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BiomeVisualiser: initial import

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1192 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-02-03 20:37:13 +00:00
parent fdcad8a72d
commit 2c214603e2
20 changed files with 1954 additions and 8 deletions

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// BiomeCache.cpp
// Implements the cBiomeCache class representing a biome source that caches data from the underlying biome source
#include "Globals.h"
#include "BiomeCache.h"
#include "Timer.h"
static int GetNumCores(void)
{
// Get number of cores by querying the system process affinity mask
DWORD Affinity, ProcAffinity;
GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
int NumCores = 0;
while (Affinity > 0)
{
if ((Affinity & 1) == 1)
{
NumCores++;
}
Affinity >>= 1;
} // while (Affinity > 0)
return NumCores;
}
cBiomeCache::cBiomeCache(void) :
m_Source(NULL),
m_BaseX(MAXINT),
m_BaseZ(MAXINT),
m_Available(NULL),
m_IsTerminatingThreads(false)
{
int NumThreads = GetNumCores();
NumThreads--; // One core should be left for the system to run on ;)
for (int i = NumThreads; i > 0; i--)
{
cThread * Thread = new cThread(*this);
m_Threads.push_back(Thread);
Thread->Start();
}
}
cBiomeCache::~cBiomeCache()
{
m_IsTerminatingThreads = true;
for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
{
m_evtQueued.Set();
}
for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
{
delete *itr;
}
m_Threads.clear();
SetSource(NULL);
}
cBiomeSource::eAvailability cBiomeCache::GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes)
{
if (m_Source == NULL)
{
return baNever;
}
// Look up using the cache:
int x = a_ChunkX - m_BaseX;
int z = a_ChunkZ - m_BaseZ;
if ((x < 0) || (x >= m_Width) || (z < 0) || (z >= m_Height))
{
// Outside the cached region
return baNever;
}
cCSLock Lock(m_CS);
cItem * Item = m_Available[x + m_Width * z];
if (Item == NULL)
{
// Item hasn't been processed yet
return baLater;
}
if (Item->m_IsValid)
{
memcpy(a_Biomes, Item->m_Biomes, sizeof(a_Biomes));
return baNow;
}
// Item has been processed, but the underlying source refused to give the data to us
return baNever;
}
void cBiomeCache::HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ)
{
cTimer Timer("Cache: HintViewArea");
if (
(a_MinChunkX == m_BaseX) &&
(a_MaxChunkX == m_BaseX + m_Width - 1) &&
(a_MinChunkZ == m_BaseZ) &&
(a_MaxChunkZ == m_BaseZ + m_Height - 1)
)
{
// The same set of parameters, bail out
return;
}
if (m_Source != NULL)
{
m_Source->HintViewArea(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ);
}
int NewWidth = a_MaxChunkX - a_MinChunkX + 1;
int NewHeight = a_MaxChunkZ - a_MinChunkZ + 1;
// Make a new empty cache table:
pItem * NewAvailable = new pItem[NewWidth * NewHeight];
for (int i = NewWidth * NewHeight - 1; i >= 0; --i)
{
NewAvailable[i] = NULL;
}
// Move the common contents of the old table into the new table:
cCSLock Lock(m_CS);
for (int z = 0; z < NewHeight; z++)
{
int OldZ = z + a_MinChunkZ - m_BaseZ;
if ((OldZ < 0) || (OldZ >= m_Height))
{
continue;
}
for (int x = 0; x < NewWidth; x++)
{
int OldX = x + a_MinChunkX - m_BaseX;
if ((OldX < 0) || (OldX >= m_Width))
{
continue;
}
NewAvailable[x + NewWidth * z] = m_Available[OldX + m_Width * OldZ];
m_Available[OldX + m_Width * OldZ] = NULL;
} // for x
} // for z
// All items that aren't common go into the pool:
for (int idx = 0, z = 0; z < m_Height; z++)
{
for (int x = 0; x < m_Width; ++x, ++idx)
{
if (m_Available[idx] != NULL)
{
m_Pool.push_back(m_Available[idx]);
m_Available[idx] = NULL;
}
}
}
// Replace the cache table:
delete m_Available;
m_Available = NewAvailable;
m_Width = NewWidth;
m_Height = NewHeight;
m_BaseX = a_MinChunkX;
m_BaseZ = a_MinChunkZ;
// Remove all items outside the coords:
FilterOutItems(m_Queue, a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ);
// Queue all items from inside the coords into m_Queue:
for (int z = 0; z < NewHeight; z++)
{
for (int x = 0; x < NewWidth; x++)
{
if (m_Available[x + m_Width * z] != NULL)
{
// Already calculated, skip
continue;
}
if (m_Pool.empty())
{
m_Pool.push_back(new cItem(x + a_MinChunkX, z + a_MinChunkZ));
}
ASSERT(!m_Pool.empty());
m_Pool.back()->m_ChunkX = x + a_MinChunkX;
m_Pool.back()->m_ChunkZ = z + a_MinChunkZ;
m_Queue.push_back(m_Pool.back());
m_Pool.pop_back();
m_evtQueued.Set();
} // for x
} // for z
}
void cBiomeCache::SetSource(cBiomeSource * a_Source)
{
// TODO: Stop all threads, so that they don't use the source anymore!
delete m_Source;
m_Source = a_Source;
// Invalidate cache contents:
cCSLock Lock(m_CS);
m_BaseX = MAXINT;
m_BaseZ = MAXINT;
m_Pool.splice(m_Pool.end(), m_Queue);
}
void cBiomeCache::FilterOutItems(cItems & a_Items, int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ)
{
for (cItems::iterator itr = a_Items.begin(); itr != a_Items.end();)
{
if (
((*itr)->m_ChunkX < a_MinChunkX) ||
((*itr)->m_ChunkX > a_MaxChunkX) ||
((*itr)->m_ChunkX < a_MinChunkX) ||
((*itr)->m_ChunkX > a_MaxChunkX)
)
{
m_Pool.push_back(*itr);
itr = a_Items.erase(itr);
}
else
{
++itr;
}
}
}
void cBiomeCache::thrProcessQueueItem(void)
{
cItem * Item = NULL;
{
cCSLock Lock(m_CS);
if (m_Queue.empty())
{
cCSUnlock Unlock(Lock);
m_evtQueued.Wait();
}
if (m_IsTerminatingThreads || m_Queue.empty())
{
// We've been woken up only to die / spurious wakeup
return;
}
Item = m_Queue.back();
m_Queue.pop_back();
}
// Process the item:
Item->m_IsValid = (m_Source->GetBiome(Item->m_ChunkX, Item->m_ChunkZ, Item->m_Biomes) == baNow);
// Store result:
cCSLock Lock(m_CS);
int x = Item->m_ChunkX - m_BaseX;
int z = Item->m_ChunkZ - m_BaseZ;
if ((x < 0) || (x >= m_Width) || (z < 0) || (z >= m_Height))
{
// The cache rectangle has changed under our fingers, drop this chunk
return;
}
m_Available[x + m_Width * z] = Item;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBiomeCache::cItem:
cBiomeCache::cItem::cItem(int a_ChunkX, int a_ChunkZ) :
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ)
{
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBiomeCache::cThread:
cBiomeCache::cThread::cThread(cBiomeCache & a_Parent) :
super("Biome cache thread"),
m_Parent(a_Parent)
{
}
void cBiomeCache::cThread::Execute(void)
{
while (!m_ShouldTerminate && !m_Parent.m_IsTerminatingThreads)
{
m_Parent.thrProcessQueueItem();
}
}

