktCollectEntity: return 0x4a;
case pktDestroyEntity: return 0x31;
case pktDisplayObjective: return 0x3a;
case pktEntityEffect: return 0x4e;
case pktEntityEquipment: return 0x3e;
case pktEntityHeadLook: return 0x35;
case pktEntityLook: return 0x28;
case pktEntityMeta: return 0x3b;
case pktEntityProperties: return 0x4d;
case pktEntityRelMove: return 0x26;
case pktEntityRelMoveLook: return 0x27;
case pktEntityVelocity: return 0x3d;
case pktExperience: return 0x3f;
case pktHeldItemChange: return 0x39;
case pktLeashEntity: return 0x3c;
case pktPlayerMaxSpeed: return 0x4d;
case pktRemoveEntityEffect: return 0x32;
case pktRespawn: return 0x34;
case pktScoreboardObjective: return 0x41;
case pktSpawnPosition: return 0x45;
case pktTeleportEntity: return 0x4b;
case pktTimeUpdate: return 0x46;
case pktTitle: return 0x47;
case pktUpdateBlockEntity: return 0x09;
case pktUpdateHealth: return 0x40;
case pktUpdateScore: return 0x44;
default: return Super::GetPacketID(a_Packet);
}
}
void cProtocol_1_12::HandlePacketCraftingBookData(cByteBuffer & a_ByteBuffer)
{
a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
@ -1043,7 +1084,7 @@ void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(3); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
Pkt.WriteBEInt32(a_DisplayTicks);
@ -1058,7 +1099,7 @@ void cProtocol_1_12::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(4); // Hide title
}
@ -1070,7 +1111,7 @@ void cProtocol_1_12::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(5); // Reset title
}
@ -1082,7 +1123,7 @@ void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
cPacketizer Pkt(*this, pktCollectEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
@ -1188,7 +1229,7 @@ bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketTyp
cProtocol_1_12_1::cProtocol_1_12_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -1196,6 +1237,47 @@ cProtocol_1_12_1::cProtocol_1_12_1(cClientHandle * a_Client, const AString & a_S
UInt32 cProtocol_1_12_1::GetPacketID(ePacketType a_Packet)
{
switch (a_Packet)
{
case pktAttachEntity: return 0x43;
case pktCameraSetTo: return 0x39;
case pktCollectEntity: return 0x4b;
case pktDestroyEntity: return 0x32;
case pktDisplayObjective: return 0x3b;
case pktEntityEffect: return 0x4f;
case pktEntityEquipment: return 0x3f;
case pktEntityHeadLook: return 0x36;
case pktEntityMeta: return 0x3c;
case pktEntityProperties: return 0x4e;
case pktEntityVelocity: return 0x3e;
case pktExperience: return 0x40;
case pktHeldItemChange: return 0x3a;
case pktLeashEntity: return 0x3d;
case pktPlayerList: return 0x2e;
case pktPlayerAbilities: return 0x2c;
case pktPlayerMaxSpeed: return 0x4e;
case pktPlayerMoveLook: return 0x2f;
case pktRemoveEntityEffect: return 0x33;
case pktRespawn: return 0x35;
case pktScoreboardObjective: return 0x42;
case pktSpawnPosition: return 0x46;
case pktUpdateHealth: return 0x41;
case pktUpdateScore: return 0x45;
case pktUseBed: return 0x30;
case pktTeleportEntity: return 0x4c;
case pktTimeUpdate: return 0x47;
case pktTitle: return 0x48;
default: return Super::GetPacketID(a_Packet);
}
}
void cProtocol_1_12_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
@ -1232,7 +1314,7 @@ void cProtocol_1_12_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Writer.write(ResponseValue));
}
@ -1390,7 +1472,7 @@ void cProtocol_1_12_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Writer.write(ResponseValue));
}
@ -1407,6 +1489,6 @@ void cProtocol_1_12_2::SendKeepAlive(UInt32 a_PingID)
return;
}
cPacketizer Pkt(*this, GetPacketId(sendKeepAlive)); // Keep Alive packet
cPacketizer Pkt(*this, pktKeepAlive);
Pkt.WriteBEInt64(a_PingID);
}

View File

@ -27,7 +27,7 @@ Declares the 1.12 protocol classes:
class cProtocol_1_12 :
public cProtocol_1_11_1
{
typedef cProtocol_1_11_1 super;
typedef cProtocol_1_11_1 Super;
public:
cProtocol_1_12(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
@ -48,7 +48,7 @@ protected:
protected:
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
};
@ -58,13 +58,13 @@ protected:
class cProtocol_1_12_1 :
public cProtocol_1_12
{
typedef cProtocol_1_12 super;
typedef cProtocol_1_12 Super;
public:
cProtocol_1_12_1(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
protected:
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;

View File

@ -183,7 +183,7 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
Pkt.WriteBool(false);
@ -197,7 +197,7 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x24); // Block Action packet
cPacketizer Pkt(*this, pktBlockAction);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
@ -212,7 +212,7 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
cPacketizer Pkt(*this, pktBlockBreakAnim);
Pkt.WriteVarInt32(a_EntityID);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Stage);
@ -226,7 +226,7 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x23); // Block Change packet
cPacketizer Pkt(*this, pktBlockChange);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@ -239,7 +239,7 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
cPacketizer Pkt(*this, pktBlockChanges);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
@ -257,7 +257,7 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
{
cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
cPacketizer Pkt(*this, pktCameraSetTo);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@ -292,7 +292,7 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
ASSERT(m_State == 3); // In game mode?
