Merge remote-tracking branch 'origin/fixes'.
This commit is contained in:
commit
293051eca8
@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
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case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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// Update the UI window, if open:
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@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player)
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void cJukeboxEntity::PlayRecord( void )
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{
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m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
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m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
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}
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@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void )
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{
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cItems Drops;
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Drops.push_back(cItem(m_Record, 1, 0));
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m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
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m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
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m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
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m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
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}
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@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
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{
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// The starting point is inside the bounding box.
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a_LineCoeff = 0;
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a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
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a_Face = BLOCK_FACE_NONE; // No faces hit
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return true;
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}
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char Face = 0;
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char Face = BLOCK_FACE_NONE;
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double Coeff = Vector3d::NO_INTERSECTION;
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// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
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@ -1679,9 +1679,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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if (!(*itr)->IsPickup())
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if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
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{
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continue; // Only pickups
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continue; // Only pickups and projectiles
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}
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float DiffX = (float)((*itr)->GetPosX() - PosX );
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float DiffY = (float)((*itr)->GetPosY() - PosY );
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@ -1695,7 +1695,14 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
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);
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*/
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MarkDirty();
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(reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
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if ((*itr)->IsPickup())
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{
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(reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player);
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}
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else
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{
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(reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player);
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}
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}
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else if (SqrDist < 5 * 5)
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{
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@ -613,7 +613,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
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cCSLock Lock(m_CSLayers);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
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cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
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if (Chunk == NULL)
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{
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@ -729,7 +729,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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if (a_OldBlock == E_BLOCK_AIR)
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{
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LOGD("Digged air? wtf?");
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LOGD("Dug air - what the function?");
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return;
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}
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@ -738,7 +738,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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// The ItemHandler is also responsible for spawning the pickups
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BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
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World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);
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World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
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World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
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@ -31,8 +31,9 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
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, m_bCollected( false )
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, m_bIsPlayerCreated( IsPlayerCreated )
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{
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m_MaxHealth = 5;
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m_Health = 5;
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SetGravity(-10.5f);
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SetMaxHealth(5);
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SetHealth(5);
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SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
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}
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@ -145,6 +146,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
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{
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m_Item.m_ItemCount -= NumAdded;
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m_World->BroadcastCollectPickup(*this, *a_Dest);
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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if (m_Item.m_ItemCount == 0)
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{
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// All of the pickup has been collected, schedule the pickup for destroying
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@ -371,6 +371,16 @@ void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
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void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
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{
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// Overriden in arrow
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UNUSED(a_Dest);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cArrowEntity:
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@ -378,7 +388,10 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
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m_PickupState(psNoPickup),
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m_DamageCoeff(2),
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m_IsCritical(false)
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m_IsCritical(false),
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m_Timer(0),
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m_bIsCollected(false),
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m_HitBlockPos(Vector3i(0, 0, 0))
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{
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SetSpeed(a_Speed);
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SetMass(0.1);
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@ -398,7 +411,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
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m_PickupState(psInSurvivalOrCreative),
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m_DamageCoeff(2),
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m_IsCritical((a_Force >= 1))
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m_IsCritical((a_Force >= 1)),
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m_Timer(0),
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m_bIsCollected(false),
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m_HitBlockPos(0, 0, 0)
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{
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}
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@ -424,7 +440,31 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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if (a_HitFace == BLOCK_FACE_NONE)
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{
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return;
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}
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super::OnHitSolidBlock(a_HitPos, a_HitFace);
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int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
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if (a_HitFace != BLOCK_FACE_YP)
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{
