Funktions
This commit is contained in:
parent
6317176d7e
commit
2c0fc395ba
@ -1,81 +1,83 @@
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# Set options for SQLiteCpp, disable all their tests and lints:
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set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide.")
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set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool.")
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set(SQLITECPP_RUN_DOXYGEN OFF CACHE BOOL "Run Doxygen C++ documentation tool.")
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set(SQLITECPP_BUILD_EXAMPLES OFF CACHE BOOL "Build examples.")
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set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests.")
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set(SQLITECPP_INTERNAL_SQLITE ON CACHE BOOL "Add the internal SQLite3 source to the project.")
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set(SQLITE_ENABLE_COLUMN_METADATA OFF CACHE BOOL "Enable Column::getColumnOriginName(). Require support from sqlite3 library.")
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function(build_dependencies TARGET)
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# Set options for SQLiteCpp, disable all their tests and lints:
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set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide.")
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set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool.")
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set(SQLITECPP_RUN_DOXYGEN OFF CACHE BOOL "Run Doxygen C++ documentation tool.")
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set(SQLITECPP_BUILD_EXAMPLES OFF CACHE BOOL "Build examples.")
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set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests.")
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set(SQLITECPP_INTERNAL_SQLITE ON CACHE BOOL "Add the internal SQLite3 source to the project.")
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set(SQLITE_ENABLE_COLUMN_METADATA OFF CACHE BOOL "Enable Column::getColumnOriginName(). Require support from sqlite3 library.")
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# Set options for LibEvent, disable all their tests and benchmarks:
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set(EVENT__DISABLE_OPENSSL YES CACHE BOOL "Disable OpenSSL in LibEvent")
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set(EVENT__DISABLE_BENCHMARK YES CACHE BOOL "Disable LibEvent benchmarks")
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set(EVENT__DISABLE_TESTS YES CACHE BOOL "Disable LibEvent tests")
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set(EVENT__DISABLE_REGRESS YES CACHE BOOL "Disable LibEvent regression tests")
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set(EVENT__DISABLE_SAMPLES YES CACHE BOOL "Disable LibEvent samples")
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set(EVENT__LIBRARY_TYPE "STATIC" CACHE STRING "Use static LibEvent libraries")
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# Set options for LibEvent, disable all their tests and benchmarks:
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set(EVENT__DISABLE_OPENSSL YES CACHE BOOL "Disable OpenSSL in LibEvent")
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set(EVENT__DISABLE_BENCHMARK YES CACHE BOOL "Disable LibEvent benchmarks")
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set(EVENT__DISABLE_TESTS YES CACHE BOOL "Disable LibEvent tests")
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set(EVENT__DISABLE_REGRESS YES CACHE BOOL "Disable LibEvent regression tests")
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set(EVENT__DISABLE_SAMPLES YES CACHE BOOL "Disable LibEvent samples")
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set(EVENT__LIBRARY_TYPE "STATIC" CACHE STRING "Use static LibEvent libraries")
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# Set options for JsonCPP, disabling all of their tests:
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set(JSONCPP_WITH_TESTS OFF CACHE BOOL "Compile and (for jsoncpp_check) run JsonCpp test executables")
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set(JSONCPP_WITH_POST_BUILD_UNITTEST OFF CACHE BOOL "Automatically run unit-tests as a post build step")
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set(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF CACHE BOOL "Generate and install .pc files")
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# Set options for JsonCPP, disabling all of their tests:
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set(JSONCPP_WITH_TESTS OFF CACHE BOOL "Compile and (for jsoncpp_check) run JsonCpp test executables")
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set(JSONCPP_WITH_POST_BUILD_UNITTEST OFF CACHE BOOL "Automatically run unit-tests as a post build step")
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set(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF CACHE BOOL "Generate and install .pc files")
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# Set options for mbedtls:
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set(ENABLE_PROGRAMS OFF CACHE BOOL "Build mbed TLS programs.")
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set(ENABLE_TESTING OFF CACHE BOOL "Build mbed TLS tests.")
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# Set options for mbedtls:
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set(ENABLE_PROGRAMS OFF CACHE BOOL "Build mbed TLS programs.")
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set(ENABLE_TESTING OFF CACHE BOOL "Build mbed TLS tests.")