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// BiomeCache.h
// Declares the cBiomeCache class representing a biome source that caches data from the underlying biome source
/*
This cache works a bit differently than regular caches.
It first receives the hint of area that it will need to provide.
The Cache uses several threads to request biomes from the underlying source to fill that area.
While the area is being filled, requests for biomes may already come, such requests are answered with baLater if no data yet.
*/
#pragma once
#include "BiomeSource.h"
#include "../source/OSSupport/IsThread.h"
class cBiomeCache :
public cBiomeSource
{
public:
cBiomeCache(void);
~cBiomeCache();
// cBiomeSource overrides:
virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override;
virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) override;
void SetSource(cBiomeSource * a_Source); // Takes ownership of the source ptr
protected:
class cItem
{
public:
cItem(int a_ChunkX, int a_ChunkZ);
int m_ChunkX;
int m_ChunkZ;
bool m_IsValid;
cChunkDef::BiomeMap m_Biomes;
} ;
typedef cItem * pItem;
typedef std::list<pItem> cItems;
class cThread :
public cIsThread
{
typedef cIsThread super;
public:
cThread(cBiomeCache & a_Parent);
// cIsThread overrides:
virtual void Execute(void) override;
protected:
cBiomeCache & m_Parent;
} ;
typedef std::list<cThread *> cThreads;
cBiomeSource * m_Source;
cCriticalSection m_CS;
int m_BaseX; ///< MinChunkX for the m_Available rectangle
int m_BaseZ; ///< MinChunkZ for the m_Available rectangle
int m_Width; ///< Width of the m_Available rectangle
int m_Height; ///< Height of the m_Available rectangle
pItem * m_Available; ///< Items that have already been processed (baNow or baNever), [x + m_Width * z]
cItems m_Queue; ///< Items that are queued for processing (baLater)
cItems m_Pool; ///< Items that are not needed anymore, can be reused for other coords
cEvent m_evtQueued; // Triggerred when an item is added to m_Queue
cThreads m_Threads; // Threads that update the cache.
bool m_IsTerminatingThreads; // Set to true to indicate to all threads that they should exit
/// Removes from a_Items all items that are outside of the given coords, moves those into m_Pool
void FilterOutItems(cItems & a_Items, int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ);
/// Processes one item from m_Queue into m_Available. Blocks if m_Queue is empty; respects m_IsTerminatingThreads
void thrProcessQueueItem(void);
} ;