// Send the json string to the client:
cPacketizer Pkt(*this, 0x02);
cPacketizer Pkt(*this, pktChatRaw);
Pkt.WriteString(a_MessageRaw);
Pkt.WriteBEInt8(a_Type);
}
@ -322,7 +322,7 @@ void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
cPacketizer Pkt(*this, pktCollectEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@ -335,7 +335,7 @@ void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
cPacketizer Pkt(*this, pktDestroyEntity);
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@ -348,7 +348,7 @@ void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(0);
Pkt.WriteBool(false);
@ -365,14 +365,14 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
case 2:
{
// During login:
cPacketizer Pkt(*this, 0);
cPacketizer Pkt(*this, pktDisconnectDuringLogin);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
case 3:
{
// In-game:
cPacketizer Pkt(*this, 0x40);
cPacketizer Pkt(*this, pktDisconnectDuringGame);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
@ -387,7 +387,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
cPacketizer Pkt(*this, pktEditSign);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@ -399,7 +399,7 @@ void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
cPacketizer Pkt(*this, pktEntityEffect);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
@ -415,7 +415,7 @@ void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
cPacketizer Pkt(*this, pktEntityEquipment);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt16(a_SlotNum);
WriteItem(Pkt, a_Item);
@ -429,7 +429,7 @@ void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
cPacketizer Pkt(*this, pktEntityHeadLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@ -442,7 +442,7 @@ void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x16); // Entity Look packet
cPacketizer Pkt(*this, pktEntityLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
@ -457,7 +457,7 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
cPacketizer Pkt(*this, pktEntityMeta);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityMetadata(Pkt, a_Entity);
Pkt.WriteBEUInt8(0x7f); // The termination byte
@ -471,7 +471,7 @@ void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x20); // Entity Properties packet
cPacketizer Pkt(*this, pktEntityProperties);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityProperties(Pkt, a_Entity);
}
@ -484,7 +484,7 @@ void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
cPacketizer Pkt(*this, pktEntityRelMove);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_RelX);
Pkt.WriteBEInt8(a_RelY);
@ -500,7 +500,7 @@ void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
cPacketizer Pkt(*this, pktEntityRelMoveLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_RelX);
Pkt.WriteBEInt8(a_RelY);
@ -518,7 +518,7 @@ void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1a); // Entity Status packet
cPacketizer Pkt(*this, pktEntityStatus);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Status);
}
@ -531,7 +531,7 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
cPacketizer Pkt(*this, pktEntityVelocity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
@ -547,7 +547,7 @@ void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x27); // Explosion packet
cPacketizer Pkt(*this, pktExplosion);
Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
@ -572,7 +572,7 @@ void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
cPacketizer Pkt(*this, pktGameMode);
Pkt.WriteBEUInt8(3); // Reason: Change game mode
Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@ -585,7 +585,7 @@ void cProtocol_1_8_0::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x06); // Update Health packet
cPacketizer Pkt(*this, pktUpdateHealth);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
@ -600,7 +600,7 @@ void cProtocol_1_8_0::SendHeldItemChange(int a_ItemIndex)
{
ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
cPacketizer Pkt(*this, 0x09); // Held item change
cPacketizer Pkt(*this, pktHeldItemChange);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
}
@ -613,7 +613,7 @@ void cProtocol_1_8_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(3); // Hide title
}
@ -625,7 +625,7 @@ void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
cPacketizer Pkt(*this, pktInventorySlot);
Pkt.WriteBEInt8(a_WindowID);
Pkt.WriteBEInt16(a_SlotNum);
WriteItem(Pkt, a_Item);
@ -644,7 +644,7 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
return;
}
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
cPacketizer Pkt(*this, pktKeepAlive);
Pkt.WriteVarInt32(a_PingID);
}
@ -656,7 +656,7 @@ void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
Pkt.WriteBool(true);
@ -670,7 +670,7 @@ void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1);
Pkt.WriteBool(true);
@ -685,7 +685,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, 0x01); // Join Game packet
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
@ -697,13 +697,13 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the spawn position:
{
cPacketizer Pkt(*this, 0x05); // Spawn Position packet
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
cPacketizer Pkt(*this, 0x41);
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
@ -721,14 +721,14 @@ void cProtocol_1_8_0::SendLoginSuccess(void)
// Enable compression:
{
cPacketizer Pkt(*this, 0x03); // Set compression packet
cPacketizer Pkt(*this, pktStartCompression);
Pkt.WriteVarInt32(256);
}
m_State = 3; // State = Game
{
cPacketizer Pkt(*this, 0x02); // Login success packet
cPacketizer Pkt(*this, pktLoginSuccess);
Pkt.WriteString(m_Client->GetUUID().ToLongString());
Pkt.WriteString(m_Client->GetUsername());
}
@ -745,7 +745,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
double PosY = a_Painting.GetPosY();
double PosZ = a_Painting.GetPosZ();
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
cPacketizer Pkt(*this, pktSpawnPainting);
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
@ -760,7 +760,7 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x34);
cPacketizer Pkt(*this, pktMapData);
Pkt.WriteVarInt32(a_Map.GetID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
@ -792,7 +792,7 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
ASSERT(m_State == 3); // In game mode?