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# Enumerate all submodule libraries
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# SQLiteCpp needs to be included before sqlite so the lsqlite target is available:
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set(DEPENDENCIES expat fmt jsoncpp libevent lua luaexpat mbedtls SQLiteCpp sqlite tolua++ zlib)
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foreach(DEPENDENCY ${DEPENDENCIES})
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# Check that the libraries are present:
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if (NOT EXISTS "${PROJECT_SOURCE_DIR}/lib/${DEPENDENCY}/CMakeLists.txt")
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message(FATAL_ERROR "${DEPENDENCY} is missing in folder lib/${DEPENDENCY}. Have you initialized and updated the submodules / downloaded the extra libraries?")
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# Enumerate all submodule libraries
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# SQLiteCpp needs to be included before sqlite so the lsqlite target is available:
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set(DEPENDENCIES expat fmt jsoncpp libevent lua luaexpat mbedtls SQLiteCpp sqlite tolua++ zlib)
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foreach(DEPENDENCY ${DEPENDENCIES})
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# Check that the libraries are present:
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if (NOT EXISTS "${PROJECT_SOURCE_DIR}/lib/${DEPENDENCY}/CMakeLists.txt")
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message(FATAL_ERROR "${DEPENDENCY} is missing in folder lib/${DEPENDENCY}. Have you initialized and updated the submodules / downloaded the extra libraries?")
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endif()
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# Include all the libraries
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# We use EXCLUDE_FROM_ALL so that only the explicit dependencies are compiled
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# (mbedTLS also has test and example programs in their CMakeLists.txt, we don't want those):
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add_subdirectory("lib/${DEPENDENCY}" EXCLUDE_FROM_ALL)
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endforeach()
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# Add required includes:
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target_include_directories(
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${TARGET} SYSTEM PRIVATE
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lib/mbedtls/include
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lib/TCLAP/include
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lib # TODO fix files including zlib/x instead of x
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)
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# Link dependencies as private:
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target_link_libraries(
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${TARGET} PRIVATE
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event_core
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event_extra
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fmt::fmt
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jsoncpp_lib
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lsqlite
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lua
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luaexpat
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mbedtls
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SQLiteCpp
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tolualib
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zlib
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)
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# Link process information library:
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if (WIN32)
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target_link_libraries(${TARGET} PRIVATE Psapi.lib)
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endif()
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# Include all the libraries
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# We use EXCLUDE_FROM_ALL so that only the explicit dependencies are compiled
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# (mbedTLS also has test and example programs in their CMakeLists.txt, we don't want those):
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add_subdirectory("lib/${DEPENDENCY}" EXCLUDE_FROM_ALL)
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endforeach()
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# Special case handling for libevent pthreads:
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if(NOT WIN32)
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target_link_libraries(${TARGET} PRIVATE event_pthreads)
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endif()
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# Add required includes:
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target_include_directories(
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${CMAKE_PROJECT_NAME} SYSTEM PRIVATE
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lib/mbedtls/include
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lib/TCLAP/include
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lib # TODO fix files including zlib/x instead of x
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)
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# Prettify jsoncpp_lib name in VS solution explorer:
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set_property(TARGET jsoncpp_lib PROPERTY PROJECT_LABEL "jsoncpp")
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# Link dependencies as private:
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target_link_libraries(
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${CMAKE_PROJECT_NAME} PRIVATE
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event_core
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event_extra
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fmt::fmt
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jsoncpp_lib
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lsqlite
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lua
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luaexpat
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mbedtls
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SQLiteCpp
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tolualib
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zlib
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)
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# Link process information library:
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if (WIN32)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE Psapi.lib)
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endif()
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# Special case handling for libevent pthreads:
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if(NOT WIN32)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE event_pthreads)
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endif()
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# Prettify jsoncpp_lib name in VS solution explorer:
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set_property(TARGET jsoncpp_lib PROPERTY PROJECT_LABEL "jsoncpp")
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if (WIN32)
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add_subdirectory(lib/luaproxy)
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endif()
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if (WIN32)
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add_subdirectory(lib/luaproxy)
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endif()
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endfunction()
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@ -1,14 +1,16 @@
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# TODO these should be in the submodules
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# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
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if (WIN32)
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target_compile_definitions(lua PUBLIC LUA_BUILD_AS_DLL)
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endif()
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function(emit_fixups)
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# TODO these should be in the submodules
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# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
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if (WIN32)
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target_compile_definitions(lua PUBLIC LUA_BUILD_AS_DLL)
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endif()
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# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
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target_compile_definitions(lua PRIVATE LUA_USE_APICHECK)
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# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
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target_compile_definitions(lua PRIVATE LUA_USE_APICHECK)
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if(NOT MSVC AND "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm")
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# mbed TLS uses the frame pointer's register in inline assembly for its bignum implementation:
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# https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here
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target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer)
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endif()
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if(NOT MSVC AND "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm")
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# mbed TLS uses the frame pointer's register in inline assembly for its bignum implementation:
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# https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here
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target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer)
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endif()
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endfunction()
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# Enumerate every Lua-exported class.