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// BiomeRenderer.cpp
// Implements the cBiomeRenderer class representing the rendering engine
#include "Globals.h"
#include "BiomeRenderer.h"
#include "Pixmap.h"
#include "Timer.h"
cBiomeRenderer::cBiomeRenderer(void) :
m_OriginX(160),
m_OriginY(160),
m_Zoom(1)
{
}
void cBiomeRenderer::SetSource(cBiomeSource * a_Source)
{
m_Cache.SetSource(a_Source);
}
bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
{
cTimer Timer("cBiomeRenderer::Render");
int Wid = a_Pixmap.GetWidth();
int Hei = a_Pixmap.GetHeight();
// Hint the approximate view area to the biome source so that it can adjust its caches:
int MinBlockX = ( - m_OriginX) / m_Zoom;
int MaxBlockX = (Wid - m_OriginX) / m_Zoom;
int MinBlockZ = ( - m_OriginY) / m_Zoom;
int MaxBlockZ = (Hei - m_OriginY) / m_Zoom;
m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
// Hold one current chunk of biome data:
int CurChunkX = MAXINT32;
int CurChunkZ = MAXINT32;
cChunkDef::BiomeMap CurBiomes;
bool res = false;
for (int y = 0; y < Hei; y++)
{
int BlockZ = (y - m_OriginY) / m_Zoom;
int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1);
int RelZ = BlockZ - ChunkZ * 16;
for (int x = 0; x < Wid; x++)
{
int BlockX = (x - m_OriginX) / m_Zoom;
int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1);
int RelX = BlockX - ChunkX * 16;
if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX))
{
CurChunkX = ChunkX;
CurChunkZ = ChunkZ;
switch (m_Cache.GetBiome(CurChunkX, CurChunkZ, CurBiomes))
{
case cBiomeSource::baLater:
{
res = true;
// fallthrough:
}
case cBiomeSource::baNever:
{
for (int i = 0; i < ARRAYCOUNT(CurBiomes); i++)
{
CurBiomes[i] = (EMCSBiome)-1;
}
break;
}
} // switch (Biome availability)
}
EMCSBiome Biome = cChunkDef::GetBiome(CurBiomes, RelX, RelZ);
a_Pixmap.SetPixel(x, y, GetBiomeColor(Biome));
} // for x
} // for y
return res;
}
int cBiomeRenderer::GetBiomeColor(EMCSBiome a_Biome)
{
if ((a_Biome < 0) || (a_Biome > biMaxBiome))
{
return 0xcfcfcf; // LtGray for unknown biomes
}
static int BiomeColor[] =
{
// RGB:
0x0000ff, /* Ocean */
0x00cf3f, /* Plains */
0xffff00, /* Desert */
0x7f7f7f, /* Extreme Hills */
0x00cf00, /* Forest */
0x007f3f, /* Taiga */
0x3f7f00, /* Swampland */
0x003fff, /* River */
0x7f0000, /* Hell */
0x007fff, /* Sky */
0x3f3fff, /* Frozen Ocean */
0x3f3fff, /* Frozen River */
0x7fffcf, /* Ice Plains */
0x3fcf7f, /* Ice Mountains */
0xcf00cf, /* Mushroom Island */
0x7f00ff, /* Mushroom Island Shore */
0xffff3f, /* Beach */
0xcfcf00, /* Desert Hills */
0x00cf3f, /* Forest Hills */
0x006f1f, /* Taiga Hills */
0x7f8f7f, /* Extreme Hills Edge */
0x004f00, /* Jungle */
0x003f00, /* Jungle Hills */
} ;
return BiomeColor[a_Biome];
}
void cBiomeRenderer::MoveViewBy(int a_OffsX, int a_OffsY)
{
m_OriginX += a_OffsX;
m_OriginY += a_OffsY;
}