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AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
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}
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else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM
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{
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a_Y--;
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}
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else
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{
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a_Y++;
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}
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m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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// Broadcast the position and speed packets before teleporting:
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BroadcastMovementUpdate();
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@ -439,7 +479,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
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if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
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{
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// Not an entity that interacts with an arrow
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return;
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@ -452,6 +492,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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}
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a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
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// Broadcast successful hit sound
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m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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Destroy();
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}
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@ -459,6 +502,67 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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void cArrowEntity::CollectedBy(cPlayer * a_Dest)
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{
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if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
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{
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int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
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if (NumAdded > 0) // Only play effects if there was space in inventory
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{
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m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_bIsCollected = true;
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}
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}
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}
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void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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m_Timer += a_Dt;
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if (m_bIsCollected)
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{
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if (m_Timer > 500.f) // 0.5 seconds
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{
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Destroy();
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return;
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}
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}
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else if (m_Timer > 1000 * 60 * 5) // 5 minutes
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{
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Destroy();
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return;
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}
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if (m_IsInGround)
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{
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int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
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if (Chunk == NULL)
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{
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// Inside an unloaded chunk, abort
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return;
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}
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if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
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{
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m_IsInGround = false; // Yes, begin simulating physics again
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cThrownEggEntity:
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|
@ -53,6 +53,9 @@ public:
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/// Called by the physics blocktracer when the entity hits another entity
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
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/// Called by Chunk when the projectile is eligible for player collection
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virtual void CollectedBy(cPlayer * a_Dest);
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// tolua_begin
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/// Returns the kind of the projectile (fast class identification)
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@ -153,9 +156,20 @@ protected:
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/// If true, the arrow deals more damage
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bool m_IsCritical;
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/// Timer for pickup collection animation or five minute timeout
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float m_Timer;
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/// If true, the arrow is in the process of being collected - don't go to anyone else
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bool m_bIsCollected;
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/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
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Vector3i m_HitBlockPos;
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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virtual void CollectedBy(cPlayer * a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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|
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// tolua_begin
|
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} ;
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|
@ -36,6 +36,7 @@ public:
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{
|
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return false;
|
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}
|
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|
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a_Player->StartChargingBow();
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return true;
|
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}
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@ -71,6 +72,7 @@ public:
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return;
|
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}
|
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a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
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a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, Force);
|
||||
|
||||
if (!a_Player->IsGameModeCreative())
|
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{
|
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|
@ -55,10 +55,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
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{
|
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if (m_World->GetTickRandomNumber(50) == 25)
|
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{
|
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m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0);
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m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2);
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m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6);
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m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8);
|
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m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
|
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m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
|
||||
m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
|
||||
m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
|
||||
|
||||
m_Attachee->Detach();
|
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m_bIsRearing = true;
|
||||
|
@ -622,37 +622,56 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
|
||||
|
||||
|
||||
|
||||
cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
|
||||
cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
|
||||
{
|
||||
cFastRandom Random;
|
||||
|
||||
cMonster * toReturn = NULL;
|
||||
|
||||
// unspecified size get rand[1,3] for Monsters that need size
|
||||
// Create the mob entity
|
||||
switch (a_MobType)
|
||||
{
|
||||
case mtMagmaCube:
|
||||
case mtSlime:
|
||||
{
|
||||
if (a_Size == -1)
|
||||
{
|
||||
a_Size = Random.NextInt(2, a_MobType) + 1;
|
||||
}
|
||||
if ((a_Size <= 0) || (a_Size >= 4))
|
||||
{
|
||||
ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside");
|
||||
a_Size = 1;
|
||||
}
|
||||
toReturn = new cSlime (Random.NextInt(2) + 1);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
} // switch (a_MobType)
|
||||
|
||||
// Create the mob entity
|
||||
switch (a_MobType)
|
||||
case mtSkeleton:
|
||||
{
|
||||
case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break;
|
||||
case mtSlime: toReturn = new cSlime(a_Size); break;
|
||||
// TODO: Actual detection of spawning in Nether
|
||||
toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
|
||||
break;
|
||||
}
|
||||
case mtVillager:
|
||||
{
|
||||
int VillagerType = Random.NextInt(6);
|
||||
if (VillagerType == 6)
|
||||
{
|
||||
// Give farmers a better chance of spawning
|
||||
VillagerType = 0;
|
||||
}
|
||||
|
||||
toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
|
||||
break;
|
||||
}
|
||||
case mtHorse:
|
||||
{
|
||||
// Horses take a type (species), a colour, and a style (dots, stripes, etc.)