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# Changes to these files will cause binding regen:
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set(BINDING_DEPENDENCIES
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Bindings/AllToLua.pkg
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Bindings/BindingsProcessor.lua
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Bindings/LuaFunctions.h
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Bindings/LuaWindow.h
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Bindings/Plugin.h
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Bindings/PluginLua.h
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Bindings/PluginManager.h
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BiomeDef.h
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BlockArea.h
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BlockEntities/BeaconEntity.h
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BlockEntities/BedEntity.h
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BlockEntities/BlockEntity.h
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BlockEntities/BlockEntityWithItems.h
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BlockEntities/BrewingstandEntity.h
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BlockEntities/ChestEntity.h
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BlockEntities/CommandBlockEntity.h
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BlockEntities/DispenserEntity.h
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BlockEntities/DropSpenserEntity.h
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BlockEntities/DropperEntity.h
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BlockEntities/FurnaceEntity.h
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BlockEntities/HopperEntity.h
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BlockEntities/JukeboxEntity.h
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BlockEntities/MobSpawnerEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/SignEntity.h
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BlockEntities/MobHeadEntity.h
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BlockEntities/FlowerPotEntity.h
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BlockType.h
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BlockInfo.h
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BoundingBox.h
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ChatColor.h
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ChunkDef.h
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ClientHandle.h
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Color.h
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CompositeChat.h
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CraftingRecipes.h
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Cuboid.h
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Defines.h
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EffectID.h
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Enchantments.h
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Entities/Boat.h
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Entities/ArrowEntity.h
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Entities/Entity.h
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Entities/ExpOrb.h
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Entities/EntityEffect.h
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Entities/ExpBottleEntity.h
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Entities/FallingBlock.h
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Entities/FireChargeEntity.h
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Entities/FireworkEntity.h
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Entities/Floater.h
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Entities/GhastFireballEntity.h
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Entities/HangingEntity.h
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Entities/ItemFrame.h
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Entities/LeashKnot.h
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Entities/Pawn.h
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Entities/Player.h
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Entities/Painting.h
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Entities/Pickup.h
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Entities/ProjectileEntity.h
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Entities/SplashPotionEntity.h
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Entities/ThrownEggEntity.h
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Entities/ThrownEnderPearlEntity.h
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Entities/ThrownSnowballEntity.h
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Entities/TNTEntity.h
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Entities/WitherSkullEntity.h
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Generating/ChunkDesc.h
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IniFile.h
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Inventory.h
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Item.h
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ItemGrid.h
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Map.h
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MapManager.h
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Mobs/Monster.h
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Mobs/MonsterTypes.h
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OSSupport/File.h
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Protocol/MojangAPI.h
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Root.h
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Scoreboard.h
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Server.h
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Statistics.h
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StringUtils.h
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UI/Window.h
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UUID.h
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Vector3.h
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WebAdmin.h
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World.h
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)
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function(enable_bindings_generation)
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# Enumerate every Lua-exported class.