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// BiomeRenderer.h
// Declares the cBiomeRenderer class representing the rendering engine
#pragma once
#include "BiomeCache.h"
// fwd: Pixmap.h
class cPixmap;
class cBiomeRenderer
{
public:
cBiomeRenderer(void);
void SetSource(cBiomeSource * a_Source); // Takes ownership of the source
/// Renders the biomes into the given pixmap. Returns true if some biome data was missing and can be retrieved later
bool Render(cPixmap & a_Pixmap);
/// Returns the RGB color value for the specified biome
int GetBiomeColor(EMCSBiome a_Biome);
void MoveViewBy(int a_OffsX, int a_OffsY);
protected:
cBiomeCache m_Cache;
int m_OriginX;
int m_OriginY;
int m_Zoom;
} ;

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// BiomeSource.h
// Declares the cBiomeSource abstract class used as an interface for getting biomes from any source
#pragma once
#include "ChunkDef.h"
class cBiomeSource abstract
{
public:
enum eAvailability
{
baNow, // Data returned now
baLater, // Data not returned, but will be available later, try again after a while
baNever, // Data not returned, will not be available at all
} ;
/// Fills a_Biomes with the biomes for the chunk specified
virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) = 0;
/// Used to inform the source about the view area that will be queried in the near future.
virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) = 0;
} ;

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// BiomeViewWnd.cpp
// Implements the cBiomeViewWnd class representing the window that displays biomes
#include "Globals.h"
#include "BiomeViewWnd.h"
#include "BiomeCache.h"
#include "GeneratorBiomeSource.h"
#include "../iniFile/iniFile.h"
const int TIMER_RERENDER = 1200;
cBiomeViewWnd::cBiomeViewWnd(void) :
m_Wnd(NULL),
m_Thunk(&cBiomeViewWnd::WndProc, this),
m_IsLButtonDown(false)
{
}
bool cBiomeViewWnd::Create(HWND a_ParentWnd, LPCTSTR a_Title)
{
ASSERT(m_Wnd == NULL);
// Create a regular STATIC window, then override its window procedure with our own. No need for obnoxious RegisterWindowClass() stuff.
m_Wnd = CreateWindow("STATIC", a_Title, WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 400, 300, a_ParentWnd, NULL, GetModuleHandle(NULL), NULL);
if (m_Wnd == NULL)
{
LOGERROR("Cannot create main window: %d", GetLastError());
return false;
}
SetWindowLongPtr(m_Wnd, GWLP_WNDPROC, m_Thunk);
cIniFile IniFile;
cBiomeGen * BioGen = new cBioGenMultiStepMap(0);
BioGen->Initialize(IniFile);
m_Renderer.SetSource(new cGeneratorBiomeSource(BioGen));
return true;
}
LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam)
{
switch (a_Msg)
{
case WM_CLOSE: return OnClose();
case WM_COMMAND: return OnCommand(wParam, lParam);
case WM_LBUTTONDOWN: return OnLButtonDown(wParam, lParam);
case WM_LBUTTONUP: return OnLButtonUp (wParam, lParam);
case WM_MOUSEMOVE: return OnMouseMove (wParam, lParam);
case WM_PAINT: return OnPaint();
case WM_TIMER: return OnTimer(wParam);
}
return ::DefWindowProc(a_Wnd, a_Msg, wParam, lParam);
}
LRESULT cBiomeViewWnd::OnClose(void)
{
PostQuitMessage(0);
return 0;
}
LRESULT cBiomeViewWnd::OnCommand(WPARAM wParam, LPARAM lParam)
{
// TODO: Handle menu commands, when we get menu
return 0;
}
LRESULT cBiomeViewWnd::OnLButtonDown(WPARAM wParam, LPARAM lParam)
{
m_IsLButtonDown = true;
GetCursorPos(&m_MouseDown);
return 0;
}
LRESULT cBiomeViewWnd::OnMouseMove(WPARAM wParam, LPARAM lParam)
{
if (!m_IsLButtonDown)
{
return 0;
}
POINT pnt;
GetCursorPos(&pnt);
m_Renderer.MoveViewBy(pnt.x - m_MouseDown.x, pnt.y - m_MouseDown.y);
if (m_Renderer.Render(m_Pixmap))
{
SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
}
m_MouseDown = pnt;
InvalidateRect(m_Wnd, NULL, FALSE);
return 0;
}
LRESULT cBiomeViewWnd::OnLButtonUp(WPARAM wParam, LPARAM lParam)
{
OnMouseMove(wParam, lParam); // Last movement - if the mouse move hasn't been reported due to speed
m_IsLButtonDown = false;
InvalidateRect(m_Wnd, NULL, FALSE);
return 0;
}
LRESULT cBiomeViewWnd::OnPaint(void)
{
PAINTSTRUCT ps;
HDC DC = BeginPaint(m_Wnd, &ps);
RECT rc;
GetClientRect(m_Wnd, &rc);
int Wid = rc.right - rc.left;
int Hei = rc.bottom - rc.top;
if ((m_Pixmap.GetWidth() != Wid) || (m_Pixmap.GetHeight() != Hei))
{
m_Pixmap.SetSize(Wid, Hei);
if (m_Renderer.Render(m_Pixmap))
{
SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
}
}
m_Pixmap.DrawToDC(DC, 0, 0);
EndPaint(m_Wnd, &ps);
return 0;
}
LRESULT cBiomeViewWnd::OnTimer(WPARAM wParam)
{
switch (wParam)
{
case TIMER_RERENDER:
{
if (!m_Renderer.Render(m_Pixmap))
{
KillTimer(m_Wnd, TIMER_RERENDER);
}
InvalidateRect(m_Wnd, NULL, FALSE);
break;
}
}
return 0;
}

