Basic scoreboard implementation
This commit is contained in:
parent
972585363d
commit
2b94361059
@ -74,6 +74,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_IsChargingBow(false)
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, m_BowCharge(0)
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, m_FloaterID(-1)
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, m_Team(NULL)
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
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@ -791,6 +792,20 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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}
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}
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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{
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cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
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if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
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{
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if (!m_Team->GetFriendlyFire())
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{
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// Friendly fire is disabled
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return;
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}
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}
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}
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super::DoTakeDamage(a_TDI);
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// Any kind of damage adds food exhaustion
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@ -836,6 +851,24 @@ void cPlayer::KilledBy(cEntity * a_Killer)
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GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str()));
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}
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class cIncrementCounterCB
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: public cObjectiveCallback
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{
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AString m_Name;
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public:
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cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {}
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virtual bool Item(cObjective * a_Objective) override
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{
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a_Objective->AddScore(m_Name, 1);
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}
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} IncrementCounter (GetName());
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cScoreboard* Scoreboard = m_World->GetScoreBoard();
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// Update scoreboard objectives
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Scoreboard->ForEachObjectiveWith(E_OBJECTIVE_DEATH_COUNT, IncrementCounter);
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}
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@ -916,6 +949,25 @@ bool cPlayer::IsGameModeAdventure(void) const
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void cPlayer::SetTeam(cTeam* a_Team)
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{
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if (m_Team)
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{
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m_Team->RemovePlayer(this);
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}
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m_Team = a_Team;
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if (m_Team)
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{
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m_Team->AddPlayer(this);
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}
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}
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void cPlayer::OpenWindow(cWindow * a_Window)
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{
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if (a_Window != m_CurrentWindow)
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@ -13,6 +13,7 @@
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class cGroup;
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class cWindow;
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class cClientHandle;
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class cTeam;
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@ -153,6 +154,12 @@ public:
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AString GetIP(void) const { return m_IP; } // tolua_export
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/// Returns the associated team, NULL if none
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cTeam* GetTeam(void) { return m_Team; } // tolua_export
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/// Sets the player team, NULL if none
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void SetTeam(cTeam* a_Team);
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// tolua_end
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void SetIP(const AString & a_IP);
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@ -456,6 +463,8 @@ protected:
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int m_FloaterID;
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cTeam* m_Team;
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void ResolvePermissions(void);
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@ -463,7 +472,7 @@ protected:
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virtual void Destroyed(void);
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/// Filters out damage for creative mode
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/// Filters out damage for creative mode/friendly fire
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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/// Called in each tick to handle food-related processing
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301
src/Scoreboard.cpp
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301
src/Scoreboard.cpp
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@ -0,0 +1,301 @@
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// Scoreboard.cpp
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// Implementation of a scoreboard that keeps track of specified objectives
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#include "Globals.h"
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#include "Scoreboard.h"
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cObjective::cObjective(eObjectiveType a_Type) : m_Type(a_Type)
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{}
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void cObjective::SetDisplaySlot(eDisplaySlot a_Display)
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{
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m_Display = a_Display;
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}
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void cObjective::Reset(void)
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{
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m_Scores.clear();
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}
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cObjective::Score cObjective::GetScore(const AString & a_Name) const
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{
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ScoreMap::const_iterator it = m_Scores.find(a_Name);
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if (it == m_Scores.end())
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{
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return 0;
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}
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else
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{
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return it->second;
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}
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}
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void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score)
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{
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m_Scores[a_Name] = a_Score;
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}
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void cObjective::ResetScore(const AString & a_Name)
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{
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m_Scores.erase(a_Name);
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}
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cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta)
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{
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// TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
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Score NewScore = m_Scores[a_Name] + a_Delta;
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m_Scores[a_Name] = NewScore;
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return NewScore;
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}
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cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta)
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{
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// TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
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Score NewScore = m_Scores[a_Name] - a_Delta;