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# Changes to these files will cause binding regen:
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set(BINDING_DEPENDENCIES
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Bindings/AllToLua.pkg
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Bindings/BindingsProcessor.lua
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Bindings/LuaFunctions.h
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Bindings/LuaWindow.h
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Bindings/Plugin.h
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Bindings/PluginLua.h
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Bindings/PluginManager.h
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BiomeDef.h
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BlockArea.h
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BlockEntities/BeaconEntity.h
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BlockEntities/BedEntity.h
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BlockEntities/BlockEntity.h
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BlockEntities/BlockEntityWithItems.h
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BlockEntities/BrewingstandEntity.h
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BlockEntities/ChestEntity.h
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BlockEntities/CommandBlockEntity.h
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BlockEntities/DispenserEntity.h
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BlockEntities/DropSpenserEntity.h
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BlockEntities/DropperEntity.h
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BlockEntities/FurnaceEntity.h
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BlockEntities/HopperEntity.h
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BlockEntities/JukeboxEntity.h
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BlockEntities/MobSpawnerEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/SignEntity.h
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BlockEntities/MobHeadEntity.h
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BlockEntities/FlowerPotEntity.h
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BlockType.h
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BlockInfo.h
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BoundingBox.h
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ChatColor.h
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ChunkDef.h
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ClientHandle.h
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Color.h
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CompositeChat.h
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CraftingRecipes.h
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Cuboid.h
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Defines.h
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EffectID.h
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Enchantments.h
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Entities/Boat.h
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Entities/ArrowEntity.h
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Entities/Entity.h
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Entities/ExpOrb.h
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Entities/EntityEffect.h
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Entities/ExpBottleEntity.h
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Entities/FallingBlock.h
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Entities/FireChargeEntity.h
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Entities/FireworkEntity.h
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Entities/Floater.h
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Entities/GhastFireballEntity.h
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Entities/HangingEntity.h
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Entities/ItemFrame.h
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Entities/LeashKnot.h
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Entities/Pawn.h
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Entities/Player.h
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Entities/Painting.h
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Entities/Pickup.h
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Entities/ProjectileEntity.h
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Entities/SplashPotionEntity.h
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Entities/ThrownEggEntity.h
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Entities/ThrownEnderPearlEntity.h
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Entities/ThrownSnowballEntity.h
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Entities/TNTEntity.h
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Entities/WitherSkullEntity.h
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Generating/ChunkDesc.h
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IniFile.h
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Inventory.h
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Item.h
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ItemGrid.h
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Map.h
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MapManager.h
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Mobs/Monster.h
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Mobs/MonsterTypes.h
|
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OSSupport/File.h
|
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Protocol/MojangAPI.h
|
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Root.h
|
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Scoreboard.h
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Server.h
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||||
Statistics.h
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||||
StringUtils.h
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||||
UI/Window.h
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||||
UUID.h
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Vector3.h
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WebAdmin.h
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World.h
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)
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# List all the files that are generated as part of the Bindings build process:
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set(BINDING_OUTPUTS
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Bindings.cpp
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Bindings.h
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LuaState_Declaration.inc
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LuaState_Implementation.cpp
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LuaState_Typedefs.inc
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)
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# List all the files that are generated as part of the Bindings build process:
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set(BINDING_OUTPUTS
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Bindings.cpp
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Bindings.h
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LuaState_Declaration.inc
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LuaState_Implementation.cpp
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LuaState_Typedefs.inc
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)
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# Make the file paths absolute and pointing to the bindings folder:
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set(BINDINGS_FOLDER "${PROJECT_SOURCE_DIR}/src/Bindings/")
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list(TRANSFORM BINDING_OUTPUTS PREPEND ${BINDINGS_FOLDER})
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list(TRANSFORM BINDING_DEPENDENCIES PREPEND "${PROJECT_SOURCE_DIR}/src/")
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# Make the file paths absolute and pointing to the bindings folder:
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set(BINDINGS_FOLDER "${PROJECT_SOURCE_DIR}/src/Bindings/")
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list(TRANSFORM BINDING_OUTPUTS PREPEND ${BINDINGS_FOLDER})
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list(TRANSFORM BINDING_DEPENDENCIES PREPEND "${PROJECT_SOURCE_DIR}/src/")
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# Generate the bindings:
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add_custom_command(
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OUTPUT ${BINDING_OUTPUTS}
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COMMAND luaexe BindingsProcessor.lua
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WORKING_DIRECTORY ${BINDINGS_FOLDER}
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DEPENDS ${BINDING_DEPENDENCIES} luaexe
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)
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# Generate the bindings:
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||||
add_custom_command(
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OUTPUT ${BINDING_OUTPUTS}
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COMMAND luaexe BindingsProcessor.lua
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WORKING_DIRECTORY ${BINDINGS_FOLDER}
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||||
DEPENDS ${BINDING_DEPENDENCIES} luaexe
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||||
)
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||||
endfunction()
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|
@ -1,42 +1,44 @@
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# Enable the support for solution folders in MSVC
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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function(group_sources)
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# Enable the support for solution folders in MSVC
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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||||
|
||||
# Put projects into solution folders in MSVC:
|
||||
set_target_properties(
|
||||
event_core_static
|
||||
event_extra_static
|
||||
expat
|
||||
fmt
|
||||
jsoncpp_lib
|
||||
lua
|
||||
luaexpat
|
||||
mbedcrypto
|
||||
mbedtls
|
||||
mbedx509
|
||||
lsqlite
|
||||
sqlite3
|
||||
SQLiteCpp
|
||||
tolualib
|
||||
zlib
|
||||
PROPERTIES FOLDER Libraries
|
||||
)
|
||||
|
||||
# luaproxy not generated on anything else
|
||||
if(WIN32)
|
||||
# Put projects into solution folders in MSVC:
|
||||
set_target_properties(
|
||||
luaproxy
|
||||
PROPERTIES FOLDER Support
|
||||
event_core_static
|
||||
event_extra_static
|
||||
expat
|
||||
fmt
|
||||
jsoncpp_lib
|
||||
lua
|
||||
luaexpat
|
||||
mbedcrypto
|
||||
mbedtls
|
||||
mbedx509
|
||||
lsqlite
|
||||
sqlite3
|
||||
SQLiteCpp
|
||||
tolualib
|
||||
zlib
|
||||
PROPERTIES FOLDER Libraries
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${BUILD_TOOLS})
|
||||
set_target_properties(
|
||||
MCADefrag
|
||||
ProtoProxy
|
||||
PROPERTIES FOLDER Tools
|
||||
)
|
||||
endif()
|
||||
# luaproxy not generated on anything else
|
||||