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// BiomeViewWnd.h
// Declares the cBiomeViewWnd class representing the window that displays biomes
#include "WndProcThunk.h"
#include "BiomeRenderer.h"
#include "BiomeCache.h"
#include "Pixmap.h"
class cBiomeViewWnd
{
public:
cBiomeViewWnd(void);
bool Create(HWND a_ParentWnd, LPCTSTR a_Title);
protected:
HWND m_Wnd;
CWndProcThunk<cBiomeViewWnd> m_Thunk;
cBiomeRenderer m_Renderer;
cPixmap m_Pixmap;
bool m_IsLButtonDown;
POINT m_MouseDown;
LRESULT WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam);
// Message handlers:
LRESULT OnClose (void);
LRESULT OnCommand (WPARAM wParam, LPARAM lParam);
LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnMouseMove (WPARAM wParam, LPARAM lParam);
LRESULT OnLButtonUp (WPARAM wParam, LPARAM lParam);
LRESULT OnPaint (void);
LRESULT OnTimer (WPARAM wParam);
} ;

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// BiomeVisualiser.cpp
// Implements the cBiomeVisualiser class representing the entire app. Also implements the WinMain() entrypoint
#include "Globals.h"
#include "time.h"
#include "BiomeVisualiser.h"
int WINAPI WinMain(HINSTANCE a_Instance, HINSTANCE a_PrevInstance, LPSTR a_CmdLine, int a_ShowCmd)
{
cBiomeVisualiser App;
return App.Run();
}
cBiomeVisualiser::cBiomeVisualiser(void)
// : m_Logger(Printf("BiomeVisualiser_%08x", time(NULL)))
{
}
int cBiomeVisualiser::Run(void)
{
if (!m_MainWnd.Create(GetDesktopWindow(), TEXT("BiomeVisualiser")))
{
LOGERROR("Cannot create main window: %d", GetLastError());
return 1;
}
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} // while (GetMessage)
return msg.lParam;
}

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// BiomeVisualiser.h
// Declares the cBiomeVisualiser class representing the entire application
#include "BiomeViewWnd.h"
class cBiomeVisualiser
{
public:
cBiomeVisualiser(void);
int Run(void);
protected:
cBiomeViewWnd m_MainWnd;
cMCLogger m_Logger;
} ;

