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Adjusted calls to CreateProjectile that passed Items

This commit is contained in:
Tycho 2014-07-13 15:25:52 +01:00
parent 4a6d606f74
commit 2a0c041ad8
2 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit 1ed82759c68f92c4acc7e3f33b850cf9f01c8aba
Subproject commit 784b04ff9afd5faeaeb15c3fa159ff98adf55182

View File

@ -35,7 +35,7 @@ public:
cFastRandom Random;
a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f));
if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0)
{
return false;
}
@ -135,7 +135,7 @@ public:
return false;
}
if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0)
if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) < 0)
{
return false;
}