|
||||
int HorseType = Random.NextInt(7);
|
||||
int HorseColor = Random.NextInt(6);
|
||||
int HorseStyle = Random.NextInt(6);
|
||||
int HorseTameTimes = Random.NextInt(6) + 1;
|
||||
|
||||
if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
|
||||
{
|
||||
// Increase chances of normal horse (zero)
|
||||
HorseType = 0;
|
||||
}
|
||||
|
||||
toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
|
||||
break;
|
||||
}
|
||||
|
||||
case mtBat: toReturn = new cBat(); break;
|
||||
case mtBlaze: toReturn = new cBlaze(); break;
|
||||
case mtCaveSpider: toReturn = new cCavespider(); break;
|
||||
@ -661,26 +680,20 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
|
||||
case mtCreeper: toReturn = new cCreeper(); break;
|
||||
case mtEnderman: toReturn = new cEnderman(); break;
|
||||
case mtGhast: toReturn = new cGhast(); break;
|
||||
// TODO:
|
||||
// case cMonster::mtHorse: toReturn = new cHorse(); break;
|
||||
case mtMooshroom: toReturn = new cMooshroom(); break;
|
||||
case mtOcelot: toReturn = new cOcelot(); break;
|
||||
case mtPig: toReturn = new cPig(); break;
|
||||
// TODO: Implement sheep color
|
||||
case mtSheep: toReturn = new cSheep(0); break;
|
||||
case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
|
||||
case mtSilverfish: toReturn = new cSilverfish(); break;
|
||||
// TODO: Implement wither skeleton geration
|
||||
case mtSkeleton: toReturn = new cSkeleton(false); break;
|
||||
case mtSpider: toReturn = new cSpider(); break;
|
||||
case mtSquid: toReturn = new cSquid(); break;
|
||||
case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break;
|
||||
case mtWitch: toReturn = new cWitch(); break;
|
||||
case mtWolf: toReturn = new cWolf(); break;
|
||||
case mtZombie: toReturn = new cZombie(false); break;
|
||||
case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
|
||||
case mtZombiePigman: toReturn = new cZombiePigman(); break;
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled Mob type");
|
||||
ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
|
||||
}
|
||||
}
|
||||
return toReturn;
|
||||
|
@ -153,12 +153,9 @@ public:
|
||||
|
||||
/** Creates a new object of the specified mob.
|
||||
a_MobType is the type of the mob to be created
|
||||
a_Size is the size (for mobs with size)
|
||||
if a_Size is let to -1 for entities that need size, size will be random
|
||||
asserts and returns null if mob type is not specified
|
||||
asserts if invalid size for mobs that need size
|
||||
Asserts and returns null if mob type is not specified
|
||||
*/
|
||||
static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1);
|
||||
static cMonster * NewMonsterFromType(eType a_MobType);
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
|
||||
WriteInt (a_EffectID);
|
||||
WriteInt (a_SrcX / 8);
|
||||
WriteByte(a_SrcY / 8);
|
||||
WriteInt (a_SrcZ / 8);
|
||||
WriteInt (a_SrcX);
|
||||
WriteByte(a_SrcY);
|
||||
WriteInt (a_SrcZ);
|
||||
WriteInt (a_Data);
|
||||
Flush();
|
||||
}
|
||||
|
@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
|
||||
WriteInt (a_EffectID);
|
||||
WriteInt (a_SrcX / 8);
|
||||
WriteByte(a_SrcY / 8);
|
||||
WriteInt (a_SrcZ / 8);
|
||||
WriteInt (a_SrcX);
|
||||
WriteByte(a_SrcY);
|
||||
WriteInt (a_SrcZ);
|
||||
WriteInt (a_Data);
|
||||
WriteBool(0);
|
||||
Flush();
|
||||
|
@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
|
||||
#include "../World.h"
|
||||
#include "../WorldStorage/FastNBT.h"
|
||||
#include "../StringCompression.h"
|
||||
#include "../Entities/Minecart.h"
|
||||
#include "../Entities/FallingBlock.h"
|
||||
#include "../Entities/Pickup.h"
|
||||
#include "../Entities/Player.h"
|
||||
@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
|
||||
void cProtocol172::SendDisconnect(const AString & a_Reason)