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BiomeVisualiser", "BiomeVisualiser.vcproj", "{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release profiled|Win32 = Release profiled|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Debug|Win32.ActiveCfg = Debug|Win32
{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Debug|Win32.Build.0 = Debug|Win32
{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release profiled|Win32.Build.0 = Release profiled|Win32
{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release|Win32.ActiveCfg = Release|Win32
{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="BiomeVisualiser"
ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
RootNamespace="BiomeVisualiser"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../source"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="../source"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release profiled|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="../source"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\BiomeCache.cpp"
>
</File>
<File
RelativePath=".\BiomeCache.h"
>
</File>
<File
RelativePath=".\BiomeRenderer.cpp"
>
</File>
<File
RelativePath=".\BiomeRenderer.h"
>
</File>
<File
RelativePath=".\BiomeSource.h"
>
</File>
<File
RelativePath=".\BiomeViewWnd.cpp"
>
</File>
<File
RelativePath=".\BiomeViewWnd.h"
>
</File>
<File
RelativePath=".\BiomeVisualiser.cpp"
>
</File>
<File
RelativePath=".\BiomeVisualiser.h"
>
</File>
<File
RelativePath=".\GeneratorBiomeSource.h"
>
</File>
<File
RelativePath=".\Pixmap.cpp"
>
</File>
<File
RelativePath=".\Pixmap.h"
>
</File>
<File
RelativePath=".\Timer.h"
>
</File>
<File
RelativePath=".\WndProcThunk.h"
>
</File>
<Filter
Name="Shared"
>
<File
RelativePath="..\source\BlockID.cpp"
>
</File>
<File
RelativePath="..\source\BlockID.h"
>
</File>
<File
RelativePath="..\source\ChunkDef.h"
>
</File>
<File
RelativePath="..\source\Globals.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Globals.h"
>
</File>
<File
RelativePath="..\source\Log.cpp"
>
</File>
<File
RelativePath="..\source\Log.h"
>
</File>
<File
RelativePath="..\source\MCLogger.cpp"
>
</File>
<File
RelativePath="..\source\MCLogger.h"
>
</File>
<File
RelativePath="..\source\Noise.cpp"
>
</File>
<File
RelativePath="..\source\Noise.h"
>
</File>
<File
RelativePath="..\source\Noise.inc"
>
</File>
<File
RelativePath="..\source\StringUtils.cpp"
>
</File>
<File
RelativePath="..\source\StringUtils.h"
>
</File>
<Filter
Name="OSSupport"
>
<File
RelativePath="..\source\OSSupport\CriticalSection.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\CriticalSection.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Event.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Event.h"
>
</File>
<File
RelativePath="..\source\OSSupport\File.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\File.h"
>
</File>
<File
RelativePath="..\source\OSSupport\IsThread.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\IsThread.h"
>
</File>
<File
RelativePath="..\source\OSSupport\MakeDir.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\MakeDir.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Sleep.h"
>
</File>
</Filter>
<Filter
Name="Generating"
>
<File
RelativePath="..\source\Generating\BioGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\BioGen.h"
>
</File>
<File
RelativePath="..\source\Generating\ComposableGenerator.h"
>
</File>
</Filter>
<Filter
Name="iniFile"
>
<File
RelativePath="..\iniFile\iniFile.cpp"
>
</File>
<File
RelativePath="..\iniFile\iniFile.h"
>
</File>
</Filter>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,42 @@
// GeneratorBiomeSource.h
// Declares the cGeneratorBiomeSource that adapts a cBiomeGen into a cBiomeSource
#include "../source/Generating/BioGen.h"
#include "BiomeSource.h"
class cGeneratorBiomeSource :
public cBiomeSource
{
public:
cGeneratorBiomeSource(cBiomeGen * a_Generator) : m_Generator(a_Generator) {} // Takes ownership of the generator ptr
~cGeneratorBiomeSource()
{
delete m_Generator;
}
// cBiomeSource overrides:
virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override
{
m_Generator->GenBiomes(a_ChunkX, a_ChunkZ, a_Biomes);
return baNow;
}
virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) override
{
// Nothing needed
}
protected:
cBiomeGen * m_Generator;
} ;

120
BiomeVisualiser/Pixmap.cpp Normal file
View File

@ -0,0 +1,120 @@
// Pixmap.cpp
// Implements the cPixmap class that represents a RGB pixmap and allows simple operations on it
#include "Globals.h"
#include "Pixmap.h"
cPixmap::cPixmap(void) :
m_Width(0),
m_Height(0),
m_Stride(0),
m_Pixels(NULL)
{
}
cPixmap::cPixmap(int a_Width, int a_Height) :
m_Width(0),
m_Height(0),
m_Stride(0),
m_Pixels(NULL)
{
SetSize(a_Width, a_Height);
}
cPixmap::~cPixmap()
{
delete m_Pixels;
}
void cPixmap::SetSize(int a_Width, int a_Height)
{
delete m_Pixels;
m_Pixels = new int[a_Width * a_Height];
m_Width = a_Width;
m_Height = a_Height;
m_Stride = m_Width; // Currently we don't need a special stride value, but let's support it for the future :)
}
void cPixmap::SetPixel(int a_X, int a_Y, int a_Color)
{
ASSERT(a_X >= 0);
ASSERT(a_X < m_Width);
ASSERT(a_Y >= 0);
ASSERT(a_Y < m_Height);
m_Pixels[a_X + a_Y * m_Stride] = a_Color;
}
int cPixmap::GetPixel(int a_X, int a_Y) const
{
ASSERT(a_X >= 0);
ASSERT(a_X < m_Width);
ASSERT(a_Y >= 0);
ASSERT(a_Y < m_Height);
return m_Pixels[a_X + a_Y * m_Stride];
}
void cPixmap::Fill(int a_Color)
{
int NumElements = m_Height * m_Stride;
for (int i = 0; i < NumElements; i++)
{
m_Pixels[i] = a_Color;
}
}
void cPixmap::DrawToDC(HDC a_DC, int a_OriginX, int a_OriginY)
{
BITMAPINFO bmi;
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biWidth = m_Width;
bmi.bmiHeader.biHeight = -m_Height; // Negative, we are top-down, unlike BMPs
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = m_Stride * m_Height * 4;
bmi.bmiHeader.biXPelsPerMeter = 1440;
bmi.bmiHeader.biYPelsPerMeter = 1440;
bmi.bmiHeader.biClrUsed = 0;
bmi.bmiHeader.biClrImportant = 0;
SetDIBitsToDevice(a_DC, a_OriginX, a_OriginY, m_Width, m_Height, 0, 0, 0, m_Height, m_Pixels, &bmi, DIB_RGB_COLORS);
}