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8(2); // Type = Pickup
Pkt.WriteFPInt(a_Pickup.GetPosX());
@ -802,14 +802,7 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
Pkt.WriteByteAngle(a_Pickup.GetPitch());
Pkt.WriteBEInt32(0); // No object data
}
{
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
WriteItem(Pkt, a_Pickup.GetItem());
Pkt.WriteBEUInt8(0x7f); // End of metadata
}
SendEntityMetadata(a_Pickup);
}
@ -820,7 +813,7 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
cPacketizer Pkt(*this, pktPlayerAbilities);
Byte Flags = 0;
cPlayer * Player = m_Client->GetPlayer();
if (Player->IsGameModeCreative())
@ -849,7 +842,7 @@ void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0b); // Animation packet
cPacketizer Pkt(*this, pktEntityAnimation);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Animation);
}
@ -863,7 +856,7 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
cPacketizer Pkt(*this, 0x2A);
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_SrcX);
@ -885,7 +878,7 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
cPacketizer Pkt(*this, 0x2A);
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_Src.x);
@ -928,7 +921,7 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(0);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -965,7 +958,7 @@ void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(4);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -979,7 +972,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -997,7 +990,7 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
auto ClientHandle = a_Player.GetClientHandlePtr();
if (ClientHandle != nullptr)
{
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(2);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1013,7 +1006,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(3);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1037,7 +1030,7 @@ void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x20); // Entity Properties
cPacketizer Pkt(*this, pktEntityProperties);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteVarInt32(Player->GetUniqueID());
Pkt.WriteBEInt32(1); // Count
@ -1066,7 +1059,7 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
cPacketizer Pkt(*this, pktPlayerMoveLook);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
Pkt.WriteBEDouble(Player->GetPosY());
@ -1093,7 +1086,7 @@ void cProtocol_1_8_0::SendPlayerPosition(void)
void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
cPacketizer Pkt(*this, pktSpawnOtherPlayer);
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteUUID(a_Player.GetUUID());
Vector3d LastSentPos = a_Player.GetLastSentPos();
@ -1119,7 +1112,7 @@ void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3f);
cPacketizer Pkt(*this, pktPluginMessage);
Pkt.WriteString(a_Channel);
Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@ -1132,7 +1125,7 @@ void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1e);
cPacketizer Pkt(*this, pktRemoveEntityEffect);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@ -1145,7 +1138,7 @@ void cProtocol_1_8_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(4); // Reset title
}
@ -1156,7 +1149,7 @@ void cProtocol_1_8_0::SendResetTitle(void)
void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPacketizer Pkt(*this, pktRespawn);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
@ -1172,7 +1165,7 @@ void cProtocol_1_8_0::SendExperience(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1f); // Experience Packet
cPacketizer Pkt(*this, pktExperience);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(Player->GetXpPercentage());
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
@ -1187,7 +1180,7 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x11);
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
Pkt.WriteFPInt(a_ExpOrb.GetPosX());
Pkt.WriteFPInt(a_ExpOrb.GetPosY());
@ -1203,7 +1196,7 @@ void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AStr
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3b);
cPacketizer Pkt(*this, pktScoreboardObjective);
Pkt.WriteString(a_Name);
Pkt.WriteBEUInt8(a_Mode);
if ((a_Mode == 0) || (a_Mode == 2))
@ -1221,7 +1214,7 @@ void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c);
cPacketizer Pkt(*this, pktUpdateScore);
Pkt.WriteString(a_Player);
Pkt.WriteBEUInt8(a_Mode);
Pkt.WriteString(a_Objective);
@ -1240,7 +1233,7 @@ void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScorebo
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3d);
cPacketizer Pkt(*this, pktDisplayObjective);
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
Pkt.WriteString(a_Objective);
}
@ -1262,9 +1255,8 @@ void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(1); // Set subtitle
Pkt.WriteString(a_SubTitle);
}
@ -1285,9 +1277,8 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(0); // Set title
Pkt.WriteString(a_Title);
}
@ -1299,7 +1290,7 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
@ -1316,7 +1307,7 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x28); // Effect packet
cPacketizer Pkt(*this, pktSoundParticleEffect);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
@ -1331,7 +1322,7 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
Pkt.WriteBEUInt8(70); // Falling block
Vector3d LastSentPos = a_FallingBlock.GetLastSentPos();
@ -1354,7 +1345,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
Vector3d LastSentPos = a_Mob.GetLastSentPos();
@ -1386,7 +1377,7 @@ void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
}
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
Pkt.WriteFPInt(PosX);
@ -1411,7 +1402,7 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
Vector3d LastSentPos = a_Vehicle.GetLastSentPos();
@ -1437,7 +1428,7 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x37);
cPacketizer Pkt(*this, pktStatistics);
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
size_t Count = static_cast<size_t>(statCount);
@ -1459,7 +1450,7 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
cPacketizer Pkt(*this, pktTabCompletionResults);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
@ -1476,7 +1467,7 @@ void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x18);
cPacketizer Pkt(*this, pktTeleportEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
Pkt.WriteFPInt(a_Entity.GetPosY());
@ -1494,7 +1485,7 @@ void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
cPacketizer Pkt(*this, pktSpawnGlobalEntity);
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
Pkt.WriteFPInt(a_BlockX);
@ -1510,7 +1501,7 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle); // Title packet
Pkt.WriteVarInt32(2); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
@ -1531,7 +1522,7 @@ void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
cPacketizer Pkt(*this, 0x03);
cPacketizer Pkt(*this, pktTimeUpdate);
Pkt.WriteBEInt64(a_WorldAge);
Pkt.WriteBEInt64(a_TimeOfDay);
}
@ -1544,7 +1535,7 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
cPacketizer Pkt(*this, pktUnloadChunk);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteBool(true);
@ -1560,7 +1551,7 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
cPacketizer Pkt(*this, pktUpdateBlockEntity);
Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
Byte Action = 0;
@ -1587,7 +1578,7 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x33);
cPacketizer Pkt(*this, pktUpdateSign);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Json::StyledWriter JsonWriter;
@ -1608,7 +1599,7 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0a);
cPacketizer Pkt(*this, pktUseBed);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@ -1622,7 +1613,7 @@ void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
ASSERT(m_State == 3); // In game mode?