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x40);
|
||||
Pkt.WriteString(EscapeString(a_Reason));
|
||||
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
|
||||
}
|
||||
|
||||
|
||||
@ -615,9 +616,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x28); // Effect packet
|
||||
Pkt.WriteInt(a_EffectID);
|
||||
Pkt.WriteInt(a_SrcX / 8);
|
||||
Pkt.WriteByte(a_SrcY / 8);
|
||||
Pkt.WriteInt(a_SrcZ / 8);
|
||||
Pkt.WriteInt(a_SrcX);
|
||||
Pkt.WriteByte(a_SrcY);
|
||||
Pkt.WriteInt(a_SrcZ);
|
||||
Pkt.WriteInt(a_Data);
|
||||
Pkt.WriteBool(false);
|
||||
}
|
||||
@ -819,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
|
||||
|
||||
void cProtocol172::SendWeather(eWeather a_Weather)
|
||||
{
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
|
||||
Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
|
||||
Pkt.WriteFloat(0); // unused
|
||||
Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
|
||||
Pkt.WriteFloat(0); // Unused for weather
|
||||
}
|
||||
|
||||
// TODO: Fade effect, somehow
|
||||
}
|
||||
|
||||
|
||||
@ -1664,12 +1669,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
|
||||
WriteItem(((const cPickup &)a_Entity).GetItem());
|
||||
break;
|
||||
}
|
||||
case cEntity::etMinecart:
|
||||
{
|
||||
WriteByte(0x51);
|
||||
|
||||
// The following expression makes Minecarts shake more with less health or higher damage taken
|
||||
// It gets half the maximum health, and takes it away from the current health minus the half health:
|
||||
/* Health: 5 | 3 - (5 - 3) = 1 (shake power)
|
||||
Health: 3 | 3 - (3 - 3) = 3
|
||||
Health: 1 | 3 - (1 - 3) = 5
|
||||
*/
|
||||
WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
|
||||
WriteByte(0x52);
|
||||
WriteInt(1); // Shaking direction, doesn't seem to affect anything
|
||||
WriteByte(0x73);
|
||||
WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
|
||||
|
||||
if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case cEntity::etProjectile:
|
||||
{
|
||||
if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case cEntity::etMonster:
|
||||
{
|
||||
WriteMobMetadata((const cMonster &)a_Entity);
|
||||
break;
|
||||
}
|
||||
// TODO: Other types
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,9 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
|
||||
ItemTypeToString(NewBlock).c_str()
|
||||
);
|
||||
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
|
||||
|
||||
// TODO: Sound effect
|
||||
|
||||
m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -240,9 +238,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
|
||||
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
|
||||
);
|
||||
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
|
||||
|
||||
// TODO: Sound effect
|
||||
|
||||
m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
|
||||
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
||||
{
|
||||
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedY = 1;
|
||||
float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
|
||||
cPickup * Pickup = new cPickup(
|
||||
@ -2564,14 +2564,15 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
|
||||
{
|
||||
cMonster * Monster = NULL;
|
||||
|
||||
int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
|
||||
bool SkType = GetDimension() == dimNether ; // Skeleton
|
||||
|
||||
Monster = cMonster::NewMonsterFromType(a_MonsterType);
|
||||
if (Monster != NULL)
|
||||
{
|
||||
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
|
||||
}
|
||||
|
||||
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
|
||||
BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
|
||||
|
||||
return SpawnMobFinalize(Monster);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user