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m_Scores[a_Name] = NewScore;
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return NewScore;
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}
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cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix)
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: m_FriendlyFire(true)
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, m_SeeFriendlyInvisible(false)
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, m_Name(a_Name)
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, m_DisplayName(a_DisplayName)
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, m_Prefix(a_Prefix)
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, m_Suffix(a_Suffix)
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{}
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bool cTeam::AddPlayer(cPlayer * a_Player)
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{
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return m_Players.insert(a_Player).second;
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}
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bool cTeam::RemovePlayer(cPlayer * a_Player)
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{
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return m_Players.erase(a_Player) > 0;
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}
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void cTeam::Reset(void)
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{
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m_Players.clear();
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}
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unsigned int cTeam::GetNumPlayers(void) const
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{
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return m_Players.size();
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}
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cScoreboard::~cScoreboard()
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{
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for (ObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
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{
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delete it->second;
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}
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for (TeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
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{
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delete it->second;
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}
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}
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cObjective* cScoreboard::RegisterObjective(const AString & a_Name, eObjectiveType a_Type)
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{
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cObjective* Objective = new cObjective(a_Type);
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bool Status = m_Objectives.insert(NamedObjective(a_Name, Objective)).second;
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if (Status)
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{
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return Objective;
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}
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else
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{
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delete Objective;
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return NULL;
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}
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}
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bool cScoreboard::RemoveObjective(const AString & a_Name)
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{
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ObjectiveMap::iterator it = m_Objectives.find(a_Name);
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if (it == m_Objectives.end())
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{
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return false;
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}
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m_Objectives.erase(it);
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return true;
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}
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cObjective* cScoreboard::GetObjective(const AString & a_Name)
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{
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ObjectiveMap::iterator it = m_Objectives.find(a_Name);
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if (it == m_Objectives.end())
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{
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return NULL;
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}
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else
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{
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return it->second;
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}
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}
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cTeam* cScoreboard::RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix)
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{
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cTeam* Team = new cTeam(a_Name, a_DisplayName, a_Prefix, a_Suffix);
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bool Status = m_Teams.insert(NamedTeam(a_Name, Team)).second;
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if (Status)
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{
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return Team;
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}
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else
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{
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delete Team;
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return NULL;
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}
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}
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bool cScoreboard::RemoveTeam(const AString & a_Name)
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{
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TeamMap::iterator it = m_Teams.find(a_Name);
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if (it == m_Teams.end())
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{
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return false;
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}
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m_Teams.erase(it);
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return true;
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}
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cTeam* cScoreboard::GetTeam(const AString & a_Name)
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{
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TeamMap::iterator it = m_Teams.find(a_Name);
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if (it == m_Teams.end())
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{
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return NULL;
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}
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else
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{
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return it->second;
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}
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}
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void cScoreboard::ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback)
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{
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for (ObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
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{
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if (it->second->GetType() == a_Type)
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{
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// Call callback
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if (a_Callback.Item(it->second))
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{
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return;
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}
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}
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}
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}
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207
src/Scoreboard.h
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207
src/Scoreboard.h
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@ -0,0 +1,207 @@
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// Scoreboard.h
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// Implementation of a scoreboard that keeps track of specified objectives
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#pragma once
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class cPlayer;
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class cObjective;
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typedef std::set< cPlayer * > cPlayerSet;
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typedef cItemCallback<cObjective> cObjectiveCallback;
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enum eObjectiveType
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{
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E_OBJECTIVE_DUMMY,