{
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
cPacketizer Pkt(*this, pktWeather);
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
Pkt.WriteBEFloat(0); // Unused for weather
}
@ -1638,7 +1629,7 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x30); // Window Items packet
cPacketizer Pkt(*this, pktWindowItems);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
cItems Slots;
@ -1657,7 +1648,7 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2e);
cPacketizer Pkt(*this, pktWindowClose);
Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@ -1675,7 +1666,7 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
return;
}
cPacketizer Pkt(*this, 0x2d);
cPacketizer Pkt(*this, pktWindowOpen);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteString(a_Window.GetWindowTypeName());
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
@ -1711,7 +1702,7 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x31); // Window Property packet
cPacketizer Pkt(*this, pktWindowProperty);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(a_Property);
Pkt.WriteBEInt16(a_Value);
@ -2067,6 +2058,95 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType)
{
switch (a_PacketType)
{
case pktAttachEntity: return 0x1b;
case pktBlockAction: return 0x24;
case pktBlockBreakAnim: return 0x25;
case pktBlockChange: return 0x23;
case pktBlockChanges: return 0x22;
case pktCameraSetTo: return 0x43;
case pktChatRaw: return 0x02;
case pktCollectEntity: return 0x0d;
case pktDestroyEntity: return 0x13;
case pktDifficulty: return 0x41;
case pktDisconnectDuringGame: return 0x40;
case pktDisconnectDuringLogin: return 0x00;
case pktDisplayObjective: return 0x3d;
case pktEditSign: return 0x36;
case pktEncryptionRequest: return 0x01;
case pktEntityAnimation: return 0x0b;
case pktEntityEffect: return 0x1d;
case pktEntityEquipment: return 0x04;
case pktEntityHeadLook: return 0x19;
case pktEntityLook: return 0x16;
case pktEntityMeta: return 0x1c;
case pktEntityProperties: return 0x20;
case pktEntityRelMove: return 0x15;
case pktEntityRelMoveLook: return 0x17;
case pktEntityStatus: return 0x1a;
case pktEntityVelocity: return 0x12;
case pktExperience: return 0x1f;
case pktExplosion: return 0x27;
case pktGameMode: return 0x2b;
case pktHeldItemChange: return 0x09;
case pktInventorySlot: return 0x2f;
case pktJoinGame: return 0x01;
case pktKeepAlive: return 0x00;
case pktLeashEntity: return 0x1b;
case pktLoginSuccess: return 0x02;
case pktMapData: return 0x34;
case pktParticleEffect: return 0x2a;
case pktPingResponse: return 0x01;
case pktPlayerAbilities: return 0x39;
case pktPlayerList: return 0x38;
case pktPlayerMoveLook: return 0x08;
case pktPluginMessage: return 0x3f;
case pktRemoveEntityEffect: return 0x1e;
case pktRespawn: return 0x07;
case pktScoreboardObjective: return 0x3b;
case pktSoundEffect: return 0x29;
case pktSoundParticleEffect: return 0x28;
case pktSpawnExperienceOrb: return 0x11;
case pktSpawnGlobalEntity: return 0x2c;
case pktSpawnMob: return 0x0f;
case pktSpawnObject: return 0x0e;
case pktSpawnOtherPlayer: return 0x0c;
case pktSpawnPainting: return 0x10;
case pktSpawnPosition: return 0x05;
case pktStartCompression: return 0x03;
case pktStatistics: return 0x37;
case pktStatusResponse: return 0x00;
case pktTabCompletionResults: return 0x3a;
case pktTeleportEntity: return 0x18;
case pktTimeUpdate: return 0x03;
case pktTitle: return 0x45;
case pktUnloadChunk: return 0x21;
case pktUpdateBlockEntity: return 0x35;
case pktUpdateHealth: return 0x06;
case pktUpdateScore: return 0x3c;
case pktUpdateSign: return 0x33;
case pktUseBed: return 0x0a;
case pktWeather: return 0x2b;
case pktWindowClose: return 0x2e;
case pktWindowItems: return 0x30;
case pktWindowOpen: return 0x2d;
case pktWindowProperty: return 0x31;
default:
{
LOG("Unhandled outgoing packet type: %s (0x%02x)", cPacketizer::PacketTypeToStr(a_PacketType), a_PacketType);
ASSERT(!"Unhandled outgoing packet type");
return 0;
}
}
}
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
@ -2158,7 +2238,7 @@ void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
cPacketizer Pkt(*this, 0x01); // Ping packet
cPacketizer Pkt(*this, pktPingResponse);
Pkt.WriteBEInt64(Timestamp);
}
@ -2204,7 +2284,7 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@ -2294,7 +2374,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
// If auth is required, then send the encryption request:
if (Server->ShouldAuthenticate())
{
cPacketizer Pkt(*this, 0x01);
cPacketizer Pkt(*this, pktEncryptionRequest);
Pkt.WriteString(Server->GetServerID());
const AString & PubKeyDer = Server->GetPublicKeyDER();
Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
@ -3081,8 +3161,8 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
AString Hex;
ASSERT(PacketData.size() > 0);
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
);
}
}

View File

@ -162,11 +162,7 @@ protected:
void AddReceivedData(const char * a_Data, size_t a_Size);
/** Nobody inherits 1.8, so it doesn't use this method */
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override
{
ASSERT(!"GetPacketId for cProtocol_1_8_0 is not implemented.");
return 0;
}
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet

View File

@ -116,7 +116,7 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
// cProtocol_1_9_0:
cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
Super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
m_State(a_State),
@ -227,7 +227,7 @@ void cProtocol_1_9_0::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendAttachEntity)); // Set passangers packet
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
Pkt.WriteVarInt32(1); // 1 passenger
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
@ -241,7 +241,7 @@ void cProtocol_1_9_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendBlockAction)); // Block Action packet
cPacketizer Pkt(*this, pktBlockAction);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
@ -256,7 +256,7 @@ void cProtocol_1_9_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendBlockBreakAnim)); // Block Break Animation packet
cPacketizer Pkt(*this, pktBlockBreakAnim);
Pkt.WriteVarInt32(a_EntityID);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Stage);
@ -270,7 +270,7 @@ void cProtocol_1_9_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendBlockChange)); // Block Change packet
cPacketizer Pkt(*this, pktBlockChange);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@ -283,7 +283,7 @@ void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendBlockChanges)); // Multi Block Change packet
cPacketizer Pkt(*this, pktBlockChanges);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
@ -301,7 +301,7 @@ void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
void cProtocol_1_9_0::SendCameraSetTo(const cEntity & a_Entity)
{
cPacketizer Pkt(*this, GetPacketId(sendCameraSetTo)); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
cPacketizer Pkt(*this, pktCameraSetTo);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@ -336,7 +336,7 @@ void cProtocol_1_9_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
ASSERT(m_State == 3); // In game mode?
