Funktions
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@ -1,3 +1,4 @@
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function(build_dependencies TARGET)
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# Set options for SQLiteCpp, disable all their tests and lints:
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# Set options for SQLiteCpp, disable all their tests and lints:
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set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide.")
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set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide.")
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set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool.")
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set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool.")
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@ -41,7 +42,7 @@ endforeach()
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# Add required includes:
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# Add required includes:
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target_include_directories(
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target_include_directories(
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${CMAKE_PROJECT_NAME} SYSTEM PRIVATE
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${TARGET} SYSTEM PRIVATE
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lib/mbedtls/include
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lib/mbedtls/include
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lib/TCLAP/include
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lib/TCLAP/include
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lib # TODO fix files including zlib/x instead of x
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lib # TODO fix files including zlib/x instead of x
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@ -49,7 +50,7 @@ target_include_directories(
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# Link dependencies as private:
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# Link dependencies as private:
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target_link_libraries(
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target_link_libraries(
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${CMAKE_PROJECT_NAME} PRIVATE
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${TARGET} PRIVATE
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event_core
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event_core
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event_extra
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event_extra
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fmt::fmt
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fmt::fmt
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@ -65,12 +66,12 @@ target_link_libraries(
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# Link process information library:
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# Link process information library:
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if (WIN32)
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if (WIN32)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE Psapi.lib)
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target_link_libraries(${TARGET} PRIVATE Psapi.lib)
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endif()
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endif()
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# Special case handling for libevent pthreads:
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# Special case handling for libevent pthreads:
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if(NOT WIN32)
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if(NOT WIN32)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE event_pthreads)
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target_link_libraries(${TARGET} PRIVATE event_pthreads)
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endif()
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endif()
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# Prettify jsoncpp_lib name in VS solution explorer:
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# Prettify jsoncpp_lib name in VS solution explorer:
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@ -79,3 +80,4 @@ set_property(TARGET jsoncpp_lib PROPERTY PROJECT_LABEL "jsoncpp")
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if (WIN32)
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if (WIN32)
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add_subdirectory(lib/luaproxy)
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add_subdirectory(lib/luaproxy)
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endif()
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endif()
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endfunction()
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@ -1,3 +1,4 @@
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function(emit_fixups)
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# TODO these should be in the submodules
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# TODO these should be in the submodules
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# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
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# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
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if (WIN32)
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if (WIN32)
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@ -12,3 +13,4 @@ if(NOT MSVC AND "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm")
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# https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here
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# https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here
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target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer)
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target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer)
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endif()
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endif()
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endfunction()
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@ -1,3 +1,4 @@
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function(enable_bindings_generation)
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# Enumerate every Lua-exported class.
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# Enumerate every Lua-exported class.
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# Changes to these files will cause binding regen:
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# Changes to these files will cause binding regen:
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set(BINDING_DEPENDENCIES
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set(BINDING_DEPENDENCIES
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@ -110,3 +111,4 @@ add_custom_command(
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WORKING_DIRECTORY ${BINDINGS_FOLDER}
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WORKING_DIRECTORY ${BINDINGS_FOLDER}
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DEPENDS ${BINDING_DEPENDENCIES} luaexe
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DEPENDS ${BINDING_DEPENDENCIES} luaexe
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)
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)
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endfunction()
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@ -1,3 +1,4 @@
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function(group_sources)
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# Enable the support for solution folders in MSVC
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# Enable the support for solution folders in MSVC
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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@ -40,3 +41,4 @@ endif()
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# Put all files into one project, separate by the folders:
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# Put all files into one project, separate by the folders:
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get_property(TARGET_SOURCE_FILES TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES)
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get_property(TARGET_SOURCE_FILES TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES)
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source_group(TREE "${PROJECT_SOURCE_DIR}/src" FILES ${TARGET_SOURCE_FILES})
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source_group(TREE "${PROJECT_SOURCE_DIR}/src" FILES ${TARGET_SOURCE_FILES})
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endfunction()
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@ -28,7 +28,19 @@ option(PRECOMPILE_HEADERS "Enable precompiled headers for faster builds" ON)
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option(SELF_TEST "Enables testing code to be built" OFF)
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option(SELF_TEST "Enables testing code to be built" OFF)
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option(UNITY_BUILDS "Enables source aggregation for faster builds" ON)
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option(UNITY_BUILDS "Enables source aggregation for faster builds" ON)
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# We need C++17 features
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include("CMake/AddDependencies.cmake")
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include("CMake/Fixups.cmake")
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include("CMake/GenerateBindings.cmake")
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include("CMake/GroupSources.cmake")
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include("SetFlags.cmake")
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# Add build timestamp and details:
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include("CMake/StampBuild.cmake")
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# TODO: set_build_stamp()
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set_global_flags()
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# We need C++17 features:
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_EXTENSIONS OFF)
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@ -40,15 +52,15 @@ if(WHOLE_PROGRAM_OPTIMISATION)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ${IPO_SUPPORTED})
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ${IPO_SUPPORTED})
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endif()
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endif()
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# Static CRT
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# Static CRT:
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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# Add build timestamp and details:
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include("CMake/StampBuild.cmake")
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add_executable(${CMAKE_PROJECT_NAME})
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add_executable(${CMAKE_PROJECT_NAME})
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add_subdirectory(src)
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add_subdirectory(src)
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enable_warnings(${CMAKE_PROJECT_NAME})
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build_dependencies(${CMAKE_PROJECT_NAME})
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# Set the startup project to Cuberite, and the debugger dir:
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# Set the startup project to Cuberite, and the debugger dir:
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
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set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
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set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
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@ -93,8 +105,6 @@ if(${SELF_TEST})
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add_subdirectory(tests)
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add_subdirectory(tests)
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endif()
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endif()
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include("CMake/AddDependencies.cmake")
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emit_fixups()
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include("CMake/Fixups.cmake")
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group_sources()
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include("CMake/GenerateBindings.cmake")
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enable_bindings_generation()
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include("CMake/GroupSources.cmake")
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include("SetFlags.cmake")
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@ -81,19 +81,16 @@ macro(enable_profile)
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endif()
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endif()
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endmacro()
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endmacro()
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# Add coverage processing, if requested:
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function(set_global_flags)
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if (NOT MSVC)
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if(MSVC)
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# Make build use multiple threads under MSVC:
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if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE")
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add_compile_options(/MP)
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message("Including CodeCoverage")
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
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include(CodeCoverage)
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endif()
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endif()
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# Make build use Unicode:
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add_compile_definitions(UNICODE _UNICODE)
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else()
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# TODO: is this needed? NDEBUG is standard. Also, why are we using _DEBUG?
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# TODO: is this needed? NDEBUG is standard. Also, why are we using _DEBUG?
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# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
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# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
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if (NOT MSVC)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
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set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
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set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
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@ -102,17 +99,26 @@ if (NOT MSVC)
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
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endif()
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endif()
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# Allow for a forced 32-bit build under 64-bit OS:
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if (FORCE_32)
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add_compile_options(-m32)
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add_link_options(-m32)
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endif()
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# Have the compiler generate code specifically targeted at the current machine on Linux:
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if(LINUX AND NOT NO_NATIVE_OPTIMIZATION)
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add_compile_options(-march=native)
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endif()
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endfunction()
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function(enable_warnings TARGET)
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if (MSVC)
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if (MSVC)
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# Make build use multiple threads under MSVC:
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# TODO: MSVC level 4, warnings as errors
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add_compile_options(/MP)
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return ()
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endif()
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# Make build use Unicode:
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add_compile_definitions(UNICODE _UNICODE)
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# TODO: level 4, warnings as errors
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else()
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target_compile_options(
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target_compile_options(
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${CMAKE_PROJECT_NAME} PRIVATE
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${TARGET} PRIVATE
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# We use a signed char (fixes #640 on RasPi)
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# We use a signed char (fixes #640 on RasPi)
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# TODO: specify this in code, not a compile flag:
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# TODO: specify this in code, not a compile flag:
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@ -135,7 +141,7 @@ else()
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if(CMAKE_CXX_COMPILE_ID STREQUAL "Clang")
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if(CMAKE_CXX_COMPILE_ID STREQUAL "Clang")
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target_compile_options(
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target_compile_options(
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${CMAKE_PROJECT_NAME}Cuberite PRIVATE
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${TARGET} PRIVATE
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# Warnings-as-errors only on Clang for now:
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# Warnings-as-errors only on Clang for now:
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-Werror
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-Werror
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@ -147,15 +153,4 @@ else()
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-Wno-error=unused-command-line-argument
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-Wno-error=unused-command-line-argument
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)
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)
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endif()
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endif()
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endif()
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endfunction()
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# Allow for a forced 32-bit build under 64-bit OS:
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if (FORCE_32)
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add_flags_cxx("-m32")
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add_flags_lnk("-m32")
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endif()
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# Have the compiler generate code specifically targeted at the current machine on Linux:
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if(LINUX AND NOT NO_NATIVE_OPTIMIZATION)
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add_flags_cxx("-march=native")
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endif()
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