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Track skin part and main hand preferences (#3498)

This commit is contained in:
Pokechu22 2017-01-03 12:19:29 -08:00 committed by sweetgiorni
parent 0718d82e1a
commit 28cc26c54c
7 changed files with 253 additions and 7 deletions

View File

@ -11351,6 +11351,16 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns the player's current maximum speed, relative to the game default speed. Takes into account the sprinting / flying status.",
},
GetMainHand =
{
Returns =
{
{
Type = "eMainHand",
},
},
Notes = "Returns the player's main hand.",
},
GetName =
{
Returns =
@ -11411,6 +11421,16 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns the player's maximum sprinting speed, relative to the game default speed. Defaults to 1.3, but plugins may modify it for faster or slower sprinting.",
},
GetSkinParts =
{
Returns =
{
{
Type = "number",
},
},
Notes = "Returns the player's current set of skin part flags. This is a bitwise OR of various {{eSkinPart}} constants. Note that HasSkinPart may be easier to use in most situations.",
},
GetStance =
{
Returns =
@ -11535,6 +11555,23 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns true if the player has the specified permission",
},
HasSkinPart =
{
Params =
{
{
Name = "Part",
Type = "eSkinPart",
},
},
Returns =
{
{
Type = "boolean",
},
},
Notes = "Returns true if the player has the specified skin part enabled",
},
Heal =
{
Params =
@ -12063,6 +12100,17 @@ a_Player:OpenWindow(Window);
},
Notes = "Sets the 'IsFishing' flag for the player. The floater entity ID is expected for the true variant, it can be omitted when IsFishing is false. FIXME: Undefined behavior when multiple fishing rods are used simultanously",
},
SetMainHand =
{
Params =
{
{
Name = "Hand",
Type = "eMainHand",
},
},
Notes = "Sets the main hand of the player.",
},
SetName =
{
Params =
@ -12096,6 +12144,17 @@ a_Player:OpenWindow(Window);
},
Notes = "Sets whether the player is sprinting or not.",
},
SetSkinParts =
{
Params =
{
{
Name = "Parts",
Type = "number",
},
},
Notes = "Sets the skin part flags of the player. The value should be a bitwise OR of several {{eSkinPart}} constants.",
},
SetSprintingMaxSpeed =
{
Params =
@ -16642,6 +16701,54 @@ end
{
Notes = "Something concerning (i.e. reload) is about to happen",
},
hMain =
{
Notes = "The main hand",
},
hOff =
{
Notes = "The off hand",
},
mhLeft =
{
Notes = "The left hand is the main hand",
},
mhRight =
{
Notes = "The right hand is the main hand",
},
spCape =
{
Notes = "The cape skin part",
},
spJacket =
{
Notes = "The jacket skin part",
},
spLeftSleeve =
{
Notes = "The left sleeve skin part",
},
spRightSleeve =
{
Notes = "The right sleeve skin part",
},
spLeftPants =
{
Notes = "The left pants leg skin part",
},
spRightPants =
{
Notes = "The right pants leg skin part",
},
spHat =
{
Notes = "The hat/head skin part",
},
spMask =
{
Notes = "A mask of all valid skin parts combined",
},
},
ConstantGroups =
{
@ -16727,6 +16834,32 @@ end
gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API.
]],
},
eHand =
{
Include =
{
"hMain",
"hOff",
},
TextBefore = [[
These constants represent the main and off hand. Currently, these constants are not used, but
are provided for future use when dual-wielding is functional. An action or item can be in the
main hand or the off hand. The main hand can be either the left or the right hand - use
{{cPlayer}}:GetMainHand() to determine which (see {{eMainHand}}).
]],
},
eMainHand =
{
Include =
{
"^mh.*",
},
TextBefore = [[
These constants identify which hand is the main hand. The main hand can either be the left hand
or the right hand. Note that this is only visual, as the client behaves the same regardless of the
main hand setting. See {{cPlayer}}:GetMainHand().
]],
},
EMCSBiome =
{
Include = "^bi.*",
@ -16819,6 +16952,16 @@ end
The following constants define the block types that are propelled outwards after an explosion.
]],
},
eSkinPart =
{
Include =
{
"^sp.*",
},
TextBefore = [[
These constants represent various skin part flags.
]],
},
eSpreadSource =
{
Include = "^ss.*",