// Send the json string to the client:
cPacketizer Pkt(*this, GetPacketId(sendChatRaw)); // Chat Message packet
cPacketizer Pkt(*this, pktChatRaw);
Pkt.WriteString(a_MessageRaw);
Pkt.WriteBEInt8(a_Type);
}
@ -366,7 +366,7 @@ void cProtocol_1_9_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
cPacketizer Pkt(*this, pktCollectEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@ -379,7 +379,7 @@ void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendDestroyEntity)); // Destroy Entities packet
cPacketizer Pkt(*this, pktDestroyEntity);
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@ -391,7 +391,7 @@ void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendAttachEntity)); // Set passangers packet
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
Pkt.WriteVarInt32(0); // No passangers
}
@ -407,14 +407,14 @@ void cProtocol_1_9_0::SendDisconnect(const AString & a_Reason)
case 2:
{
// During login:
cPacketizer Pkt(*this, GetPacketId(sendDisconnectDuringLogin));
cPacketizer Pkt(*this, pktDisconnectDuringLogin);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
case 3:
{
// In-game:
cPacketizer Pkt(*this, GetPacketId(sendDisconnectDuringGame));
cPacketizer Pkt(*this, pktDisconnectDuringGame);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
@ -429,7 +429,7 @@ void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEditSign)); // Sign Editor Open packet
cPacketizer Pkt(*this, pktEditSign);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@ -441,7 +441,7 @@ void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityEffect)); // Entity Effect packet
cPacketizer Pkt(*this, pktEntityEffect);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
@ -457,7 +457,7 @@ void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityEquipment)); // Entity Equipment packet
cPacketizer Pkt(*this, pktEntityEquipment);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// Needs to be adjusted due to the insertion of offhand at slot 1
if (a_SlotNum > 0)
@ -476,7 +476,7 @@ void cProtocol_1_9_0::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityHeadLook)); // Entity Head Look packet
cPacketizer Pkt(*this, pktEntityHeadLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@ -489,7 +489,7 @@ void cProtocol_1_9_0::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityLook)); // Entity Look packet
cPacketizer Pkt(*this, pktEntityLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
@ -504,7 +504,7 @@ void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityMeta)); // Entity Metadata packet
cPacketizer Pkt(*this, pktEntityMeta);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityMetadata(Pkt, a_Entity);
Pkt.WriteBEUInt8(0xff); // The termination byte
@ -518,7 +518,7 @@ void cProtocol_1_9_0::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityProperties)); // Entity Properties packet
cPacketizer Pkt(*this, pktEntityProperties);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityProperties(Pkt, a_Entity);
}
@ -531,7 +531,7 @@ void cProtocol_1_9_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityRelMove)); // Entity Relative Move packet
cPacketizer Pkt(*this, pktEntityRelMove);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
Pkt.WriteBEInt16(a_RelX * 128);
@ -548,7 +548,7 @@ void cProtocol_1_9_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityRelMoveLook)); // Entity Look And Relative Move packet
cPacketizer Pkt(*this, pktEntityRelMoveLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
Pkt.WriteBEInt16(a_RelX * 128);
@ -567,7 +567,7 @@ void cProtocol_1_9_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityStatus)); // Entity Status packet
cPacketizer Pkt(*this, pktEntityStatus);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Status);
}
@ -580,7 +580,7 @@ void cProtocol_1_9_0::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityVelocity)); // Entity Velocity packet
cPacketizer Pkt(*this, pktEntityVelocity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
@ -596,7 +596,7 @@ void cProtocol_1_9_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendExplosion)); // Explosion packet
cPacketizer Pkt(*this, pktExplosion);
Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
@ -621,7 +621,7 @@ void cProtocol_1_9_0::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendGameMode)); // Change Game State packet
cPacketizer Pkt(*this, pktGameMode);
Pkt.WriteBEUInt8(3); // Reason: Change game mode
Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@ -634,7 +634,7 @@ void cProtocol_1_9_0::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendHealth)); // Update Health packet
cPacketizer Pkt(*this, pktUpdateHealth);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
@ -649,7 +649,7 @@ void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
{
ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
cPacketizer Pkt(*this, GetPacketId(sendHeldItemChange)); // Held item change
cPacketizer Pkt(*this, pktHeldItemChange);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
}
@ -662,7 +662,7 @@ void cProtocol_1_9_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(3); // Hide title
}
@ -674,7 +674,7 @@ void cProtocol_1_9_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendInventorySlot)); // Set Slot packet
cPacketizer Pkt(*this, pktInventorySlot);
Pkt.WriteBEInt8(a_WindowID);
Pkt.WriteBEInt16(a_SlotNum);
WriteItem(Pkt, a_Item);
@ -689,11 +689,11 @@ void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if (m_State != 3)
{
LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
LOG("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
return;
}
cPacketizer Pkt(*this, GetPacketId(sendKeepAlive)); // Keep Alive packet
cPacketizer Pkt(*this, pktKeepAlive);
Pkt.WriteVarInt32(a_PingID);
}
@ -704,7 +704,7 @@ void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendLeashEntity)); // Set Attach Entity packet
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
}
@ -716,7 +716,7 @@ void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_9_0::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendLeashEntity)); // Set Attach Entity packet
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1); // Unleash a_Entity
}
@ -730,7 +730,7 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, GetPacketId(sendJoinGame)); // Join Game packet
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
@ -742,13 +742,13 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the spawn position:
{
cPacketizer Pkt(*this, GetPacketId(sendSpawnPosition)); // Spawn Position packet
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
cPacketizer Pkt(*this, GetPacketId(sendDifficulty)); // Server difficulty packet
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
@ -766,14 +766,14 @@ void cProtocol_1_9_0::SendLoginSuccess(void)
// Enable compression:
{
cPacketizer Pkt(*this, 0x03); // Set compression packet
cPacketizer Pkt(*this, pktStartCompression);
Pkt.WriteVarInt32(256);
}
m_State = 3; // State = Game
{
cPacketizer Pkt(*this, 0x02); // Login success packet
cPacketizer Pkt(*this, pktLoginSuccess);
Pkt.WriteString(m_Client->GetUUID().ToLongString());
Pkt.WriteString(m_Client->GetUsername());
}
@ -790,7 +790,7 @@ void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting)
double PosY = a_Painting.GetPosY();
double PosZ = a_Painting.GetPosZ();
cPacketizer Pkt(*this, GetPacketId(sendPaintingSpawn)); // Spawn Painting packet
cPacketizer Pkt(*this, pktSpawnPainting);
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -808,7 +808,7 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendMapData)); // Map packet
cPacketizer Pkt(*this, pktMapData);
Pkt.WriteVarInt32(a_Map.GetID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
@ -841,7 +841,7 @@ void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup)
ASSERT(m_State == 3); // In game mode?