39
BiomeVisualiser/Pixmap.h Normal file
View File

@ -0,0 +1,39 @@
// Pixmap.h
// Declares a cPixmap class that represents a RGB pixmap and allows simple operations on it
#pragma once
class cPixmap
{
public:
cPixmap(void);
cPixmap(int a_Width, int a_Height);
~cPixmap();
void SetSize(int a_Width, int a_Height);
int GetWidth (void) const { return m_Width; }
int GetHeight(void) const { return m_Height; }
void SetPixel(int a_X, int a_Y, int a_Color);
int GetPixel(int a_X, int a_Y) const;
void Fill(int a_Color);
void DrawToDC(HDC a_DC, int a_OriginX, int a_OriginY);
protected:
int m_Width;
int m_Height;
int m_Stride;
int * m_Pixels;
} ;

40
BiomeVisualiser/Timer.h Normal file
View File

@ -0,0 +1,40 @@
// Timer.h
// Declares the cTimer class representing a RAII class that measures time from its creation till its destruction
#pragma once
#include "time.h"
class cTimer
{
public:
cTimer(const AString & a_Title) :
m_Title(a_Title),
m_StartTime(clock())
{
}
~cTimer()
{
clock_t NumTicks = clock() - m_StartTime;
LOG("%s took %d ticks (%.02f sec)", m_Title.c_str(), NumTicks, (double)NumTicks / CLOCKS_PER_SEC);
}
protected:
AString m_Title;
clock_t m_StartTime;
} ;

View File

@ -0,0 +1,143 @@
// WndProcThunk.h
// Interfaces to the CWndProcThunk class responsible for WNDPROC class-thunking
// For details, see http://www.hackcraft.net/cpp/windowsThunk/thiscall/
// Also available is a CDlgProcThunk class doing the same work for DIALOGPROC
// MD: Made NX-compat by allocating the code structure using VirtualAlloc(..., PAGE_EXECUTE_READWRITE)
// fwd:
template <class W> class CWndProcThunk;
#ifndef WNDPROCTHUNK_H_INCLUDED
#define WNDPROCTHUNK_H_INCLUDED
template<typename To, typename From> inline To union_cast(From fr) throw()
{
union
{
From f;
To t;
} uc;
uc.f = fr;
return uc.t;
}
#pragma warning(push)
#pragma warning(disable : 4355)
#if defined(_M_IX86)
#pragma pack(push,1)
template <class W> class CWndProcThunk
{
typedef ::LRESULT (W::* WndProc)(::HWND, ::UINT, ::WPARAM, ::LPARAM);
typedef CWndProcThunk ThisClass;
struct SCode
{
BYTE m_mov; // mov ECX, m_this
W * m_this; //
BYTE m_jmp; // jmp m_relproc
ptrdiff_t m_relproc; // relative jmp
};
SCode * Code;
public:
ThisClass(WndProc proc, W * obj)
{
Code = (SCode *)VirtualAlloc(NULL, sizeof(SCode), MEM_COMMIT, PAGE_EXECUTE_READWRITE);
Code->m_mov = 0xB9,
Code->m_this = obj,
Code->m_jmp = 0xE9,
Code->m_relproc = union_cast<char *>(proc) - reinterpret_cast<char *>(Code) - sizeof(*Code);
::FlushInstructionCache(::GetCurrentProcess(), Code, sizeof(*Code));
}
virtual ~CWndProcThunk()
{
VirtualFree(Code, sizeof(*Code), MEM_RELEASE);
Code = NULL;
}
operator ::WNDPROC() const {return reinterpret_cast<::WNDPROC>(Code); }
operator ::LONG_PTR() const {return reinterpret_cast<::LONG_PTR>(Code); }
} ;
template <class W> class CDlgProcThunk
{
typedef ::BOOL (W::* DlgProc)(::HWND, ::UINT, ::WPARAM, ::LPARAM);
typedef CDlgProcThunk ThisClass;
struct SCode
{
BYTE m_mov; // mov ECX, m_this
W * m_this; //
BYTE m_jmp; // jmp m_relproc
ptrdiff_t m_relproc; // relative jmp
};
SCode * Code;
public:
CDlgProcThunk(DlgProc proc, W * obj)
{
Code = (SCode *)VirtualAlloc(NULL, sizeof(SCode), MEM_COMMIT, PAGE_EXECUTE_READWRITE);
Code->m_mov = 0xB9,
Code->m_this = obj,
Code->m_jmp = 0xE9,
Code->m_relproc = union_cast<char *>(proc) - reinterpret_cast<char *>(Code) - sizeof(*Code);
::FlushInstructionCache(::GetCurrentProcess(), Code, sizeof(*Code));
}
virtual ~CDlgProcThunk()
{
VirtualFree(Code, sizeof(*Code), MEM_RELEASE);
Code = NULL;
}
operator ::DLGPROC() const {return reinterpret_cast<::DLGPROC>(Code); }
operator ::LONG_PTR() const {return reinterpret_cast<::LONG_PTR>(Code); }
} ;
#pragma pack(pop)
#else // _M_IX86
#error Only X86 supported
#endif
#endif // WNDPROCTHUNK_H_INCLUDED

View File

@ -0,0 +1,70 @@
@echo off
::
:: Profiling using a MSVC standalone profiler
::
:: See http://www.codeproject.com/Articles/144643/Profiling-of-C-Applications-in-Visual-Studio-for-F for details
::
set pt="C:\Program Files\Microsoft Visual Studio 9.0\Team Tools\Performance Tools"
set appdir="Release profiled"
set app="Release profiled\BiomeVisualiser.exe"
set args=""
:: outputdir is relative to appdir!
set outputdir=Profiling
set output=profile.vsp
::Create the output directory, if it didn't exist
mkdir %outputdir%
:: Start the profiler
%pt%\vsperfcmd /start:sample /output:%outputdir%\%output%
if errorlevel 1 goto haderror
:: Launch the application via the profiler
%pt%\vsperfcmd /launch:%app% /args:%args%
if errorlevel 1 goto haderror
:: Shut down the profiler (this command waits, until the application is terminated)
%pt%\vsperfcmd /shutdown
if errorlevel 1 goto haderror
:: cd to outputdir, so that the reports are generated there
cd %outputdir%
:: generate the report files (.csv)
%pt%\vsperfreport /summary:all %output% /symbolpath:"srv*C:\Programovani\Symbols*http://msdl.microsoft.com/download/symbols"
if errorlevel 1 goto haderror
goto finished
:haderror
echo An error was encountered
pause
:finished

View File

@ -138,7 +138,7 @@ void cLog::Log(const char * a_Format, va_list argList)
#if defined (_WIN32) && defined(_DEBUG)
// In a Windows Debug build, output the log to debug console as well:
OutputDebugString(Line.c_str());
OutputDebugStringA(Line.c_str());
#endif // _WIN32
}

View File

@ -8,7 +8,11 @@
cMCLogger* cMCLogger::s_MCLogger = 0;
cMCLogger * cMCLogger::s_MCLogger = NULL;
cMCLogger* cMCLogger::GetInstance()
{
@ -19,10 +23,10 @@ cMCLogger* cMCLogger::GetInstance()
cMCLogger::cMCLogger()
cMCLogger::cMCLogger(void)
{
AString FileName;
Printf(FileName, "LOG_%d.txt", (int)time(0) );
Printf(FileName, "LOG_%d.txt", (int)time(NULL));
m_Log = new cLog(FileName);
m_Log->Log("--- Started Log ---");
@ -33,9 +37,9 @@ cMCLogger::cMCLogger()
cMCLogger::cMCLogger( char* a_File )
cMCLogger::cMCLogger(const AString & a_FileName)
{
m_Log = new cLog( a_File );
m_Log = new cLog(a_FileName);
}

View File

@ -13,8 +13,8 @@ class cLog;
class cMCLogger // tolua_export
{ // tolua_export
public: // tolua_export
cMCLogger();
cMCLogger( char* a_File ); // tolua_export
cMCLogger(void);
cMCLogger(const AString & a_FileName); // tolua_export
~cMCLogger(); // tolua_export
void Log(const char* a_Format, va_list a_ArgList);