View File

@ -203,6 +203,42 @@ enum eMobHeadRotation
enum eHand
{
hMain = 0,
hOff = 1,
} ;
enum eMainHand
{
mhLeft = 0,
mhRight = 1,
} ;
enum eSkinPart
{
spCape = 0x01,
spJacket = 0x02,
spLeftSleeve = 0x04,
spRightSleeve = 0x08,
spLeftPants = 0x10,
spRightPants = 0x20,
spHat = 0x40,
spMask = 0x7F,
};
inline const char * ClickActionToString(int a_ClickAction)
{
switch (a_ClickAction)

View File

@ -90,7 +90,9 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
m_CustomName("")
m_CustomName(""),
m_SkinParts(0),
m_MainHand(mhRight)
{
ASSERT(a_PlayerName.length() <= 16); // Otherwise this player could crash many clients...
@ -2632,6 +2634,26 @@ bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks)
void cPlayer::SetSkinParts(int a_Parts)
{
m_SkinParts = a_Parts & spMask;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
}
void cPlayer::SetMainHand(eMainHand a_Hand)
{
m_MainHand = a_Hand;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
}
void cPlayer::AttachTo(cEntity * a_AttachTo)
{
// Different attach, if this is a spectator

View File

@ -499,6 +499,13 @@ public:
The blocks in range (a_BlockX - a_Range, a_BlockX + a_Range) are sent (NY-metric). */
void SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range = 1);
bool HasSkinPart(eSkinPart a_Part) const { return (m_SkinParts & a_Part) != 0; }
int GetSkinParts(void) const { return m_SkinParts; }
void SetSkinParts(int a_Parts);
eMainHand GetMainHand(void) const { return m_MainHand; }
void SetMainHand(eMainHand a_Hand);
// tolua_end
/** Calls the block placement hooks and places the blocks in the world.
@ -682,6 +689,12 @@ protected:
AString m_CustomName;
/** Displayed skin part bit mask */
int m_SkinParts;
/** The main hand of the player */
eMainHand m_MainHand;
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;

View File

@ -400,6 +400,14 @@ void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity &
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
break;
}
case cEntity::etPickup:

View File

@ -2311,11 +2311,12 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
m_Client->SetLocale(Locale);
m_Client->SetViewDistance(ViewDistance);
// TODO: Handle other values
m_Client->GetPlayer()->SetSkinParts(SkinParts);
// TODO: Handle chat flags and chat colors
}
@ -3234,7 +3235,20 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer: break; // TODO?
case cEntity::etPlayer:
{
auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
// Player health (not handled since players aren't monsters)
a_Pkt.WriteBEUInt8(0x66);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
// Skin flags
a_Pkt.WriteBEUInt8(0x0A);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
break;
}
case cEntity::etPickup:
{
a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10

View File

@ -2355,12 +2355,14 @@ void cProtocol_1_9_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, MainHand);
m_Client->SetLocale(Locale);
m_Client->SetViewDistance(ViewDistance);
// TODO: Handle other values
m_Client->GetPlayer()->SetSkinParts(SkinParts);
m_Client->GetPlayer()->SetMainHand(static_cast<eMainHand>(MainHand));
// TODO: Handle chat flags and chat colors
}
@ -3552,9 +3554,17 @@ void cProtocol_1_9_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(Player.GetName());
a_Pkt.WriteBEUInt8(6); // Start metadata - Index 6: Health
a_Pkt.WriteBEUInt8(6); // Index 6: Health
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
a_Pkt.WriteBEUInt8(12);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
a_Pkt.WriteBEUInt8(13);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
break;
}
case cEntity::etPickup: