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Fixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed now

git-svn-id: http://mc-server.googlecode.com/svn/trunk@122 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2011-12-26 14:29:52 +00:00
parent c7fa610be3
commit 2a1d75ab09

View File

@ -441,7 +441,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
LOG("HANDSHAKE %s", GetUsername() );
cPacket_Chat Connecting(m_pState->Username + " is connecting.");
if (cRoot::Get()->GetWorld()->GetNumPlayers() == cRoot::Get()->GetWorld()->GetMaxPlayers()) {
if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers()) {
Kick("The server is currently full :( -- Try again later");
break;
}