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E_OBJECTIVE_DEATH_COUNT,
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E_OBJECTIVE_PLAYER_KILL_COUNT,
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E_OBJECTIVE_TOTAL_KILL_COUNT,
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E_OBJECTIVE_HEALTH,
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E_OBJECTIVE_ACHIEVEMENT,
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E_OBJECTIVE_STAT,
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E_OBJECTIVE_STAT_ITEM_CRAFT,
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E_OBJECTIVE_STAT_ITEM_USE,
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E_OBJECTIVE_STAT_ITEM_BREAK,
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E_OBJECTIVE_STAT_BLOCK_MINE,
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E_OBJECTIVE_STAT_ENTITY_KILL,
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E_OBJECTIVE_STAT_ENTITY_KILLED_BY
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};
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enum eDisplaySlot
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{
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E_DISPLAY_SLOT_LIST,
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E_DISPLAY_SLOT_SIDEBAR,
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E_DISPLAY_SLOT_NAME
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};
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class cObjective
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{
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public:
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typedef int Score;
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public:
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cObjective(eObjectiveType a_Type);
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eObjectiveType GetType(void) const { return m_Type; }
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eDisplaySlot GetDisplaySlot(void) const { return m_Display; }
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void SetDisplaySlot(eDisplaySlot a_Display);
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/// Resets the objective
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void Reset(void);
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/// Returns the score of the specified player
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Score GetScore(const AString & a_Name) const;
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/// Sets the score of the specified player
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void SetScore(const AString & a_Name, Score a_Score);
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/// Resets the score of the specified player
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void ResetScore(const AString & a_Name);
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/// Adds a_Delta and returns the new score
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Score AddScore(const AString & a_Name, Score a_Delta);
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/// Subtracts a_Delta and returns the new score
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Score SubScore(const AString & a_Name, Score a_Delta);
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private:
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typedef std::pair<AString, Score> TrackedPlayer;
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typedef std::map<AString, Score> ScoreMap;
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ScoreMap m_Scores;
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eObjectiveType m_Type;
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eDisplaySlot m_Display;
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};
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class cTeam
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{
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public:
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cTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix);
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/// Adds a new player to the team
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bool AddPlayer(cPlayer * a_Player);
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/// Removes a player from the team
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bool RemovePlayer(cPlayer * a_Player);
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/// Removes all registered players
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void Reset(void);
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/// Returns the number of registered players
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unsigned int GetNumPlayers(void) const;
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bool GetFriendlyFire(void) const { return m_FriendlyFire; }
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bool GetCanSeeFriendlyInvisible(void) const { return m_SeeFriendlyInvisible; }
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const AString & GetDisplayName(void) const { return m_Name; }
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const AString & GetName(void) const { return m_DisplayName; }
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const AString & GetPrefix(void) const { return m_Prefix; }
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const AString & GetSuffix(void) const { return m_Suffix; }
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void SetFriendlyFire(bool a_Flag);
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void SetCanSeeFriendlyInvisible(bool a_Flag);
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void SetDisplayName(const AString & a_Name);
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void SetPrefix(const AString & a_Prefix);
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void SetSuffix(const AString & a_Suffix);
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private:
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bool m_FriendlyFire;
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bool m_SeeFriendlyInvisible;
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AString m_DisplayName;
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AString m_Name;
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AString m_Prefix;
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AString m_Suffix;
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// TODO 2014-01-19 xdot: Potential optimization - vector/list
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cPlayerSet m_Players;
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};
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class cScoreboard
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{
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public:
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cScoreboard() {}
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virtual ~cScoreboard();
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/// Registers a new scoreboard objective, returns the cObjective instance
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cObjective* RegisterObjective(const AString & a_Name, eObjectiveType a_Type);
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/// Removes a registered objective, returns true if operation was successful
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bool RemoveObjective(const AString & a_Name);
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/// Retrieves the objective with the specified name, NULL if not found
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cObjective* GetObjective(const AString & a_Name);
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/// Registers a new team, returns the cTeam instance
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cTeam* RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix);
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/// Removes a registered team, returns true if operation was successful
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bool RemoveTeam(const AString & a_Name);
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|
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/// Retrieves the team with the specified name, NULL if not found
|
||||
cTeam* GetTeam(const AString & a_Name);
|
||||
|
||||
/// Execute callback for each objective with the specified type
|
||||
void ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback);
|
||||
|
||||
private:
|
||||
typedef std::pair<AString, cObjective*> NamedObjective;
|
||||
typedef std::pair<AString, cTeam*> NamedTeam;
|
||||
|
||||
typedef std::map<AString, cObjective*> ObjectiveMap;
|
||||
typedef std::map<AString, cTeam*> TeamMap;
|
||||
|
||||
// TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
|
||||
ObjectiveMap m_Objectives;
|
||||
|
||||
TeamMap m_Teams;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "Item.h"
|
||||
#include "Mobs/Monster.h"
|
||||
#include "Entities/ProjectileEntity.h"
|
||||
#include "Scoreboard.h"
|
||||
|
||||
|
||||
|
||||
@ -514,6 +515,9 @@ public:
|
||||
/// Returns the name of the world.ini file used by this world
|
||||
const AString & GetIniFileName(void) const {return m_IniFileName; }
|
||||
|
||||
/// Returns the associated scoreboard instance
|
||||
cScoreboard* GetScoreBoard(void) { return &m_Scoreboard; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
|
||||
@ -758,6 +762,8 @@ private:
|
||||
|
||||
cChunkGenerator m_Generator;
|
||||
|
||||
cScoreboard m_Scoreboard;
|
||||
|
||||
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
|
||||
cChunkGeneratorCallbacks m_GeneratorCallbacks;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user