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ProtectionAreas: ProtList works directly above the DB, displays areas' IDs and creators. ProtAdd and ProtAddCoords commands show the ID of the new area

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1564 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-06-08 15:06:24 +00:00
parent b244f206d5
commit 2b232f5471
2 changed files with 52 additions and 20 deletions

View File

@ -44,8 +44,8 @@ function HandleAddArea(a_Split, a_Player)
end end
-- Add the area to the storage -- Add the area to the storage
g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
a_Player:SendMessage("Area added"); a_Player:SendMessage("Area added, ID " .. AreaID);
-- Reload all currently logged in players -- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
@ -81,8 +81,8 @@ function HandleAddAreaCoords(a_Split, a_Player)
end end
-- Add the area to the storage -- Add the area to the storage
g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
a_Player:SendMessage("Area added"); a_Player:SendMessage("Area added, ID = " .. AreaID);
-- Reload all currently logged in players -- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
@ -195,24 +195,20 @@ function HandleListAreas(a_Split, a_Player)
a_Player:SendMessage("Listing protection areas intersecting block column {" .. x .. ", " .. z .. "}:"); a_Player:SendMessage("Listing protection areas intersecting block column {" .. x .. ", " .. z .. "}:");
-- List areas intersecting the coords -- List areas intersecting the coords
local Areas = g_PlayerAreas[a_Player:GetUniqueID()] local PlayerName = a_Player:GetName();
Areas:ForEachArea( local WorldName = a_Player:GetWorld():GetName();
function(a_Cuboid, a_IsAllowed) g_Storage:ForEachArea(x, z, WorldName,
if (not(a_Cuboid:IsInside(x, 1, z))) then function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)
-- This cuboid doesn't intersect the column local Coords = AreaID .. ": {" ..
return; MinX .. ", " .. MinZ .. "} - {" ..
end MaxX .. ", " .. MaxZ .. "} ";
-- Column intersected, send to the player
local Coords = "{" ..
a_Cuboid.p1.x .. ", " .. a_Cuboid.p1.z .. "} - {" ..
a_Cuboid.p2.x .. ", " .. a_Cuboid.p2.z .. "} ";
local Allowance; local Allowance;
if (a_IsAllowed) then if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then
Allowance = "Allowed"; Allowance = "Allowed";
else else
Allowance = "NOT allowed"; Allowance = "NOT allowed";
end end
a_Player:SendMessage(" " .. Coords .. Allowance); a_Player:SendMessage(" " .. Coords .. Allowance .. ", Created by " .. CreatorName);
end end
); );

View File

@ -211,6 +211,7 @@ end
--- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area --- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area
-- Returns the ID of the new area, or -1 on failure
function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames) function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames)
-- Store the area in the DB -- Store the area in the DB
local ID = -1; local ID = -1;
@ -229,11 +230,11 @@ function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames)
"'); SELECT last_insert_rowid() AS ID"; "'); SELECT last_insert_rowid() AS ID";
if (not(self:DBExec(sql, RememberID))) then if (not(self:DBExec(sql, RememberID))) then
LOGWARNING(PluginPrefix .. "SQL Error while inserting new area"); LOGWARNING(PluginPrefix .. "SQL Error while inserting new area");
return false; return -1;
end end
if (ID == -1) then if (ID == -1) then
LOGWARNING(PluginPrefix .. "SQL Error while retrieving INSERTion ID"); LOGWARNING(PluginPrefix .. "SQL Error while retrieving INSERTion ID");
return false; return -1;
end end
-- Store each allowed player in the DB -- Store each allowed player in the DB
@ -243,7 +244,7 @@ function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames)
LOGWARNING(PluginPrefix .. "SQL Error while inserting new area's allowed player " .. Name); LOGWARNING(PluginPrefix .. "SQL Error while inserting new area's allowed player " .. Name);
end end
end end
return true; return ID;
end end
@ -289,3 +290,38 @@ end
--- Calls the callback for each area intersecting the specified coords
-- Callback signature: function(ID, MinX, MinZ, MaxX, MaxZ, CreatorName)
function cStorage:ForEachArea(a_BlockX, a_BlockZ, a_WorldName, a_Callback)
-- SQL callback that parses the values and calls our callback
function CallCallback(UserData, NumValues, Values, Names)
if (NumValues ~= 6) then
-- Not enough values returned, skip this row
return 0;
end
local ID = Values[1];
local MinX = Values[2];
local MaxX = Values[3];
local MinZ = Values[4];
local MaxZ = Values[5];
local CreatorName = Values[6];
a_Callback(ID, MinX, MinZ, MaxX, MaxZ, CreatorName);
return 0;
end
local sql = "SELECT ID, MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " ..
"MinX <= " .. a_BlockX .. " AND MaxX >= " .. a_BlockX .. " AND " ..
"MinZ <= " .. a_BlockZ .. " AND MaxZ >= " .. a_BlockZ;
if (not(self:DBExec(sql, CallCallback))) then
LOGWARNING("SQL Error while iterating through areas (cStorage:ForEachArea())");
return false;
end
return true;
end