{ // TODO Use SendSpawnObject
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -869,7 +869,7 @@ void cProtocol_1_9_0::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerAbilities)); // Player Abilities packet
cPacketizer Pkt(*this, pktPlayerAbilities);
Byte Flags = 0;
cPlayer * Player = m_Client->GetPlayer();
if (Player->IsGameModeCreative())
@ -898,7 +898,7 @@ void cProtocol_1_9_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendEntityAnimation)); // Animation packet
cPacketizer Pkt(*this, pktEntityAnimation);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Animation);
}
@ -912,7 +912,7 @@ void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, float a
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
cPacketizer Pkt(*this, GetPacketId(sendParticleEffect)); // Particle effect packet
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_SrcX);
@ -934,7 +934,7 @@ void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, Vector3
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
cPacketizer Pkt(*this, GetPacketId(sendParticleEffect)); // Particle effect packet
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_Src.x);
@ -977,7 +977,7 @@ void cProtocol_1_9_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(0);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1014,7 +1014,7 @@ void cProtocol_1_9_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(4);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1028,7 +1028,7 @@ void cProtocol_1_9_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1046,7 +1046,7 @@ void cProtocol_1_9_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
auto ClientHandle = a_Player.GetClientHandlePtr();
if (ClientHandle != nullptr)
{
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(2);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1062,7 +1062,7 @@ void cProtocol_1_9_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(3);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@ -1086,7 +1086,7 @@ void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerMaxSpeed)); // Entity Properties
cPacketizer Pkt(*this, pktPlayerMaxSpeed);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteVarInt32(Player->GetUniqueID());
Pkt.WriteBEInt32(1); // Count
@ -1115,7 +1115,7 @@ void cProtocol_1_9_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPlayerMoveLook)); // Player Position And Look packet
cPacketizer Pkt(*this, pktPlayerMoveLook);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
Pkt.WriteBEDouble(Player->GetPosY());
@ -1146,7 +1146,7 @@ void cProtocol_1_9_0::SendPlayerPosition(void)
void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, GetPacketId(sendPlayerSpawn)); // Spawn Player packet
cPacketizer Pkt(*this, pktSpawnOtherPlayer);
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteUUID(a_Player.GetUUID());
Vector3d LastSentPos = a_Player.GetLastSentPos();
@ -1167,7 +1167,7 @@ void cProtocol_1_9_0::SendPluginMessage(const AString & a_Channel, const AString
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendPluginMessage)); // Plugin message packet
cPacketizer Pkt(*this, pktPluginMessage);
Pkt.WriteString(a_Channel);
Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@ -1180,7 +1180,7 @@ void cProtocol_1_9_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendRemoveEntityEffect)); // Remove entity effect packet
cPacketizer Pkt(*this, pktRemoveEntityEffect);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@ -1193,7 +1193,7 @@ void cProtocol_1_9_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(4); // Reset title
}
@ -1203,7 +1203,7 @@ void cProtocol_1_9_0::SendResetTitle(void)
void cProtocol_1_9_0::SendRespawn(eDimension a_Dimension)
{
cPacketizer Pkt(*this, GetPacketId(sendRespawn)); // Respawn packet
cPacketizer Pkt(*this, pktRespawn);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
@ -1219,7 +1219,7 @@ void cProtocol_1_9_0::SendExperience(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendExperience)); // Experience Packet
cPacketizer Pkt(*this, pktExperience);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(Player->GetXpPercentage());
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
@ -1234,7 +1234,7 @@ void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendExperienceOrb)); // Spawn experience orb packet
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
@ -1250,7 +1250,7 @@ void cProtocol_1_9_0::SendScoreboardObjective(const AString & a_Name, const AStr
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendScoreboardObjective)); // Scoreboard objective packet
cPacketizer Pkt(*this, pktScoreboardObjective);
Pkt.WriteString(a_Name);
Pkt.WriteBEUInt8(a_Mode);
if ((a_Mode == 0) || (a_Mode == 2))
@ -1268,7 +1268,7 @@ void cProtocol_1_9_0::SendScoreUpdate(const AString & a_Objective, const AString
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendScoreUpdate)); // Update score packet
cPacketizer Pkt(*this, pktUpdateScore);
Pkt.WriteString(a_Player);
Pkt.WriteBEUInt8(a_Mode);
Pkt.WriteString(a_Objective);
@ -1287,7 +1287,7 @@ void cProtocol_1_9_0::SendDisplayObjective(const AString & a_Objective, cScorebo
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendDisplayObjective)); // Display scoreboard packet
cPacketizer Pkt(*this, pktDisplayObjective);
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
Pkt.WriteString(a_Objective);
}
@ -1309,9 +1309,8 @@ void cProtocol_1_9_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(1); // Set subtitle
Pkt.WriteString(a_SubTitle);
}
@ -1332,9 +1331,8 @@ void cProtocol_1_9_0::SendSetRawTitle(const AString & a_Title)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(0); // Set title
Pkt.WriteString(a_Title);
}
@ -1346,7 +1344,7 @@ void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSoundEffect)); // Named sound effect packet