if(WIN32)
|
||||
set_target_properties(
|
||||
luaproxy
|
||||
PROPERTIES FOLDER Support
|
||||
)
|
||||
endif()
|
||||
|
||||
# Put all files into one project, separate by the folders:
|
||||
get_property(TARGET_SOURCE_FILES TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES)
|
||||
source_group(TREE "${PROJECT_SOURCE_DIR}/src" FILES ${TARGET_SOURCE_FILES})
|
||||
if(${BUILD_TOOLS})
|
||||
set_target_properties(
|
||||
MCADefrag
|
||||
ProtoProxy
|
||||
PROPERTIES FOLDER Tools
|
||||
)
|
||||
endif()
|
||||
|
||||
# Put all files into one project, separate by the folders:
|
||||
get_property(TARGET_SOURCE_FILES TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES)
|
||||
source_group(TREE "${PROJECT_SOURCE_DIR}/src" FILES ${TARGET_SOURCE_FILES})
|
||||
endfunction()
|
||||
|
@ -28,7 +28,19 @@ option(PRECOMPILE_HEADERS "Enable precompiled headers for faster builds" ON)
|
||||
option(SELF_TEST "Enables testing code to be built" OFF)
|
||||
option(UNITY_BUILDS "Enables source aggregation for faster builds" ON)
|
||||
|
||||
# We need C++17 features
|
||||
include("CMake/AddDependencies.cmake")
|
||||
include("CMake/Fixups.cmake")
|
||||
include("CMake/GenerateBindings.cmake")
|
||||
include("CMake/GroupSources.cmake")
|
||||
include("SetFlags.cmake")
|
||||
|
||||
# Add build timestamp and details:
|
||||
include("CMake/StampBuild.cmake")
|
||||
|
||||
# TODO: set_build_stamp()
|
||||
set_global_flags()
|
||||
|
||||
# We need C++17 features:
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
@ -40,15 +52,15 @@ if(WHOLE_PROGRAM_OPTIMISATION)
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ${IPO_SUPPORTED})
|
||||
endif()
|
||||
|
||||
# Static CRT
|
||||
# Static CRT:
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
|
||||
# Add build timestamp and details:
|
||||
include("CMake/StampBuild.cmake")
|
||||
|
||||
add_executable(${CMAKE_PROJECT_NAME})
|
||||
add_subdirectory(src)
|
||||
|
||||
enable_warnings(${CMAKE_PROJECT_NAME})
|
||||
build_dependencies(${CMAKE_PROJECT_NAME})
|
||||
|
||||
# Set the startup project to Cuberite, and the debugger dir:
|
||||
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
|
||||
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
|
||||
@ -93,8 +105,6 @@ if(${SELF_TEST})
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
include("CMake/AddDependencies.cmake")
|
||||
include("CMake/Fixups.cmake")
|
||||
include("CMake/GenerateBindings.cmake")
|
||||
include("CMake/GroupSources.cmake")
|
||||
include("SetFlags.cmake")
|
||||
emit_fixups()
|
||||
group_sources()
|
||||
enable_bindings_generation()
|
||||
|
@ -81,38 +81,44 @@ macro(enable_profile)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Add coverage processing, if requested:
|
||||
if (NOT MSVC)
|
||||
function(set_global_flags)
|
||||
if(MSVC)
|
||||
# Make build use multiple threads under MSVC:
|
||||
add_compile_options(/MP)
|
||||
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE")
|
||||
message("Including CodeCoverage")
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
|
||||
include(CodeCoverage)
|
||||
# Make build use Unicode:
|
||||
add_compile_definitions(UNICODE _UNICODE)
|
||||
else()
|
||||
# TODO: is this needed? NDEBUG is standard. Also, why are we using _DEBUG?
|
||||
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
|
||||
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
|
||||
set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} -D_DEBUG")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# TODO: is this needed? NDEBUG is standard. Also, why are we using _DEBUG?
|
||||
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
|
||||
if (NOT MSVC)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
|
||||
set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
|
||||
set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} -D_DEBUG")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
|
||||
endif()
|
||||
# Allow for a forced 32-bit build under 64-bit OS:
|
||||
if (FORCE_32)
|
||||
add_compile_options(-m32)
|
||||
add_link_options(-m32)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
# Make build use multiple threads under MSVC:
|
||||
add_compile_options(/MP)
|
||||
# Have the compiler generate code specifically targeted at the current machine on Linux:
|
||||
if(LINUX AND NOT NO_NATIVE_OPTIMIZATION)
|
||||
add_compile_options(-march=native)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Make build use Unicode:
|
||||
add_compile_definitions(UNICODE _UNICODE)
|
||||
function(enable_warnings TARGET)
|
||||
if (MSVC)
|
||||
# TODO: MSVC level 4, warnings as errors
|
||||
return ()
|
||||
endif()
|
||||
|
||||
# TODO: level 4, warnings as errors
|
||||
else()
|
||||
target_compile_options(
|
||||
${CMAKE_PROJECT_NAME} PRIVATE
|
||||
${TARGET} PRIVATE
|
||||
|
||||
# We use a signed char (fixes #640 on RasPi)
|
||||
# TODO: specify this in code, not a compile flag:
|
||||
@ -135,7 +141,7 @@ else()
|
||||
|
||||
if(CMAKE_CXX_COMPILE_ID STREQUAL "Clang")
|
||||
target_compile_options(
|
||||
${CMAKE_PROJECT_NAME}Cuberite PRIVATE
|
||||
${TARGET} PRIVATE
|
||||
|
||||
# Warnings-as-errors only on Clang for now:
|
||||
-Werror
|
||||
@ -147,15 +153,4 @@ else()
|
||||
-Wno-error=unused-command-line-argument
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Allow for a forced 32-bit build under 64-bit OS:
|
||||
if (FORCE_32)
|
||||
add_flags_cxx("-m32")
|
||||
add_flags_lnk("-m32")
|
||||
endif()
|
||||
|
||||
# Have the compiler generate code specifically targeted at the current machine on Linux:
|
||||
if(LINUX AND NOT NO_NATIVE_OPTIMIZATION)
|
||||
add_flags_cxx("-march=native")
|
||||
endif()
|
||||
endfunction()
|
||||
|
Loading…
Reference in New Issue
Block a user