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
@ -1364,7 +1362,7 @@ void cProtocol_1_9_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSoundParticleEffect)); // Effect packet
cPacketizer Pkt(*this, pktSoundParticleEffect);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
@ -1379,7 +1377,7 @@ void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -1405,7 +1403,7 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSpawnMob)); // Spawn Mob packet
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -1440,7 +1438,7 @@ void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
}
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -1465,7 +1463,7 @@ void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
@ -1491,7 +1489,7 @@ void cProtocol_1_9_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendStatistics)); // Statistics packet
cPacketizer Pkt(*this, pktStatistics);
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
size_t Count = static_cast<size_t>(statCount);
@ -1513,7 +1511,7 @@ void cProtocol_1_9_0::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTabCompletion)); // Tab-Complete packet
cPacketizer Pkt(*this, pktTabCompletionResults);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
@ -1530,7 +1528,7 @@ void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTeleportEntity)); // Entity teleport packet
cPacketizer Pkt(*this, pktTeleportEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEDouble(a_Entity.GetPosX());
Pkt.WriteBEDouble(a_Entity.GetPosY());
@ -1548,7 +1546,7 @@ void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendSpawnGlobalEntity)); // Spawn Global Entity packet
cPacketizer Pkt(*this, pktSpawnGlobalEntity);
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
Pkt.WriteBEDouble(a_BlockX);
@ -1564,9 +1562,8 @@ void cProtocol_1_9_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(2); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
Pkt.WriteBEInt32(a_DisplayTicks);
Pkt.WriteBEInt32(a_FadeOutTicks);
@ -1585,7 +1582,7 @@ void cProtocol_1_9_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
cPacketizer Pkt(*this, GetPacketId(sendTimeUpdate)); // Time update packet
cPacketizer Pkt(*this, pktTimeUpdate);
Pkt.WriteBEInt64(a_WorldAge);
Pkt.WriteBEInt64(a_TimeOfDay);
}
@ -1598,7 +1595,7 @@ void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendUnloadChunk)); // Unload chunk packet
cPacketizer Pkt(*this, pktUnloadChunk);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
}
@ -1611,9 +1608,8 @@ void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendUpdateBlockEntity)); // Update tile entity packet
cPacketizer Pkt(*this, pktUpdateBlockEntity);
Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
Byte Action = 0;
switch (a_BlockEntity.GetBlockType())
{
@ -1638,7 +1634,7 @@ void cProtocol_1_9_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendUpdateSign)); // Update sign packet
cPacketizer Pkt(*this, pktUpdateSign);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Json::StyledWriter JsonWriter;
@ -1659,7 +1655,7 @@ void cProtocol_1_9_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendUseBed)); // Use bed
cPacketizer Pkt(*this, pktUseBed);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@ -1673,7 +1669,7 @@ void cProtocol_1_9_0::SendWeather(eWeather a_Weather)
ASSERT(m_State == 3); // In game mode?
{
cPacketizer Pkt(*this, GetPacketId(sendWeather)); // Change Game State packet
cPacketizer Pkt(*this, pktWeather);
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
Pkt.WriteBEFloat(0); // Unused for weather
}
@ -1689,7 +1685,7 @@ void cProtocol_1_9_0::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendWindowItems)); // Window Items packet
cPacketizer Pkt(*this, pktWindowItems);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
cItems Slots;
@ -1708,7 +1704,7 @@ void cProtocol_1_9_0::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendWindowClose)); // Close window packet
cPacketizer Pkt(*this, pktWindowClose);
Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@ -1726,7 +1722,7 @@ void cProtocol_1_9_0::SendWindowOpen(const cWindow & a_Window)
return;
}
cPacketizer Pkt(*this, GetPacketId(sendWindowOpen)); // Open window packet
cPacketizer Pkt(*this, pktWindowOpen);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteString(a_Window.GetWindowTypeName());
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
@ -1762,7 +1758,7 @@ void cProtocol_1_9_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, GetPacketId(sendWindowProperty)); // Window Property packet
cPacketizer Pkt(*this, pktWindowProperty);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(a_Property);
Pkt.WriteBEInt16(a_Value);
@ -2118,6 +2114,91 @@ void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
{
switch (a_Packet)
{
case pktAttachEntity: return 0x40;
case pktBlockAction: return 0x0a;
case pktBlockBreakAnim: return 0x08;
case pktBlockChange: return 0x0b;
case pktBlockChanges: return 0x10;
case pktCameraSetTo: return 0x36;
case pktChatRaw: return 0x0f;
case pktCollectEntity: return 0x49;
case pktDestroyEntity: return 0x30;
case pktDifficulty: return 0x0d;
case pktDisconnectDuringGame: return 0x1a;
case pktDisconnectDuringLogin: return 0x0;
case pktDisplayObjective: return 0x38;
case pktEditSign: return 0x2a;
case pktEncryptionRequest: return 0x01;
case pktEntityAnimation: return 0x06;
case pktEntityEffect: return 0x4c;
case pktEntityEquipment: return 0x3c;
case pktEntityHeadLook: return 0x34;
case pktEntityLook: return 0x27;
case pktEntityMeta: return 0x39;
case pktEntityProperties: return 0x4b;
case pktEntityRelMove: return 0x25;
case pktEntityRelMoveLook: return 0x26;
case pktEntityStatus: return 0x1b;
case pktEntityVelocity: return 0x3b;
case pktExperience: return 0x3d;
case pktExplosion: return 0x1c;
case pktGameMode: return 0x1e;
case pktHeldItemChange: return 0x37;
case pktInventorySlot: return 0x16;
case pktJoinGame: return 0x23;
case pktKeepAlive: return 0x1f;
case pktLeashEntity: return 0x3a;
case pktLoginSuccess: return 0x02;
case pktMapData: return 0x24;
case pktParticleEffect: return 0x22;
case pktPingResponse: return 0x01;
case pktPlayerAbilities: return 0x2b;
case pktPlayerList: return 0x2d;
case pktPlayerMaxSpeed: return 0x4b;
case pktPlayerMoveLook: return 0x2e;
case pktPluginMessage: return 0x18;
case pktRemoveEntityEffect: return 0x31;
case pktRespawn: return 0x33;
case pktScoreboardObjective: return 0x3f;
case pktSpawnExperienceOrb: return 0x01;
case pktSpawnGlobalEntity: return 0x02;
case pktSpawnObject: return 0x00;
case pktSpawnOtherPlayer: return 0x05;
case pktSpawnPainting: return 0x04;
case pktSpawnPosition: return 0x43;
case pktSoundEffect: return 0x19;
case pktSoundParticleEffect: return 0x21;
case pktSpawnMob: return 0x03;
case pktStartCompression: return 0x03;
case pktStatistics: return 0x07;
case pktStatusResponse: return 0x00;
case pktTabCompletionResults: return 0x0e;
case pktTeleportEntity: return 0x4a;
case pktTimeUpdate: return 0x44;
case pktTitle: return 0x45;
case pktUnloadChunk: return 0x1d;
case pktUpdateBlockEntity: return 0x09;
case pktUpdateHealth: return 0x3e;
case pktUpdateScore: return 0x42;
case pktUpdateSign: return 0x46;
case pktUseBed: return 0x2f;
case pktWeather: return 0x1e;
case pktWindowClose: return 0x12;
case pktWindowItems: return 0x14;
case pktWindowOpen: return 0x13;
case pktWindowProperty: return 0x15;
}
UNREACHABLE("Unsupported outgoing packet type");
}
bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
@ -2214,7 +2295,7 @@ void cProtocol_1_9_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
cPacketizer Pkt(*this, 0x01); // Ping packet
cPacketizer Pkt(*this, pktPingResponse);
Pkt.WriteBEInt64(Timestamp);
}
@ -2260,7 +2341,7 @@ void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@ -2350,7 +2431,7 @@ void cProtocol_1_9_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
// If auth is required, then send the encryption request:
if (Server->ShouldAuthenticate())
{
cPacketizer Pkt(*this, 0x01);
cPacketizer Pkt(*this, pktEncryptionRequest);
Pkt.WriteString(Server->GetServerID());
const AString & PubKeyDer = Server->GetPublicKeyDER();
Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
@ -3364,8 +3445,8 @@ void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt)
AString Hex;
ASSERT(PacketData.size() > 0);
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
);
}
}
@ -4212,7 +4293,7 @@ void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
// cProtocol_1_9_1:
cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -4225,7 +4306,7 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, GetPacketId(sendJoinGame)); // Join Game packet
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension())); // This is the change from 1.9.0 (Int8 to Int32)
@ -4237,13 +4318,13 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the spawn position:
{
cPacketizer Pkt(*this, GetPacketId(sendSpawnPosition)); // Spawn Position packet
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
cPacketizer Pkt(*this, GetPacketId(sendDifficulty)); // Server difficulty packet
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
@ -4293,7 +4374,7 @@ void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@ -4305,7 +4386,7 @@ void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// cProtocol_1_9_2:
cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -4351,7 +4432,7 @@ void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@ -4363,7 +4444,7 @@ void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// cProtocol_1_9_4:
cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@ -4409,7 +4490,7 @@ void cProtocol_1_9_4::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@ -4438,7 +4519,7 @@ void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
ASSERT(m_State == 3); // In game mode?
// 1.9.4 removed the update sign packet and now uses Update Block Entity
cPacketizer Pkt(*this, 0x09); // Update tile entity packet
cPacketizer Pkt(*this, pktUpdateBlockEntity);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEUInt8(9); // Action 9 - update sign
@ -4465,3 +4546,21 @@ void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
Writer.Finish();
Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet)
{
switch (a_Packet)
{
case pktCollectEntity: return 0x48;
case pktEntityEffect: return 0x4b;
case pktEntityProperties: return 0x4a;
case pktPlayerMaxSpeed: return 0x4a;
case pktTeleportEntity: return 0x49;
default: return Super::GetPacketID(a_Packet);
}
}

View File

@ -32,7 +32,7 @@ Declares the 1.9 protocol classes:
class cProtocol_1_9_0 :
public cProtocol
{
typedef cProtocol super;
typedef cProtocol Super;
public:
@ -172,7 +172,7 @@ protected:
void AddReceivedData(const char * a_Data, size_t a_Size);
/** Get the packet ID for a given packet */
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet. */
@ -289,7 +289,7 @@ protected:
class cProtocol_1_9_1 :
public cProtocol_1_9_0
{
typedef cProtocol_1_9_0 super;
typedef cProtocol_1_9_0 Super;
public:
cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
@ -308,7 +308,7 @@ public:
class cProtocol_1_9_2 :
public cProtocol_1_9_1
{
typedef cProtocol_1_9_1 super;
typedef cProtocol_1_9_1 Super;
public:
cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
@ -326,7 +326,7 @@ public:
class cProtocol_1_9_4 :
public cProtocol_1_9_2
{
typedef cProtocol_1_9_2 super;
typedef cProtocol_1_9_2 Super;
public:
cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
@ -339,6 +339,6 @@ public:
protected:
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
} ;